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    Filetting and Bullnosing Edges

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    • X Offline
      xrok1
      last edited by

      here is a link to the round edge plugin: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10370&st=0&sk=t&sd=a&hilit=roundedge
      you will need to explode your groups then dblclick the top face and run the plugin. i used 1/4" and 3 segments but it would probably look nicer with about 5.
      please post your results for us!

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • ely862meE Offline
        ely862me
        last edited by

        My option would be sds ..but depends of each one and depends of size


        Pod SDS.jpg


        Pod SDS.skp

        Elisei (sketchupper)


        Before no life was done on Earth it was THE LIFE ITSELF...GOD
        Come and See EliseiDesign

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        • T Offline
          TeamSDA
          last edited by

          Hi ely862me,

          Could you expand on "sds" as we are not sure as to what this acronym is? Also went to you website and you have done some amazing work. Are you achieving all the organic shapes via SketchUp or are you using another program such as Cinema 4D. We use this program in house and have considered round tripping to accomplish complex geometry and texture mapping. Would prefer staying with SketchUp as our modeler and C4D for all animations and final visualization.

          Value your input,
          TeamSDA

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          • D Offline
            dylan
            last edited by

            SDS is Sub Divide and Smooth
            A commercial script available here with videos
            SDS - Smustard

            http://dmdarchitecture.co.uk/

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            • X Offline
              xrok1
              last edited by

              subdivision surfaces 😉

              check it out here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=80&t=17253&st=0&sk=t&sd=a&hilit=subdivide

              and it does say on ely862me's website that all the cars are made with sketchup.

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • T Offline
                TeamSDA
                last edited by

                Thank You SketchUcation Community,

                Not sure how we missed this one on the Smustard site as we went their first. Appreciate all your input. We are going to try the Smustard plugin as it looks to be just what we are looking for.

                Have a good one,
                TeamSDA

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                • T Offline
                  TeamSDA
                  last edited by

                  Hey we have looked at the tool and its training. We are still a little vague on how to use the tool. For example we would like to know if we could use this tool to smooth certain edges of the pod and leave others unsmoothed. Any additional info/resources would be appreciated.

                  Thank you,
                  TeamSDA

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                  • D Offline
                    dylan
                    last edited by

                    You can use the Crease tool in SDS to keep some edges from being completely smoothed. It may help a little.

                    http://dmdarchitecture.co.uk/

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                    • ely862meE Offline
                      ely862me
                      last edited by

                      is quite simple..
                      u first have to make the normal mesh but low poly
                      then the lines u want to be sharpen add another round of lines near them


                      E058i.jpg


                      E058j.jpg


                      E058o.jpg


                      E058l.jpg

                      Elisei (sketchupper)


                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                      Come and See EliseiDesign

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                      • X Offline
                        xrok1
                        last edited by

                        very nice, that post should be copied to the sds thread. very helpful tip for using sds. thank you.

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • ely862meE Offline
                          ely862me
                          last edited by

                          My pleasure ...

                          Elisei

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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                          • ely862meE Offline
                            ely862me
                            last edited by

                            I ll try to compose a simple tutorial
                            lets make the main body of an electric guitar :
                            1:draw the main shape
                            1.jpg
                            2:pull it up to achieve the body
                            2.jpg
                            3:ad the extra lines (i selected the perimeter and copy paste it on blue axis nearby the up and down perimeter )
                            3.jpg
                            4:remove the extra faces for a proper result
                            4.jpg
                            5:run sds
                            5.jpg
                            6:this is what sds made without those extra lines
                            6.jpg
                            7:if u do need more sharpen corners add another round of extra lines(this time i just made an offset)
                            7.jpg
                            8:this is the result for 7 after running the sds
                            8.jpg

                            Pretty cool ha?!!(and i figured it all by myself) 😆

                            cheers!!
                            hope it helps

                            Elisei


                            electric quitar.skp

                            Elisei (sketchupper)


                            Before no life was done on Earth it was THE LIFE ITSELF...GOD
                            Come and See EliseiDesign

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                            • X Offline
                              xrok1
                              last edited by

                              hey! you can also do it this way and save about a third of the polys. plus you are sure that the front and back are flat. 😄cap.jpg

                              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                              http://www.Twilightrender.com try it!

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                              • ely862meE Offline
                                ely862me
                                last edited by

                                yeah u can...just on flat areas

                                Elisei (sketchupper)


                                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                Come and See EliseiDesign

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                                • T Offline
                                  Tekkybot
                                  last edited by

                                  @ely862me said:

                                  is quite simple..
                                  u first have to make the normal mesh but low poly
                                  then the lines u want to be sharpen add another round of lines near them

                                  man! i own this plugin! i thought subdivide and smooth was just a cool gimic that nobody actauly used how wrong i was. installing now ☀

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                                  • T Offline
                                    TeamSDA
                                    last edited by

                                    Hi Elisei

                                    Your input has been quite liberating. We took your advice and built a low poly mesh from scratch then used the sds to smooth it out. We are not as quick as you appear to be, but your advice looks like it will open the door to a lot more creative freedom in sketch up. Below is the new Pod we built using your technique.

                                    Thanks
                                    TeamSDA

                                    p.s. Your technique of adding more lines to reduce the amount of smoothing on edges works great. 👍

                                    p.p.s. We know that turning off hidden geometry in the view menu gets rid of all the mesh lines but there are still artifact lines showing up that we would like to get rid of, have you ever had this problem and if so do you have any ideas about how to fix it.


                                    JVC Pod.jpg


                                    JVC Pod.skp

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                                    • ely862meE Offline
                                      ely862me
                                      last edited by

                                      select the geometry right click and click on soften/smooth edges (check the soften coplanar too)

                                      Elisei (sketchupper)


                                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                      Come and See EliseiDesign

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                                      • bazB Offline
                                        baz
                                        last edited by

                                        Hi eliesi,
                                        I downloaded your guitar skp to try this out and it worked perfectly with your model but when I tried it with a different shape I got this...
                                        Any idea what I'm doing wrong?
                                        Bazsds.jpg

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                                        • ely862meE Offline
                                          ely862me
                                          last edited by

                                          It looks like you have some internal faces which affects the final result.
                                          Also keep in mind that u MUST make a low poly model(what u have there is more like the final model-the polycount will be enormous), then apply the subdivide.

                                          Elisei (sketchupper)


                                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                          Come and See EliseiDesign

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Baz: are you trying to make a fillet on the edge? In which case you want to look into Fredo's RoundCorner plugin.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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