Oalexis' WIPs
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Thanks remus and Huggkruka, I finished the model and here are some basic renders. I downloaded the hypershot trial but I can't get my models into the program. It says they open but the screen is just black. I've tried opening the files directly and using the hypershot exporter but neither seems to work. Any suggestions? Heres another thing i've started in the meantime, its some sort of satellite.
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Ok I think i'm getting the hang of hypershot. Here are 4 test renders I did on the robot. Heres the model if anyone else wants to have a go with it.
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I'm working a new scene now. Its still a WIP. I'm using the hypershot demo
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update on the room
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Heres the final on the room done with hypershot. Sadly i can't add an interior light because i can't create a .hdr file without photoshop and i only have elements.
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working on a model of a canyon, going to try and make it realistic. Just roughing in the basic shapes so far
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well i did a "simple" model of a light from the game half life 2... applying the texture in SU took forever due to the complex nature of the object. I know its not much but I thought I'd post it up since it took so long. Rendered it in podium
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heres a little test animation of the scene i'm setting up. First time i've done something like this. It was rendered in podium; still getting used to the program
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@oalexis said:
well i did a "simple" model of a light from the game half life 2... applying the texture in SU took forever due to the complex nature of the object. I know its not much but I thought I'd post it up since it took so long. Rendered it in podium
how did you get the ground to look like that with podium thats awsome! could you post the settings or the file?
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heres a little file i made to recreate the same look of the picture posted. Rendered on default in podium 1.6 with the quality and smooth sliders set to halfway.
Also heres a close up render of the forcefield fences in the animation
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thats excellent, thankyou very much.
thats about the best ground texture i've ever seen. where's it from? -
It's from the half life 2 game. It's possible to get all the textures out of the game as well as all the other source games. It only requires two programs to do so. GCFScape, and VTFEdit
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i can't get over how well it bumps. i opened it in PS cause i thought for sure it was coming from the alpha channel but NOOO.
BTW, i love the trick with the semi transparent lens over the robot dogs eyes, it makes the red eyes appear as though they are glowing inside SU without even being rendered. [hats off] -
Thanks xrok1 Heres a building from today.
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some other stuff i'm playing around with. I'm learning kerky now as well, seems to be a great program! I like the volumetric lighting feature
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Thanks for positing your model, and renders. Did a quick one because I always like to see what my standard setup can do in comparison to others. Your render is more dramatic. Be nice if the materials were distressed.
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some assests i made for use in a crysis map pics taken in the cryengine 2
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i've been playing with the crysis engine its awsome but i can't figure out how to get my SU stuff in there any tips or better yet a walk through of your process??
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It indeed is awesome! You can use this technique here to get your stuff into the sandbox2 editor. http://www.crymod.com/thread.php?threadid=19058
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i'll have to dig my copy of softimage out of the closet
i was hoping you were using playup http://playuptools.blogspot.com/ that's what i was trying to work with but????
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