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New API doc - typos and questions

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  • J Offline
    Jim
    last edited by 15 Apr 2009, 21:11

    Just wondering if you have Dynamic Components on, and what happens if you turn them off?

    Hi

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    • T Offline
      thomthom
      last edited by 15 Apr 2009, 21:32

      @jim said:

      Just wondering if you have Dynamic Components on, and what happens if you turn them off?

      Well I'll be! After disabling DCs the onClose even works!

      btw, the DefinitionObserver works in SU6. But not SU7. Noticed that when I tested this observer in SU6.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • S Offline
        scottlininger
        last edited by 20 Apr 2009, 21:18

        Self note: need to add an explanation of how add_face works in relation to which "side" of the face is inside vs. outside, and document the exception where faces drawn at z=0 are always drawn with inside facing upward.

        πŸ˜„

        -Scott Lininger

        • Scott Lininger
          SketchUp Software Engineer
          Have you visited the Ruby API Docs?
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        • S Offline
          scottlininger
          last edited by 20 Apr 2009, 21:26

          From Didier's post:

          301 Moved Permanently

          favicon

          (www.sketchucation.com)

          Need to add an FAQ for getting to installation directory of SU, for folks trying to build installers (and find out a mac equivalent.)

          • Scott Lininger
            SketchUp Software Engineer
            Have you visited the Ruby API Docs?
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          • A Offline
            avariant
            last edited by 22 Apr 2009, 03:05

            BoundingBox.valid?

            text says

            status
                true if the bounding box is valid (not empty), false if it is not valid (empty)
            

            but the code example has it exactly the opposite:

             bbox = Sketchup.active_model.bounds
             status = bbox.valid?
             if (status)
               # If true, bounding box is empty.
             else
               # If false, bounding box contains entities.
             end
            
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            • C Offline
              Chris Fullmer
              last edited by 27 Apr 2009, 01:13

              The introduction to RenderingOptions class states:

              @unknownuser said:

              The majority of the rendering information returned exists in the Model Info > Display section of SketchUp.

              There is no longer a Model Info > Distplay section of SketchUp. I suppose it should say its in the styles inspector or something like that.

              http://code.google.com/apis/sketchup/docs/ourdoc/renderingoptions.html#introduction

              Also, the API doesn't list these:

              DisplayQueWidth
              DisplayDims
              DisplaySketchAxes
              DisplayText
              DisplayWatermarks
              DrawDepthQue
              DrawLineEnds
              DrawProfilesOnly
              DrawUnderground
              EdgeType
              FogEndDist*- listed as FogEnd in the API*
              FogStartDist - listed as FogStart in the API
              HideConstructionGeometry
              LineEndWidth
              LockedColor
              SectionTransparencyMode
              ShowViewName

              And the API lists these which don't appear to be valid:
              DisplayFogEdges
              FogDensity
              FogEnd - appears to actually be FogEndDist
              FogStart*- appears to actually be FogStartDist*
              FogType

              I tried to be thorough, but perhaps I missed something. It might not be bad to double check my work πŸ˜„

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • C Offline
                Chris Fullmer
                last edited by 4 May 2009, 04:27

                http://code.google.com/apis/sketchup/docs/ourdoc/tool.html#onReturn

                the onReturn method is showing an example for onMouseLeave

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • C Offline
                  Chris Fullmer
                  last edited by 9 May 2009, 09:27

                  http://code.google.com/apis/sketchup/docs/ourdoc/view.html#zoom_extents

                  Does not give an example of view.zoom_extents. It gives an example of view.zoom

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • T Offline
                    thomthom
                    last edited by 11 May 2009, 18:42

                    ModelObserver.onExplode
                    http://code.google.com/apis/sketchup/docs/ourdoc/modelobserver.html#onExplode

                    @unknownuser said:

                    The onExplode method is invoked whenever a component anywhere in this model is exploded. This is an easier way to watch explode events vs. attaching an InstanceObserver to every instance in the model.

                    The docs in InstanceObserver http://code.google.com/apis/sketchup/docs/ourdoc/instanceobserver.html doesn't mention any explode event. All though, I imagine there used to be. ModelObserver.onExplode is new to SU7, and I'm sure there was an explode related event in SU6. But it's MIA atm.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • T Offline
                      thomthom
                      last edited by 12 May 2009, 12:10

                      Face.position_material
                      http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/face.html#position_material

                      Doesn't explain the difference between using 2,4,6 or 8 points.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • T Offline
                        thomthom
                        last edited by 13 May 2009, 12:39

                        Vector3d.samedirection?
                        http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/vector3d.html#samedirection?

                        @unknownuser said:

                        vector = Geom::Vector3d.new 0,0,1
                        vector2 = Geom::Vector3d.new 0,1,0
                        status = vector.sime_direction? vector2

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • T Offline
                          thomthom
                          last edited by 13 May 2009, 14:24

                          Face.mesh
                          http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/face.html#mesh

                          @unknownuser said:

                          The mesh method creates a polygon mesh that represents the face. See the PolygonMesh class for more information.

                          Valid flags are:

                          * 0: Include PolygonMeshPoints,
                          * 1: Include PolygonMeshUVQFront,
                          * 2: Include PolygonMeshUVQBack,
                          * 4: Include PolygonMeshNormals.
                          

                          Add these numbers together to combine flags. A value of 5 will include all flags, for example.

                          No example given.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • T Offline
                            thomthom
                            last edited by 13 May 2009, 17:21

                            UVHelper.get_front_UVQ UVHelper.get_back_UVQ
                            http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/uvhelper.html

                            @unknownuser said:

                            a Point3d containing the UV coordinates where the X value is the U value, the Y value is the V value and the Z value is a Q value (which is not used).

                            I does appear that the Q value is used. At least when you have a warped texture. (Texture mapped not as a rectangle or parallelogram.) See this thread for further details and sample data: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=19041

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • T Offline
                              thomthom
                              last edited by 13 May 2009, 17:21

                              And I'd also wish there was info about projected textures.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • C Offline
                                Chris Fullmer
                                last edited by 13 May 2009, 20:17

                                http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#add_curve

                                the .add_curve method says it returns a Curve object. It does not. It returns an array of edges.

                                I would prefer that it returned the curve object. But that might break the backward compatibility if other scripts have had to work around this?

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • C Offline
                                  Chris Fullmer
                                  last edited by 14 May 2009, 23:24

                                  http://code.google.com/apis/sketchup/docs/ourdoc/webdialog.html#introduction

                                  The Webdialog intro suggests using UI.getURL for opening a basic webpage instead of webdialogs. But there is no getURL method. It should be UI.openURL.

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • J Offline
                                    Jim
                                    last edited by 19 May 2009, 21:46

                                    UI.inspector_names and UI.show_inspector missing "EntityInfo" Dialog.

                                    
                                    UI.inspector_names
                                    ["Materials", "Components", "Styles", "Scenes", "Shadows", "Layers", "SoftenEdges", "Outliner", "Instructor", "Fog", "MatchPhoto"]
                                    
                                    

                                    Hi

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                                    • T Offline
                                      thomthom
                                      last edited by 20 May 2009, 06:40

                                      Vector3d.*
                                      http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#*

                                      The example never displays the * method.

                                      Also, for all the manual examples, such as the Vector methods: Vector3d.*, Vector3d.+, Vector3d.-, Vector3d.< It would be nice if they also said the result of the method.
                                      Such as the .* method would then be:

                                      
                                      vector = Geom;;Vector3d.new 1,0,0
                                      vector2 = Geom;;Vector3d.new 0,1,0
                                      vector3 = vector * vector2 # Returns [0,0,1]
                                      
                                      

                                      Seeing the resulting value helps in understanding what it does.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • T Offline
                                        thomthom
                                        last edited by 20 May 2009, 17:11

                                        Face.plane
                                        http://code.google.com/apis/sketchup/docs/ourdoc/face.html#plane

                                        @unknownuser said:

                                        The plane method is used to retrieve the plane of the face. See the Array class for information on how planes are stored.

                                        It's unclear where this information is. I don't see it.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • daikuD Offline
                                          daiku
                                          last edited by 20 May 2009, 18:07

                                          @thomthom said:

                                          Face.plane
                                          http://code.google.com/apis/sketchup/docs/ourdoc/face.html#plane

                                          @unknownuser said:

                                          The plane method is used to retrieve the plane of the face. See the Array class for information on how planes are stored.

                                          It's unclear where this information is. I don't see it.

                                          From the Geom module:
                                          The plane is returned as an Array of 4 numbers which are the coefficients of the plane equation Ax + By + Cz + D = 0.

                                          Along with this helpful tidbit:
                                          NOTE: Lines and Planes are infinite. There are several good books on 3D math if you are new to the concepts of a line, plane, and vector.
                                          But if you go back to your high-school geometry text book (or google "plane equation") you'll find something like this:
                                          [a,b,c] will give a normal vector to the plane, and the normal distance from the origin is given by d / sqrt( a^2 + b^2 +c^2)

                                          Clark Bremer
                                          http://www.northernlightstimberframing.com

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