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    Alpha Channel, Trees, Vray - HELP

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    • C Offline
      chango70
      last edited by

      So how did you get it to work?

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      • C Offline
        CurryPork
        last edited by

        I have it working for the 2D tree and this works for the 3D tree as well. So, just extract the alpha channel from the original texture as Thom described.

        In VRAY, apply the original texture in the Color slot and the alpha in the transparent slot. Render and this solves it.

        Thanks Thom.


        palm.jpg


        coconut_test3_clean_green_alpha.png

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        • C Offline
          chango70
          last edited by

          Thx I just tried it myself and it works.

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          • D Offline
            devran
            last edited by

            Hi Fellowcombatants listen!!! First You download the tree from warehouse... click on the component open it then rightclick and save the png. then open in Photoshop and rightclick on the icon in the layers menu and choose choose pixels... change to channels menu and create a alpha channel... this channel is saveable as a new picture... rightclick on the alpha channel and save as a new picture... thats all.... ( sorry for all non Photoshop users)... ciao devran

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            • T Offline
              tvicari
              last edited by

              You guys rock . . thanks for the tips, works great I have been looking for this solution for a long time. Thanks for making an effort and sharing knowledge.

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              • J Offline
                jdcarling
                last edited by

                Hey all,

                I read this post and have figured out how to create the alpha channel in photoshop for a tree, but cannot find the location to insert the png properly in the material editor - diffuse - transparency. I clicked the lower case, then switched the left panel to TEXBITMAP but coudl not insert the alpha channel PNG anywhere... any tips.

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                • J Offline
                  jdcarling
                  last edited by

                  Hey All,

                  I read this post and have figured out how to create the alpha channel in photoshop for a tree, but cannot find the location to insert the png properly in the material editor - diffuse - transparency. I clicked the lower case, then switched the left panel to TEXBITMAP but coudl not insert the alpha channel PNG anywhere... any tips.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    In the Transparency slot of the diffuse layer - add a TexBitmp:
                    vfsualpah.png

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • kaluK Offline
                      kalu
                      last edited by

                      Hi thomthom:

                      I have this dilema, I read the post all perfect. I try to mimic the results and I want to know what I am doing wrong. I attach the tree and the images for the render. Please let me know what I am doing wrong. I use Sketchup Pro 8 and Vray 1.48.89. Some of the leaves show as a rectangular green. I have no Idea why.

                      Here is the link to the 3D model of the tree:

                      https://rcpt.yousendit.com/1023169415/e1236da1e739047eed35fa1248da71be

                      Thank you!!!!


                      EU03lef.png


                      EU03lef-Alpha.png


                      tree.jpg


                      tree01.jpg


                      difuse01.jpg


                      difuse02.jpg


                      difuse03.jpg

                      THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        That's because you didn't map the backside of the faces. You can even see that in SketchUp.

                        I'm guessing you imported this from another 3d format?
                        Because of that you lost the backside information. Many other 3d apps doesn't display anything on the backside of faces. You have to explicitly enable it.

                        To quickly transfer UV mapping from one side to another, use this plugin: http://forums.sketchucation.com/viewtopic.php?f=323&t=18992&p=155759#p155759

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • kaluK Offline
                          kalu
                          last edited by

                          Thank you ThomThom, aweomse your plugin, I have that problem when Import 3DS trees...

                          This is the result:


                          tree.jpg


                          tree1.jpg

                          THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            👍 Nice

                            Where's that top tree from?

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • kaluK Offline
                              kalu
                              last edited by

                              Is from ASGVIS, I need to use for a Tutorial that I work right now.

                              THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

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                              • T Offline
                                teris
                                last edited by

                                i've tried it... but it didn't work out... i wonder what part i've missed...

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                                • T Offline
                                  teris
                                  last edited by

                                  i've tried it using vray 1.48.xx,,, it works... just use the color texture as transparency option... but when i tried it using vray 6 with the explanation above,,, it still didn't work... i still wonder... help me out guys... thanks...

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                                  • bac9-flclB Offline
                                    bac9-flcl
                                    last edited by

                                    Isn't there a way to utilize normal transparency types supported in SketchUp? I'm talking about alpha channels in .png/.tga/etc textures.

                                    I have a vast library of transparent materials, but all of them have transparency data inside, not as a separate file - and it is very inconvenient for me to make separate images with alpha, just to meet weird V-Ray standards. Is it possible (in V-Ray material editor) to assign alpha channel of e.g. RGBA .tga texture to be used as transparency map?

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                                    • andybotA Offline
                                      andybot
                                      last edited by

                                      There is a check box in the material diffuse layer to "use color texture as transparency" for just such files.

                                      http://charlottesvillearchitecturalrendering.com/

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                                      • A Offline
                                        ali64risk
                                        last edited by

                                        @devran said:

                                        rightclick on the alpha channel and save as a new picture... thats all

                                        I tried but I could not...
                                        please someone explain more?
                                        (right clicking on alpha channel in Photoshop gave me 2 options: "duplicate channel" and "save channel"... where I can save alpha channel as png?)

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                                        • N Offline
                                          nomeradona
                                          last edited by

                                          ali.. what they were talking was the workflow for the old version. the new vray version, dont worry, just follow what andybot said.

                                          visit my blog: http://www.nomeradona.blogspot.com

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                                          • A Offline
                                            ali64risk
                                            last edited by

                                            @nomeradona said:

                                            just follow what andybot said.

                                            thank you
                                            yes it is working

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