[Plugin][$] FredoScale - v3.6a - 01 Apr 24
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I don't know of a tool that would do what you ask. I think using an extension to bend the surface would be more work than just drawing the curves before extruding it.
By the way, how did you draw this and manage to get all the faces inside out?
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It was easy. Just do a very quick sketch hoping to make it clear what I was asking and not pay attention at all when drawing. I unfortunately am an occasional sketch up user now and forget the basics way to often. As for using the extension vs drawing the curve, I had model that was mostly completed and I wanted the end to splay a bit. So using the extension seemed like the fasted way at that point in the modeling. The example I used was a very simplified example.
Thanks Dave -
Hi Fredo6
Is there a code I can use to put only one (or more) scale tool(s) on my own toolbar. For example "Box Stretching"?
I will put icon on my toolbar, but don't know how to start particular tool from your suites. Is there any documentation about this? -
@tboy said:
Hi Fredo6
Is there a code I can use to put only one (or more) scale tool(s) on my own toolbar. For example "Box Stretching"?Here is how you can launch any of the FredoScale tools:
F6_FredoScale.launch_action(action_code)
, where code must be passed as a symbol# - ;Scale_B --> Scale - Box mode # - ;Scale_T --> Scale - Target mode # - ;Taper_B --> Taper - Box mode # - ;Taper_T --> Scale - Target mode # - ;PlanarShear_B --> Planar Shear - Box mode # - ;PlanarShear_T --> Planar Shear - Target mode # - ;PlanarShear_A --> Planar Shear - Free mode # - ;Stretch_B --> Stretch - Box mode # - ;Stretch_T --> Stretch - Target mode # - ;Twist_B --> Twist - Box mode # - ;Rotate_B --> Rotate - Box mode # - ;Rotate_A --> Rotate - Free mode # - ;RadialBend_A --> Radial Bending - Free mode # - ;MakeUnique_U --> Make Unique - Utility
Icons are in Fredo6_FredoScale/IMAGES_Standard/ folder.
There are alternate icons in Fredo6_FredoScale/IMAGES_DanielS/Fredo
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Thank You !!!
One more general question:
Is it possible to inspect commands activated by buttons inside ruby console?
"Listener mode" of the console or something, that will show/expose these code lines from your answer? -
@tboy said:
Is it possible to inspect commands activated by buttons inside ruby console?
"Listener mode" of the console or something, that will show/expose these code lines from your answer?I am not sure I understand what you wish to accomplish.
Most of my plugins are launched by LibFredo6, so not with a straightforward method. However. for some, like FredoScale, I have built a small API, which is supported.
If you need launch commands from other plugins, just tell me.Fredo
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@fredo6 said:
I am not sure I understand what you wish to accomplish.
FredoI have a lot of scripts = a lot of toolbars with 1 single icon. I want to combine some of these in 1 toolbar. That's why I'm asking if there is method to obtain name and command to start someones script (most are coded). I hope this is not against rules.
This is a general question, not only about your tools. -
Nothing against the rules, at least on my side.
Many plugin authors puts the launch of commands in their top Ruby file, which is not encrypted. So it's easy to replicate the Ruby code.
For my plugins, I use another mechanism, so it's less easy to find out. Better ask. Do not hesitate.
Fredo
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Guys, I'm having a problem with my Fredoscale Radial Bending tool and need help fast.
When bending objects in a direction at other angles except 180, it works fine. When I try bending in a specific direction and type 180 degrees, the object snaps and forms at the opposite diection most times which is not the desired direction for the 180 degrees bend.
Pls, I'll really appreciate a solution to this problem...thanks. -
@mademaker said:
Guys, I'm having a problem with my Fredoscale Radial Bending tool and need help fast.
When bending objects in a direction at other angles except 180, it works fine. When I try bending in a specific direction and type 180 degrees, the object snaps and forms at the opposite diection most times which is not the desired direction for the 180 degrees bend.
Pls, I'll really appreciate a solution to this problem...thanks.Think of it, an angle of 180 degree cannot be handled in a single curve operation because the curvature would be reduced to a point.
If you wish something like a horseshoe, do it with 2 successive bending.
Would help anyway if you post a picture or the model.
Fredo
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@fredo6 said:
@mademaker said:
Guys, I'm having a problem with my Fredoscale Radial Bending tool and need help fast.
When bending objects in a direction at other angles except 180, it works fine. When I try bending in a specific direction and type 180 degrees, the object snaps and forms at the opposite diection most times which is not the desired direction for the 180 degrees bend.
Pls, I'll really appreciate a solution to this problem...thanks.Think of it, an angle of 180 degree cannot be handled in a single curve operation because the curvature would be reduced to a point.
If you wish something like a horseshoe, do it with 2 successive bending.
Would help anyway if you post a picture or the model.
Fredo
Here are some illustrative pics...
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Hi all,
Long-time lurker here, making a first post.
First: Thanks Fredo6 for such a great set of tools! Really impressive.
Next, here's details of a problem I've seen a few time with Radial Bending. Apologies in advance if it's already covered elsewhere.
I see Radial Bending generally work well. However, with some geometry, it does not create clean faces. The new geometry has gaps, e.g. where an edge is not created or where a face is not created.
Here's a demo showing the problem. Note the missing faces seen after the Radial Bend has been applied. I would appreciate any advice on how to better use the tool to avoid the problem.
I'm using SU 2017. The fredo6 plugins are all at latest versions. I tried adjusting the Number of Slices parameter to various values and see the same problem. I'm aware that SU sometimes struggles with very short edges. The geometry in the demo was re-scaled to be 8.1 metres in height.
Finally, this demo covers Radial Bending. I see similar problems with Box Twist when working with similar geometry.
Thanks for any advice.
James.
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Thank you for signaling this. It is true that bending a complex set of faces create issues in the geometry.
I think the best would be that you post the model so that I have a look.
Thanks
Fredo
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Thanks Fredo.
Here's some supporting files:
- Step-4.0.3 RadialBendDemo-Before-ThickDiamondTwist-1.skp : SU model just before Radial Bend is used.
- Step-4.0.3 RadialBendDemo-After-ThickDiamondTwist-1.skp : SU model just after Radial Bend is used. This shows the gaps in edges & faces.
- RadialBendDemo-2-Params.gif : Screenshot of the Radial Bend tool parameters used when creating "After".
Thanks again for any advice you can offer.
Kind regards,
James.
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Hello. I have a small problem with radial bending tool. When I try to use it my figures loose some surfaces and edges as in example. What I did wrong? Could you help me with it?
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@kabisdokh said:
Hello. I have a small problem with radial bending tool. When I try to use it my figures loose some surfaces and edges as in example. What I did wrong? Could you help me with it?
I suggest you check the scale of your model. When it is too small (in mm), Sketchup is reluctant to create faces (and so does FredoScale or any plugin).
The solution is simply to scale up the model by a factor of x10 or more.Fredo
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**Hi Fredo,
Firstly I want to say thank you so much for all your works and plugins, not only they work so perfect with good use, also for your continuously effort to improve it . Thank you.I'm working on this model of 3D female character. The shapes and textures are all on and completed, but the form still not good enough, so I used Tapering Scale to kinda reform the model. Problem is : after scaling finished, the textures are all messed up. A quick study help me understand the reason is perhaps Tapering Scale changes the model's verticals coordination but not the textures ones, new lines/verticals are also added, so the the textures seems to lose their "matched" faces.
I've tried but couldn't find a way to "lock" the textures into the applied meshes/faces , and the model is quite complex to do a face-by-face texture position edit. I'm not expecting any kind of detailed walk-through or complaining about the plugin, with true respect - your plugins just great ! Just hoping if there's any hint/advise or some way to go around this issue, please help. Ill be so thankful !
Properly my first post here, hopefully you and everyone can forgive my rush question if my problem here is already acknowledged and solved, in that case, please give me a hint/ID of the post so I would figure out myself, thanks all.**
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Tapering (as opposed to Scale) modifies the relative shape of individual faces. So this will impact the UV coordinates very likely. That's why the usual workflow is to prepare the model without textures and only do the painting in the end.
I am not sure FredoScale can do something, but I am interested in seeing the problem, if you post the model.
Fredo
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Hi Fredo, thanks for your prompt reply.
I'm posting below some screen shots showing my problem, along with my model, fyi .
I guess a bit more explanation should help : I've managed to get this model as and OBJ file, along with material settings, then easy to re-composing the model with its maps by using 3D-Max, since there is no UVW Map Unwrap/Re mapping tool in Sketchup. But for the model developing/shape editing works, I've always used Sketchup (my 3D Max skill just not enough).
So then I found out the model is kind of "squeezed" by some perspective-affection, making it not in an ISO-3D form, but actually into a Perspective form (like a cubic box with front face is bigger than back face - following perspective rule of view). Thought it'd be easy to tweak it with Tapering Scale, but .. things just not easy as it seems to be, hah.
Again, appreciated your help and thank you.
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Just want to add : properly you will find the model looks just fine, but I have other parts/ models that is worse affected, just posting here the one I'm currently working on. Thanks.
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