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    Alpha Channel, Trees, Vray - HELP

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    • J Offline
      jdcarling
      last edited by

      Hey All,

      I read this post and have figured out how to create the alpha channel in photoshop for a tree, but cannot find the location to insert the png properly in the material editor - diffuse - transparency. I clicked the lower case, then switched the left panel to TEXBITMAP but coudl not insert the alpha channel PNG anywhere... any tips.

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      • thomthomT Offline
        thomthom
        last edited by

        In the Transparency slot of the diffuse layer - add a TexBitmp:
        vfsualpah.png

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • kaluK Offline
          kalu
          last edited by

          Hi thomthom:

          I have this dilema, I read the post all perfect. I try to mimic the results and I want to know what I am doing wrong. I attach the tree and the images for the render. Please let me know what I am doing wrong. I use Sketchup Pro 8 and Vray 1.48.89. Some of the leaves show as a rectangular green. I have no Idea why.

          Here is the link to the 3D model of the tree:

          https://rcpt.yousendit.com/1023169415/e1236da1e739047eed35fa1248da71be

          Thank you!!!!


          EU03lef.png


          EU03lef-Alpha.png


          tree.jpg


          tree01.jpg


          difuse01.jpg


          difuse02.jpg


          difuse03.jpg

          THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

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          • thomthomT Offline
            thomthom
            last edited by

            That's because you didn't map the backside of the faces. You can even see that in SketchUp.

            I'm guessing you imported this from another 3d format?
            Because of that you lost the backside information. Many other 3d apps doesn't display anything on the backside of faces. You have to explicitly enable it.

            To quickly transfer UV mapping from one side to another, use this plugin: http://forums.sketchucation.com/viewtopic.php?f=323&t=18992&p=155759#p155759

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • kaluK Offline
              kalu
              last edited by

              Thank you ThomThom, aweomse your plugin, I have that problem when Import 3DS trees...

              This is the result:


              tree.jpg


              tree1.jpg

              THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

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              • thomthomT Offline
                thomthom
                last edited by

                πŸ‘ Nice

                Where's that top tree from?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • kaluK Offline
                  kalu
                  last edited by

                  Is from ASGVIS, I need to use for a Tutorial that I work right now.

                  THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

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                  • T Offline
                    teris
                    last edited by

                    i've tried it... but it didn't work out... i wonder what part i've missed...

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                    • T Offline
                      teris
                      last edited by

                      i've tried it using vray 1.48.xx,,, it works... just use the color texture as transparency option... but when i tried it using vray 6 with the explanation above,,, it still didn't work... i still wonder... help me out guys... thanks...

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                      • bac9-flclB Offline
                        bac9-flcl
                        last edited by

                        Isn't there a way to utilize normal transparency types supported in SketchUp? I'm talking about alpha channels in .png/.tga/etc textures.

                        I have a vast library of transparent materials, but all of them have transparency data inside, not as a separate file - and it is very inconvenient for me to make separate images with alpha, just to meet weird V-Ray standards. Is it possible (in V-Ray material editor) to assign alpha channel of e.g. RGBA .tga texture to be used as transparency map?

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                        • andybotA Offline
                          andybot
                          last edited by

                          There is a check box in the material diffuse layer to "use color texture as transparency" for just such files.

                          http://charlottesvillearchitecturalrendering.com/

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                          • A Offline
                            ali64risk
                            last edited by

                            @devran said:

                            rightclick on the alpha channel and save as a new picture... thats all

                            I tried but I could not...
                            please someone explain more?
                            (right clicking on alpha channel in Photoshop gave me 2 options: "duplicate channel" and "save channel"... where I can save alpha channel as png?)

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                            • N Offline
                              nomeradona
                              last edited by

                              ali.. what they were talking was the workflow for the old version. the new vray version, dont worry, just follow what andybot said.

                              visit my blog: http://www.nomeradona.blogspot.com

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                              • A Offline
                                ali64risk
                                last edited by

                                @nomeradona said:

                                just follow what andybot said.

                                thank you
                                yes it is working

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