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    New API doc - typos and questions

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    • thomthomT Offline
      thomthom
      last edited by

      Vector3d.samedirection?
      http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/vector3d.html#samedirection?

      @unknownuser said:

      vector = Geom::Vector3d.new 0,0,1
      vector2 = Geom::Vector3d.new 0,1,0
      status = vector.sime_direction? vector2

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        Face.mesh
        http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/face.html#mesh

        @unknownuser said:

        The mesh method creates a polygon mesh that represents the face. See the PolygonMesh class for more information.

        Valid flags are:

        * 0: Include PolygonMeshPoints,
        * 1: Include PolygonMeshUVQFront,
        * 2: Include PolygonMeshUVQBack,
        * 4: Include PolygonMeshNormals.
        

        Add these numbers together to combine flags. A value of 5 will include all flags, for example.

        No example given.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          UVHelper.get_front_UVQ UVHelper.get_back_UVQ
          http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/uvhelper.html

          @unknownuser said:

          a Point3d containing the UV coordinates where the X value is the U value, the Y value is the V value and the Z value is a Q value (which is not used).

          I does appear that the Q value is used. At least when you have a warped texture. (Texture mapped not as a rectangle or parallelogram.) See this thread for further details and sample data: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=19041

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            And I'd also wish there was info about projected textures.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#add_curve

              the .add_curve method says it returns a Curve object. It does not. It returns an array of edges.

              I would prefer that it returned the curve object. But that might break the backward compatibility if other scripts have had to work around this?

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                http://code.google.com/apis/sketchup/docs/ourdoc/webdialog.html#introduction

                The Webdialog intro suggests using UI.getURL for opening a basic webpage instead of webdialogs. But there is no getURL method. It should be UI.openURL.

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • J Offline
                  Jim
                  last edited by

                  UI.inspector_names and UI.show_inspector missing "EntityInfo" Dialog.

                  
                  UI.inspector_names
                  ["Materials", "Components", "Styles", "Scenes", "Shadows", "Layers", "SoftenEdges", "Outliner", "Instructor", "Fog", "MatchPhoto"]
                  
                  

                  Hi

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Vector3d.*
                    http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#*

                    The example never displays the * method.

                    Also, for all the manual examples, such as the Vector methods: Vector3d.*, Vector3d.+, Vector3d.-, Vector3d.< It would be nice if they also said the result of the method.
                    Such as the .* method would then be:

                    
                    vector = Geom;;Vector3d.new 1,0,0
                    vector2 = Geom;;Vector3d.new 0,1,0
                    vector3 = vector * vector2 # Returns [0,0,1]
                    
                    

                    Seeing the resulting value helps in understanding what it does.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Face.plane
                      http://code.google.com/apis/sketchup/docs/ourdoc/face.html#plane

                      @unknownuser said:

                      The plane method is used to retrieve the plane of the face. See the Array class for information on how planes are stored.

                      It's unclear where this information is. I don't see it.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • daikuD Offline
                        daiku
                        last edited by

                        @thomthom said:

                        Face.plane
                        http://code.google.com/apis/sketchup/docs/ourdoc/face.html#plane

                        @unknownuser said:

                        The plane method is used to retrieve the plane of the face. See the Array class for information on how planes are stored.

                        It's unclear where this information is. I don't see it.

                        From the Geom module:
                        The plane is returned as an Array of 4 numbers which are the coefficients of the plane equation Ax + By + Cz + D = 0.

                        Along with this helpful tidbit:
                        NOTE: Lines and Planes are infinite. There are several good books on 3D math if you are new to the concepts of a line, plane, and vector.
                        But if you go back to your high-school geometry text book (or google "plane equation") you'll find something like this:
                        [a,b,c] will give a normal vector to the plane, and the normal distance from the origin is given by d / sqrt( a^2 + b^2 +c^2)

                        Clark Bremer
                        http://www.northernlightstimberframing.com

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Ah, it referred to the wrong module.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Tool.onSetCursor
                            http://code.google.com/apis/sketchup/docs/ourdoc/tool.html#onSetCursor

                            It says that it returns the view as an argument. When I do that I get an wrong number of arguments(0 for 1) error. When I leave the argument out everything works.

                            Another note;

                            @unknownuser said:

                            The onSetCursor method is called by SketchUp when the tool wants to set the cursor. If your tool needs to have more than one cursor, then you will need to implement this method, but if it only has one you can set the cursor in the activate method.

                            It says that UI.set_cursor(id) can be called from the activate method of the tool if you only have one cursor. When I try that the cursor briefly flickers then reverts back to the default arrow.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • daikuD Offline
                              daiku
                              last edited by

                              I just want to take a second to thank Thomas for his diligence in finding and documenting these inconsistencies. It's really going to make life easier for a lot of folks. CB.

                              Clark Bremer
                              http://www.northernlightstimberframing.com

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Just noticed that 'behavior' has some typos in the examples - '.xxx =' rather than '.xxx=' ...

                                behavior.always_face_camera = NOT behavior.always_face_camera=
                                behavior.cuts_opening = NOT behavior.cuts_opening=
                                behavior.is2d = NOT behavior.is2d=
                                behavior.no_scale_mask = NOT behavior.no_scale_mask=
                                behavior.shadows_face_sun = NOT behavior.shadows_face_sun=
                                behavior.snapto = NOT behavior.snapto=

                                ...

                                TIG

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  What? Whitespace matters?
                                  I always put space between = .I believe that I used .is2d = for my doublecut plugin, and that appeared to work as expected...

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    You are right in that it works... BUT the method is behavior.is2d= I thinks it's advisable to keep it like that...

                                    TIG

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      So this is a ruby thing? That the = is part of the method name? What about other operations where you use * - + / etc?
                                      (I'm used to languages such as Javascript, PHP, VB, C# - still getting to grips with Ruby.)

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        All of these, a = 2, a= 2, a =2 and a=2 work fine, as do 1 + 2 and 1+2, but I think with methods it's at least advisable to stick to the way it's defined, like xxx.is2d= true and xxx.include?(4) etc...

                                        It works either way, but...

                                        TIG

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                                        • J Offline
                                          Jim
                                          last edited by

                                          @thomthom said:

                                          So this is a ruby thing? That the = is part of the method name? What about other operations where you use * - + / etc?
                                          (I'm used to languages such as Javascript, PHP, VB, C# - still getting to grips with Ruby.)

                                          Yes, those are all methods. also [] and []= are methods. You can define them for you own classes, as well as modify them for existing classes.

                                          
                                          class Array
                                            def [](index)
                                              return self[-index] # ha ha.
                                            end
                                          end
                                          
                                          

                                          Hi

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                                          • M Offline
                                            MarkBergaas
                                            last edited by

                                            Behavior.snapto

                                            I see two problems with the documentation of this method (I would like to call it a property, but that is probably my C# habit talking):

                                            The "Returns:" section says it returns true or false, but it actually returns one of the 4 values listed in the description above "Returns:" (the default seems to be SnapTo_Arbitrary). The first sentence of the description ("The snapto method is used to verify the status of a component's "snap to" behavior.") also implies that the return value is a status, not the actual "snap to" selection.

                                            It would be very helpful if the documentation of this method would make it clear that the value of Behavior.snapto works in conjunction with the value of Behavior.is2d to set the "glue to" behavior. If is2d equals false, the component will not glue to anything, no matter what value snapto returns. If is2d equals true, the component will glue to faces matching the snapto value.

                                            I don’t think it is at all clear that these two (snapto and is2d) are related. It would be helpful to include a reference to snapto in the description of is2d, also.

                                            This second issue applies equally, if not more, to the snapto= and is2d= methods.

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