sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Filetting and Bullnosing Edges

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    25 Posts 8 Posters 3.5k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ely862meE Offline
      ely862me
      last edited by

      is quite simple..
      u first have to make the normal mesh but low poly
      then the lines u want to be sharpen add another round of lines near them


      E058i.jpg


      E058j.jpg


      E058o.jpg


      E058l.jpg

      Elisei (sketchupper)


      Before no life was done on Earth it was THE LIFE ITSELF...GOD
      Come and See EliseiDesign

      1 Reply Last reply Reply Quote 0
      • X Offline
        xrok1
        last edited by

        very nice, that post should be copied to the sds thread. very helpful tip for using sds. thank you.

        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

        http://www.Twilightrender.com try it!

        1 Reply Last reply Reply Quote 0
        • ely862meE Offline
          ely862me
          last edited by

          My pleasure ...

          Elisei

          Elisei (sketchupper)


          Before no life was done on Earth it was THE LIFE ITSELF...GOD
          Come and See EliseiDesign

          1 Reply Last reply Reply Quote 0
          • ely862meE Offline
            ely862me
            last edited by

            I ll try to compose a simple tutorial
            lets make the main body of an electric guitar :
            1:draw the main shape
            1.jpg
            2:pull it up to achieve the body
            2.jpg
            3:ad the extra lines (i selected the perimeter and copy paste it on blue axis nearby the up and down perimeter )
            3.jpg
            4:remove the extra faces for a proper result
            4.jpg
            5:run sds
            5.jpg
            6:this is what sds made without those extra lines
            6.jpg
            7:if u do need more sharpen corners add another round of extra lines(this time i just made an offset)
            7.jpg
            8:this is the result for 7 after running the sds
            8.jpg

            Pretty cool ha?!!(and i figured it all by myself) ๐Ÿ˜†

            cheers!!
            hope it helps

            Elisei


            electric quitar.skp

            Elisei (sketchupper)


            Before no life was done on Earth it was THE LIFE ITSELF...GOD
            Come and See EliseiDesign

            1 Reply Last reply Reply Quote 0
            • X Offline
              xrok1
              last edited by

              hey! you can also do it this way and save about a third of the polys. plus you are sure that the front and back are flat. ๐Ÿ˜„cap.jpg

              โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

              http://www.Twilightrender.com try it!

              1 Reply Last reply Reply Quote 0
              • ely862meE Offline
                ely862me
                last edited by

                yeah u can...just on flat areas

                Elisei (sketchupper)


                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                Come and See EliseiDesign

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Tekkybot
                  last edited by

                  @ely862me said:

                  is quite simple..
                  u first have to make the normal mesh but low poly
                  then the lines u want to be sharpen add another round of lines near them

                  man! i own this plugin! i thought subdivide and smooth was just a cool gimic that nobody actauly used how wrong i was. installing now โ˜€

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    TeamSDA
                    last edited by

                    Hi Elisei

                    Your input has been quite liberating. We took your advice and built a low poly mesh from scratch then used the sds to smooth it out. We are not as quick as you appear to be, but your advice looks like it will open the door to a lot more creative freedom in sketch up. Below is the new Pod we built using your technique.

                    Thanks
                    TeamSDA

                    p.s. Your technique of adding more lines to reduce the amount of smoothing on edges works great. ๐Ÿ‘

                    p.p.s. We know that turning off hidden geometry in the view menu gets rid of all the mesh lines but there are still artifact lines showing up that we would like to get rid of, have you ever had this problem and if so do you have any ideas about how to fix it.


                    JVC Pod.jpg


                    JVC Pod.skp

                    1 Reply Last reply Reply Quote 0
                    • ely862meE Offline
                      ely862me
                      last edited by

                      select the geometry right click and click on soften/smooth edges (check the soften coplanar too)

                      Elisei (sketchupper)


                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                      Come and See EliseiDesign

                      1 Reply Last reply Reply Quote 0
                      • bazB Offline
                        baz
                        last edited by

                        Hi eliesi,
                        I downloaded your guitar skp to try this out and it worked perfectly with your model but when I tried it with a different shape I got this...
                        Any idea what I'm doing wrong?
                        Bazsds.jpg

                        1 Reply Last reply Reply Quote 0
                        • ely862meE Offline
                          ely862me
                          last edited by

                          It looks like you have some internal faces which affects the final result.
                          Also keep in mind that u MUST make a low poly model(what u have there is more like the final model-the polycount will be enormous), then apply the subdivide.

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            Baz: are you trying to make a fillet on the edge? In which case you want to look into Fredo's RoundCorner plugin.

                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • bazB Offline
                              baz
                              last edited by

                              hi guys, thanks for replies, I must admit, after getting suv8, I havent reloaded this ruby. 'Round corners' does the trick when necessary.
                              Happy Christmas and a prosperous New Year, everyone.
                              Baz

                              1 Reply Last reply Reply Quote 0
                              • 1
                              • 2
                              • 2 / 2
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement