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    [Plugin][$] FredoScale - v3.6a - 01 Apr 24

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    • D Offline
      dedmin
      last edited by

      @fredo6 said:

      NEW RELEASE: FredoScale v2.5b - 15 Sep 13

      FredoScale 2.5b fixes a bug preventing language translations to load.

      FredoScale 2.5 requires LibFredo6 5.2 or higher.

      See main post of this thread for Download.

      Fredo

      After the update:

      2013-09-15_151520.jpg

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      • fredo6F Offline
        fredo6
        last edited by

        @dedmin

        Thanks very much. I updated the post and Plugin Store today at 15h.

        Fredo

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        • D Offline
          dedmin
          last edited by

          👍 👍
          BTW, did You see this:
          http://sketchucation.com/forums/viewtopic.php?f=323&t=46473&start=90
          http://sketchucation.com/forums/viewtopic.php?f=323&t=54176

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          • fredo6F Offline
            fredo6
            last edited by

            @dedmin said:

            :thumb: 👍
            BTW, did You see this:
            http://sketchucation.com/forums/viewtopic.php?f=323&t=46473&start=90
            http://sketchucation.com/forums/viewtopic.php?f=323&t=54176

            1. For Curvizard Edge Prop, I had found the bug actually but forgot to republish

            2. For BezierSpline, I have to investigate. This is old code and the tooltip may not reflect the correct alignment

            Fredo

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            • guanjinG Offline
              guanjin
              last edited by

              Thank timely updates, thank you 😍

              I come from China, is to learn

              1 Reply Last reply Reply Quote 0
              • LanaL Offline
                Lana
                last edited by

                Thank you, thank you, thank you....is very good.

                1 Reply Last reply Reply Quote 0
                • enigmaticE Offline
                  enigmatic
                  last edited by

                  Hi Fredo,

                  Is it normal dimensions differences in?


                  scale_01


                  scale_02

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                  • dereiD Offline
                    derei
                    last edited by

                    @enigmatic said:

                    Hi Fredo,

                    Is it normal dimensions differences in?

                    Maybe some rounding ... bug? I'm guessing it rounds in all situations, not considering the units used (and number of decimals) ?

                    DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                    • S Offline
                      samothrace41
                      last edited by

                      Bonjour,

                      J'utilise régulièrement FredoScale et Curviloft et je viens de télécharger Joint Push/Pull. Je voudrais te faire une petite donation (symbolique) mais je ne veux pas passer par PayPal. Je voudrais t'envoyer un mail mais je n'ai pas ton adresse. Le mien est samothrace41 @ yahoo.fr
                      A+
                      Sylvie

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                      • J Offline
                        jumpjack
                        last edited by

                        I don't understand if this plugin can help me.

                        I have a non-planar surface close to a cylindrical surface; I want to extrude a region of the non-planar surface up to the cylinder to create a solid 3d joint between cylinder and the non-planar surface.

                        Can I use this plugin, or do I need another one?

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @jumpjack said:

                          I don't understand if this plugin can help me.

                          I have a non-planar surface close to a cylindrical surface; I want to extrude a region of the non-planar surface up to the cylinder to create a solid 3d joint between cylinder and the non-planar surface.

                          Can I use this plugin, or do I need another one?
                          If you want to project the bottom face of the cylinder down onto the surface then look at my ExtrudeEdgesByVector[ToObject] tool.
                          Edit the cylinder [group?] and copy the bottom face.
                          Exit the edit and use Edit>PlaceInPlace.
                          Select the face-copy [double-click].
                          Activate EEby..Object tool and pull a vertical [blue] vector down through your surface.
                          The face is extruded and stops on the surface...
                          With some finely divided surfaces the 'auto-trim' might fail, so in that case extrude through and manually intersect/delete parts.. With the simple 'toVector' version of the tool it extrudes through the surface - in that case then edit the grouped extrusion and Select its geometry and then use Intersect with Model: now Select [by fence] for the unwanted lower geometry and delete it.


                          Capture.PNG

                          TIG

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                          • S Offline
                            sunchart
                            last edited by

                            Thanks!

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                            • hamedmemarH Offline
                              hamedmemar
                              last edited by

                              excellent
                              your amazing tools are very useful
                              thank you very mach fredo

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                NEW RELEASE: FredoScale v2.6a - 27 Nov 13

                                FredoScale 2.6a is a release for future Sketchup compatibility. It is advised to upgrade even if there are no functional changes.

                                See main post of this thread for Download.

                                Fredo

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                                • utilerU Offline
                                  utiler
                                  last edited by

                                  I recall a while ago the question being asked how to rotate accurately say a cross brace in a fence [see below]
                                  2014-01-22_0927.png

                                  I'm drawing a louvre window and want my blades to be angled in 3D to accept shadowing but only want to open the blades to the point where the top of the blade is in the same horizontal line as the bottom of the blade above. This way in elevation I achieve a clean horizontal section as well as seeing depth in shadow.

                                  LOUVRE-SPECS.png

                                  For the life of me I have been trying to rotate the lourve blades using Fredoscale rotate but do not have the option to inference to the centre of the louvre blade overlap... [middle of the 12mm overlap]

                                  I've attached the skippy to let you see what I'm doing as well as a short video.

                                  I expect it is something really simple that will make me look like a goose [holidays will do that...

                                  👍


                                  Lourves.swf


                                  Window-Lourve X1.skp

                                  purpose/expression/purpose/....

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                                  • Dave RD Offline
                                    Dave R
                                    last edited by

                                    Andrew, try this:

                                    Draw a short line segment along that horizontal guideline in the vicinity of where the corner of the bottom louver should be. You can then use Rotation by Selection and Angle of Plane (the red rotate icon) to rotate and snap to the line.

                                    Short line shown in blue

                                    Select the bottom louver.
                                    Get the red Rotate tool from Fredoscale.
                                    Click on the center of rotation.
                                    Click on the top corner of the louver.
                                    Click on the top corner again.
                                    Move the cursor over toward the line bringing the louver corner with it.
                                    When the line turns orange, click again to set the corner on the line.

                                    Screenshot - 1_21_2014 , 6_38_22 PM.png

                                    Do not repeat for the other louvers. Delete them and copy the rotated one up and make a linear array.

                                    Delete the little short line when you've finished with it.

                                    Etaoin Shrdlu

                                    %

                                    (THERE'S NO PLACE LIKE)

                                    G28 X0.0 Y0.0 Z0.0

                                    M30

                                    %

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                                    • utilerU Offline
                                      utiler
                                      last edited by

                                      I can see what you've done here, Dave. THANKS!!!

                                      I was going into the component and trying to inference from within.....

                                      YOU DA MAN!!

                                      purpose/expression/purpose/....

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                                      • Dave RD Offline
                                        Dave R
                                        last edited by

                                        Thank you.

                                        I can see the reason for opening the component for editing because all of them would rotate at the same time. I expect you could still do that with the line but I think I'd leave the component as is and rotate the whole thing.

                                        Etaoin Shrdlu

                                        %

                                        (THERE'S NO PLACE LIKE)

                                        G28 X0.0 Y0.0 Z0.0

                                        M30

                                        %

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                                        • JQLJ Offline
                                          JQL
                                          last edited by

                                          Fredo,

                                          First of all thanks for this and all your wondeful plugins. There can't be thank enough for this contribution but I've came here bragging with an issue I've come across with Box Scaling to Target.

                                          It is a very useful and natural way of scaling things in Sketcbup and it replaced my S key long time ago. However, today, a very simple operation gave me an unexpected result and I never seen this before. Probably it's because I hadn't noticed it or because of some setting I have changed that I'm not finding right now.

                                          I don't know where an I failing but please take a look at this:

                                          The issue happens when scaling along the axis (in this case X and Y)

                                          There's an autosnap inference when scaling smaller to 75%, 50% or 25% as there is also if you want to make it scale bigger.

                                          However when you use a close enough distance in VCB to one of those factors, in this case 75%, it snaps to that factor and disregards the distance that was input in VCB. In this case moving 0.30m turned out a scale factor of 0.75 instead of a measurement of 0.30m, the final rectangle turns out to be of (0.75m, 0.75m) instead of (0.75m, 0.8m). This also happens when trying to snap to an existing geometry (like that guide there).

                                          If I try the same with an object not perpendicular/parallel to axis, there is also a snap...

                                          But giving a distance overrides it and in this case, a distance of .3m turns that square into a rectangle of (1m,0.8m).

                                          Is there anyway I can override the snapping factor and get on with only the distance on VCB?

                                          Thanks and best regards,

                                          JQL

                                          www.casca.pt
                                          Visit us on facebook!

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @JQL,

                                            Probably a small bug which can be fixed, as the VCB should have the priority over the snapping. I'll have a look and advise

                                            Fredo

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