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    New API doc - typos and questions

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @tomot said:

      A good technical doc still needs to have a highlighted or underlined link, if the common English language idiom, or word, used could be taken out of context with respect to a specific computer language interpretation.

      OK, maybe I do understand.. it's like what we do here in the forum, when we use a Ruby keyword or classname, we highlight it using the "ruby" button on the edit message toolbar. (Just like I did in the post above, when I highlighted the keyword self.

      Yes I think we agree with that... keyword higlites would make the API much more understandable.

      I'm not here much anymore.

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      • B Offline
        brian_concannon
        last edited by

        Can you please send me Win32API.rb? It is difficult to find a place to download it, believe it or not...

        Thanks in advance.

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        • TIGT Offline
          TIG Moderator
          last edited by

          Brian

          Please learn to use the forum's search function [top right]...
          http://forums.sketchucation.com/viewtopic.php?p=380121#p380121
          😒

          TIG

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            Model.save_thumbnail

            BUG: SU ver 7.1.6087 win32

            Model.save_thumbnail (which only works for the current model,) but has a bug, in that if the model has never been saved, the method writes a blank thumbnail image to the %UserProfile% folder [actually to the current working directory,] instead of the Model folder specified in Preferences>Files>Model folderpath.

            If the current model has been saved with a thumbnail, then the thumbnail image is properly saved to the Model path as set in Preferences>Files>Model.

            UPDATE - the API should include aModel.refresh_thumbnailmethod, similar to (or perhaps using the same internal code as,) theComponentDefinition.refresh_thumbnailmethod.
            _

            I'm not here much anymore.

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            • R Offline
              rvs1977
              last edited by

              Hi!

              Under Quick References --> Method Index it will only load from "Symbol, A, B, C, D to E"... not any further.

              I have the same problem in I.E. and Chrome... for more than a week now.


              Get a Ruby

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                All letter links (targets,) work fine for me using Chrome.

                Try clearing your browser cache ??

                I'm not here much anymore.

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                • R Offline
                  rvs1977
                  last edited by

                  Hmm... found a solution.

                  When I press Methods Index in the menu it opens "https://developers.google.com/sketchup/docs/methods?hl=da"

                  I tried to delete ?hl=da so it only said: "https://developers.google.com/sketchup/docs/methods"

                  Then it works.


                  Get a Ruby

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    @rvs1977 said:

                    Hmm... found a solution.

                    I tried to delete ?hl=da so it only said: "https://developers.google.com/sketchup/docs/methods"

                    Then it works.

                    On the Google Developers site.. at the lower right, on the bottom (dark gray) toolbar, is a language change button.
                    dev_google_lang_button.png
                    Use it to switch to English ... then bookmark the page.

                    I also posted a API links menu that I exported out of Chrome, ...
                    Get it here: SUAPI_Links.zip

                    I'm not here much anymore.

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      "NamedOptions" OptionsProvider bugged?

                      I am not sure what the intended behavior of the "NamedOptions" OptionsProvider is... so...

                      I'll just describe the weirdness of it, that I see on the PC:

                      1) It is within the Model options scope, ie, accessed via: Sketchup.active_model.options["NamedOptions"]

                      2) It is saved with the model file.

                      3) But once this OptionsProvider is used within a session, all attributes remain loaded, regardless of whether the model is closed, another model opened, or just a new model opened.

                      • An attribute of the same name, from the next file, will overwrite.
                      • But existing attributes will remain unchanged.
                      • If you save the second model, whether you add any attributes, or not, ALL the "NamedOptions" attributes are written into ALL subsequent model files saved during that session.

                      So.. if you happened to open a file, just to view it,... and it had any "NamedOptions" attributes saved,.. and then you started a new model, or re-opened another file for editing... the "NamedOptions" attributes from the "viewed" file, will propagate into your "edit" model (likely without you knowing it.)

                      It does not seem to be desirable behavior. I think there is a bug, in that Sketchup should clear and reset the "NamedOptions" provider when another file is loaded.

                      I wonder what the behavior is on the Mac when multiple files are open ??

                      I'm not here much anymore.

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                      • BurkhardB Offline
                        Burkhard
                        last edited by

                        I could not find a send_action value for Display or toggle the Measurement Toolbar. Just VCB hide / unhide with Statusbar.
                        Is there an undocumented Value?

                        [http://www.ia-plus.de(http://www.ia-plus.de)]

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          There's a massive list of numerical PC only codes that do more than the PC/MAC Sketchup.send_action("text") versions... I've PM'd you it...

                          TIG

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                          • BurkhardB Offline
                            Burkhard
                            last edited by

                            You refer to the API list? https://developers.google.com/sketchup/docs/ourdoc/sketchup#send_action
                            There I could not find what I`m looking for. So my question for undocumented numbers.

                            [http://www.ia-plus.de(http://www.ia-plus.de)]

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                            • renderizaR Offline
                              renderiza
                              last edited by

                              @thomthom said:

                              Animation
                              http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/animation.html

                              The first example on that page:

                              
                              >      # This is an example of a simple animation that floats the camera up to
                              >      # a z position of 200". The only required method for an animation is
                              >      # nextFrame. It is called whenever you need to show the next frame of
                              >      # the animation. If nextFrame returns false, the animation will stop.
                              >      class FloatUpAnimation
                              >        def nextFrame(view)
                              >          new_eye = view.camera.eye
                              >          new_eye.z = new_eye.z + 1.0
                              >          view.camera.set(new_eye, view.camera.target, view.camera.up)
                              >          view.show_frame
                              >          return new_eye.z < 500.0
                              >        end
                              >      end
                              > 
                              >      # This adds an item to the Camera menu to activate our custom animation.
                              >      UI.menu("Camera").add_item("Run Float Up Animation") {
                              >        Sketchup.active_model.active_view.animation = FloatUpAnimation.new
                              >      } 
                              > 
                              

                              It makes a class named FloatUpAnimation, but no mention of Animation. A bit confusing.
                              Is it like the Observers?
                              Should it say class FloatUpAnimation < Animation

                              Hi,

                              Can someone post an example of using the "nextFrame(view)" definition for moving an entity object instead of a camara?

                              My objective is to create a game in SketchUp similar to the one I am making with ruby and gosu named "Resballiza" ... Here is a link for more info;

                              Link Preview Image
                              Resballiza vBeta 1.0

                              favicon

                              (www.libgosu.org)

                              So far I have studied JS Move Tool by Jan Sandstrom and changed the Keys for my game style but the "Typematic effects" bug in windows is giving me a hard time.
                              I have also tried to understand the scrip in the "Prince of IO" game but get lost with anything that has to do with Webdialog related scripts. Please any help in demonstrating a simple object animation that is as simple as the FloatUpAnimation scrip for the camera let me know.

                              Thanks

                              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                The menu item's code
                                Sketchup.active_model.active_view.animation = FloatUpAnimation.new
                                runs that class, making a new animation associated with the 'view', the class calls the lone special method nextFrame(view) - which affects the view's camera when it resets it with a new_eye position and uses show_frame to update the view...
                                The ' .animation' is a method applied to a view, no a 'separate' class in it's own right...
                                Your own class that you pass to the view.animation can do various things inside the nextFrame(view) method - changing the camera's eye position is just one example...

                                It is an awkwardly set up method/class - but it will work as the example...

                                TIG

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                                • renderizaR Offline
                                  renderiza
                                  last edited by

                                  Hi,

                                  Thanks TIG for explaining that

                                  I found this topic and it solves animating an object like I wanted to but I can't make a file.rb for leading in the plugins menu. It shows me this error;

                                  Load Errors
                                  Undefined method ‘transform!’ for nil:NilClassError Loading File
                                  jumper.rb
                                  undefined method ‘transform!’ for nil: NilClass

                                  If anyone nows how to solve this let me know

                                  Thanks

                                  [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    @burkhard said:

                                    I could not find a send_action value for Display or toggle the Measurement Toolbar. Just VCB hide / unhide with Statusbar.

                                    The VCB ("Measurements") toolbar is special. (It's really a ControlBar.) There are many native tools, and Ruby Tools that rely upon it. Therefore it cannot be hidden like other toolbars. (This is by design.)

                                    However when you "toggle" it, instead of it being a hide/show toggle, it is actually a StatusBar dock/undock toggle.

                                    @burkhard said:

                                    Is there an undocumented Value?

                                    Yes the dock/undock toggle is Sketchup.send_action(24157), but on PC only.

                                    When you undock it from the StatusBar, it will take on the user's undocked setting, which is either floating (the default,) or docked to one of the Toolbar Containers (top, left, right or bottom.)

                                    Be aware that the location of the VCB is a user preference. I myself have it undocked from the StatusBar, and docked in the top toolbar container, 2nd row, 2nd position (following the Layer ControlBar.)
                                    If your plugin was to call Sketchup.send_action(24157), the VCB would be moved back onto the StatusBar (where I hate it.) So you risk upsetting users if you move the VCB somewhere the user does not want it.

                                    💭

                                    I'm not here much anymore.

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      @unknownuser said:

                                      If anyone nows how to solve this let me know

                                      You really should have started a new topic for your issue. (This topic about errors in the online API Dictionary.)

                                      You need to learn to read Exception messages. The full message will have a line number in your file where the error happen.
                                      You are calling the instance method transform! upon an object that you think is a Sketchup::Group instance (guessing,) ... but something had gone wrong in a previous statement when you assigned the ref to the object identifier, and some other method returned nil (the singleton instance of the NilClass.)

                                      It is standard in Ruby to first check for success, before continuing.

                                      obj = ents.add_edge( pt1, p2 )
                                      if obj # evals true if not false or nil
                                        obj.transform!(tr)
                                      else
                                        UI.messagebox("Error created the Edge object!")
                                      end
                                      
                                      

                                      I'm not here much anymore.

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                                      • Dan RathbunD Offline
                                        Dan Rathbun
                                        last edited by

                                        @dan rathbun said:

                                        @unknownuser said:

                                        If anyone nows how to solve this let me know

                                        You really should have started a new topic for your issue. (This topic about errors in the online API Dictionary.)

                                        Don't worry about that now (this topic is so long and cluttered it does not matter much. And likely will be locked when the next version of the online API Dictionary is updated.)

                                        @dan rathbun said:

                                        You need to learn to read Exception messages. The full message will have a line number in your file where the error happen.

                                        Move your file (and all your authored scripts,) into a "Renderiza" subdir of the Plugins dir.

                                        When debugging.. start Sketchup, then open the Ruby Console.

                                        Enter load("Renderiza/myfile.rb")

                                        You'll see a more complete Exception message output to the console.

                                        I'm not here much anymore.

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                                        • renderizaR Offline
                                          renderiza
                                          last edited by

                                          Thanks Dan Rathbun for teaching me how to debug inside Ruby Console.
                                          I forgor to post the topic link I was referring to…
                                          http://forums.sketchucation.com/viewtopic.php?f=180&t=25498

                                          I still can’t find a way to load the jumper.rb and animate the object when active but I will sonn figure it out. And I promise that for next time I will make a new topic for my issues. 👍

                                          Thanks

                                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                          • W Offline
                                            wood_galaxy
                                            last edited by

                                            Hi !
                                            I haven't seen if it had benn reported but :
                                            In Attribute reporting Tutorial in the function :

                                            def clean_for_xml(value)
                                                value = value.to_s
                                                value = value.gsub(/\</,'<')
                                                value = value.gsub(/\>/,'>')
                                                value = value.gsub(/\"/,'"')
                                                value = value.gsub(/\'/,''')
                                                return value
                                              end
                                            

                                            The last gsub make that the rest of code is a comment...

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