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    Oalexis' WIPs

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    • O Offline
      oalexis
      last edited by

      heres a little file i made to recreate the same look of the picture posted. Rendered on default in podium 1.6 with the quality and smooth sliders set to halfway.

      Also heres a close up render of the forcefield fences in the animation


      podium_settings_demo.skp


      20090309214944_21s.jpg


      20090308214428_3m33s.jpg

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      • X Offline
        xrok1
        last edited by

        thats excellent, thankyou very much.
        thats about the best ground texture i've ever seen. where's it from?

        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

        http://www.Twilightrender.com try it!

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        • O Offline
          oalexis
          last edited by

          It's from the half life 2 game. It's possible to get all the textures out of the game as well as all the other source games. It only requires two programs to do so. GCFScape, and VTFEdit ๐Ÿ˜„

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          • X Offline
            xrok1
            last edited by

            i can't get over how well it bumps. i opened it in PS cause i thought for sure it was coming from the alpha channel but NOOO.
            BTW, i love the trick with the semi transparent lens over the robot dogs eyes, it makes the red eyes appear as though they are glowing inside SU without even being rendered. [hats off]

            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

            http://www.Twilightrender.com try it!

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            • O Offline
              oalexis
              last edited by

              Thanks xrok1 ๐Ÿ˜„ Heres a building from today.

              http://i41.photobucket.com/albums/e258/oalexis/row_house.gif

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              • O Offline
                oalexis
                last edited by

                some other stuff i'm playing around with. I'm learning kerky now as well, seems to be a great program! ๐Ÿ˜„ I like the volumetric lighting feature


                tree2.jpg


                tree5.jpg


                city2.jpg


                city.jpg

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  Thanks for positing your model, and renders. Did a quick one because I always like to see what my standard setup can do in comparison to others. Your render is more dramatic. Be nice if the materials were distressed.


                  temp02.jpg

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                  • O Offline
                    oalexis
                    last edited by

                    some assests i made for use in a crysis map ๐Ÿ˜„ pics taken in the cryengine 2


                    dumpster.jpg


                    pagoda_crysis.jpg


                    pagoda_crysis1.jpg

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                    • X Offline
                      xrok1
                      last edited by

                      i've been playing with the crysis engine its awsome but i can't figure out how to get my SU stuff in there any tips or better yet a walk through of your process?? ๐Ÿ˜„

                      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                      http://www.Twilightrender.com try it!

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                      • O Offline
                        oalexis
                        last edited by

                        It indeed is awesome! You can use this technique here to get your stuff into the sandbox2 editor. http://www.crymod.com/thread.php?threadid=19058

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                        • X Offline
                          xrok1
                          last edited by

                          ๐Ÿ˜ข i'll have to dig my copy of softimage out of the closet ๐Ÿคฃ

                          i was hoping you were using playup http://playuptools.blogspot.com/ that's what i was trying to work with but????

                          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                          http://www.Twilightrender.com try it!

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                          • O Offline
                            oalexis
                            last edited by

                            Actually you won't need softimage xrok1, if you read further through the thread there is a way to go directly from SU to sandbox 2. It requires you download a program called colladaCGF. Read a bit further down the thread, and you'll see it ๐Ÿ˜„ ๐Ÿ˜„ Also you could check in this thread http://www.sketchucation.com/forums/scf/viewtopic.php?f=80&t=11606&st=0&sk=t&sd=a&hilit=playup&start=30 or PM zapwizard, he can explain it more clearly, since I think he pioneered the technique.

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                            • O Offline
                              oalexis
                              last edited by

                              Heres the growing number of stuff that i've put into the crysis editor, all built with sketchup, and textured in sketchup. normalmaps and spec maps and diffuse maps used in game.


                              ScreenShot0000.jpg

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                              • B Offline
                                BTM
                                last edited by

                                How did you get the god's fingers in the first KT render ๐Ÿ˜ฎ post processing?

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                                • O Offline
                                  oalexis
                                  last edited by

                                  Scene Settings > Global Settings > Volumetric lighting, then You can play around with the global fog settings at the bottom til you get the results you want. Be warned, it significantly increases your rendertime :S To get the god rays you use a very low amount of scatter I think, like 0.2, and keep the rest as they are. I could be wrong however, since that render was a few weeks ago

                                  Oh heres some other stuff I forgot to post as well. Rendered in Kerky. The third and fourth are a spaceship i'm working on inspired by Homeworld 2 concept art


                                  remnant_test.jpg


                                  remnant_test2.jpg


                                  HWship1.jpg


                                  HWship3.jpg

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                                  • O Offline
                                    oalexis
                                    last edited by

                                    heres something recent i'm working on for a contest over at game-artist forums http://www.game-artist.net/forums/game-artist-mini-competition/11265-gamc-3-uav.html

                                    The modelling is almost finished I just need to cut down the tri count because the you can only have 2000 tris for the competition and i'm at about 2100 right now

                                    http://i41.photobucket.com/albums/e258/oalexis/UAV1.png

                                    http://i41.photobucket.com/albums/e258/oalexis/UAV2.png

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      niiice! if the wing bottoms aren't totally flat you could try that to reduce tri's.

                                      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                      http://www.Twilightrender.com try it!

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                                      • O Offline
                                        oalexis
                                        last edited by

                                        ya I did that among a few other things and the tri count is now at 1979. Heres some shots of the UAV in the Crysis Engine. No texture maps yet

                                        http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0003.jpg

                                        http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0002.jpg

                                        http://i41.photobucket.com/albums/e258/oalexis/ScreenShot0001.jpg

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          i love those little under elevators. inspired by a shark?

                                          https://www.epa.qld.gov.au/images/nature_conservation/grey_nurse_shark.jpg

                                          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                          http://www.Twilightrender.com try it!

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                                          • O Offline
                                            oalexis
                                            last edited by

                                            Its been a while. Working on a little Tron: Legacy inspired city scene. Also can a mod move this thread to the WIPs section? I don't think it was there when I originally started this thread.


                                            TronCity2f.jpg

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