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    Filetting and Bullnosing Edges

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    • T Offline
      TeamSDA
      last edited by

      Looks great 👍 xrok1. Could you describe how you used the bezier tool to smooth the edges. Does this require a specific bezier plugin. If so could you please provide a link.

      Thank you
      TeamSDA

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      • X Offline
        xrok1
        last edited by

        here is a link to the round edge plugin: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10370&st=0&sk=t&sd=a&hilit=roundedge
        you will need to explode your groups then dblclick the top face and run the plugin. i used 1/4" and 3 segments but it would probably look nicer with about 5.
        please post your results for us!

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • ely862meE Offline
          ely862me
          last edited by

          My option would be sds ..but depends of each one and depends of size


          Pod SDS.jpg


          Pod SDS.skp

          Elisei (sketchupper)


          Before no life was done on Earth it was THE LIFE ITSELF...GOD
          Come and See EliseiDesign

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          • T Offline
            TeamSDA
            last edited by

            Hi ely862me,

            Could you expand on "sds" as we are not sure as to what this acronym is? Also went to you website and you have done some amazing work. Are you achieving all the organic shapes via SketchUp or are you using another program such as Cinema 4D. We use this program in house and have considered round tripping to accomplish complex geometry and texture mapping. Would prefer staying with SketchUp as our modeler and C4D for all animations and final visualization.

            Value your input,
            TeamSDA

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            • D Offline
              dylan
              last edited by

              SDS is Sub Divide and Smooth
              A commercial script available here with videos
              SDS - Smustard

              http://dmdarchitecture.co.uk/

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              • X Offline
                xrok1
                last edited by

                subdivision surfaces 😉

                check it out here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=80&t=17253&st=0&sk=t&sd=a&hilit=subdivide

                and it does say on ely862me's website that all the cars are made with sketchup.

                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                http://www.Twilightrender.com try it!

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                • T Offline
                  TeamSDA
                  last edited by

                  Thank You SketchUcation Community,

                  Not sure how we missed this one on the Smustard site as we went their first. Appreciate all your input. We are going to try the Smustard plugin as it looks to be just what we are looking for.

                  Have a good one,
                  TeamSDA

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                  • T Offline
                    TeamSDA
                    last edited by

                    Hey we have looked at the tool and its training. We are still a little vague on how to use the tool. For example we would like to know if we could use this tool to smooth certain edges of the pod and leave others unsmoothed. Any additional info/resources would be appreciated.

                    Thank you,
                    TeamSDA

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                    • D Offline
                      dylan
                      last edited by

                      You can use the Crease tool in SDS to keep some edges from being completely smoothed. It may help a little.

                      http://dmdarchitecture.co.uk/

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                      • ely862meE Offline
                        ely862me
                        last edited by

                        is quite simple..
                        u first have to make the normal mesh but low poly
                        then the lines u want to be sharpen add another round of lines near them


                        E058i.jpg


                        E058j.jpg


                        E058o.jpg


                        E058l.jpg

                        Elisei (sketchupper)


                        Before no life was done on Earth it was THE LIFE ITSELF...GOD
                        Come and See EliseiDesign

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                        • X Offline
                          xrok1
                          last edited by

                          very nice, that post should be copied to the sds thread. very helpful tip for using sds. thank you.

                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

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                          • ely862meE Offline
                            ely862me
                            last edited by

                            My pleasure ...

                            Elisei

                            Elisei (sketchupper)


                            Before no life was done on Earth it was THE LIFE ITSELF...GOD
                            Come and See EliseiDesign

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                            • ely862meE Offline
                              ely862me
                              last edited by

                              I ll try to compose a simple tutorial
                              lets make the main body of an electric guitar :
                              1:draw the main shape
                              1.jpg
                              2:pull it up to achieve the body
                              2.jpg
                              3:ad the extra lines (i selected the perimeter and copy paste it on blue axis nearby the up and down perimeter )
                              3.jpg
                              4:remove the extra faces for a proper result
                              4.jpg
                              5:run sds
                              5.jpg
                              6:this is what sds made without those extra lines
                              6.jpg
                              7:if u do need more sharpen corners add another round of extra lines(this time i just made an offset)
                              7.jpg
                              8:this is the result for 7 after running the sds
                              8.jpg

                              Pretty cool ha?!!(and i figured it all by myself) 😆

                              cheers!!
                              hope it helps

                              Elisei


                              electric quitar.skp

                              Elisei (sketchupper)


                              Before no life was done on Earth it was THE LIFE ITSELF...GOD
                              Come and See EliseiDesign

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                              • X Offline
                                xrok1
                                last edited by

                                hey! you can also do it this way and save about a third of the polys. plus you are sure that the front and back are flat. 😄cap.jpg

                                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                http://www.Twilightrender.com try it!

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                                • ely862meE Offline
                                  ely862me
                                  last edited by

                                  yeah u can...just on flat areas

                                  Elisei (sketchupper)


                                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                  Come and See EliseiDesign

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                                  • T Offline
                                    Tekkybot
                                    last edited by

                                    @ely862me said:

                                    is quite simple..
                                    u first have to make the normal mesh but low poly
                                    then the lines u want to be sharpen add another round of lines near them

                                    man! i own this plugin! i thought subdivide and smooth was just a cool gimic that nobody actauly used how wrong i was. installing now ☀

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                                    • T Offline
                                      TeamSDA
                                      last edited by

                                      Hi Elisei

                                      Your input has been quite liberating. We took your advice and built a low poly mesh from scratch then used the sds to smooth it out. We are not as quick as you appear to be, but your advice looks like it will open the door to a lot more creative freedom in sketch up. Below is the new Pod we built using your technique.

                                      Thanks
                                      TeamSDA

                                      p.s. Your technique of adding more lines to reduce the amount of smoothing on edges works great. 👍

                                      p.p.s. We know that turning off hidden geometry in the view menu gets rid of all the mesh lines but there are still artifact lines showing up that we would like to get rid of, have you ever had this problem and if so do you have any ideas about how to fix it.


                                      JVC Pod.jpg


                                      JVC Pod.skp

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                                      • ely862meE Offline
                                        ely862me
                                        last edited by

                                        select the geometry right click and click on soften/smooth edges (check the soften coplanar too)

                                        Elisei (sketchupper)


                                        Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                        Come and See EliseiDesign

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                                        • bazB Offline
                                          baz
                                          last edited by

                                          Hi eliesi,
                                          I downloaded your guitar skp to try this out and it worked perfectly with your model but when I tried it with a different shape I got this...
                                          Any idea what I'm doing wrong?
                                          Bazsds.jpg

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                                          • ely862meE Offline
                                            ely862me
                                            last edited by

                                            It looks like you have some internal faces which affects the final result.
                                            Also keep in mind that u MUST make a low poly model(what u have there is more like the final model-the polycount will be enormous), then apply the subdivide.

                                            Elisei (sketchupper)


                                            Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                            Come and See EliseiDesign

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