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    [Plugin] Soften/Unsoften

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    • CadFatherC Offline
      CadFather
      last edited by

      will post a working final version from Matt very soon - need to finish a couple of things first.

      Bob, yes one of those... πŸ˜‰

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      • CadFatherC Offline
        CadFather
        last edited by

        Hi Matt, i have a problem with the new version: nothing happens πŸ˜•

        still works with the old one

        i have updated the script with the 3 icons (changed the name for the new command icon)

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        • CadFatherC Offline
          CadFather
          last edited by

          small update for whoever likes this idea:

          tweaked Matt's plugin so i get 2 icons (if you ever needed) enable in view > toolbars > soften
          (i removed menus in plugins)

          now it is a quick step!

          icons.png

          Thanks Matt! πŸ‘

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          • W Offline
            watkins
            last edited by

            Thanks!

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            • P Offline
              publied
              last edited by

              oh my hero, my savior! this plugin is very useful for me! thanks!

              hire me@ http://www.publied.it !

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              • T Offline
                tedvitale
                last edited by

                Does anybody know of a plugin that allows me to soften multiple grouped objects? I have a lot of 3DS models that i import that need to be smoothed and cleaned up, but I have to open each group and soften them individually, which is quite painstaking. Any Suggestions?

                Ted Vitale
                3D Artist and designer
                Sketchup 2013 Pro

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                • massimoM Offline
                  massimo Moderator
                  last edited by

                  http://sketchucation.com/forums/viewtopic.php?t=22920

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                  • S Offline
                    shri
                    last edited by

                    very handy tool..thanks alot

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                    • R Offline
                      rv1974
                      last edited by

                      I can't find a way to assign shortcuts for these tools. Does the needs to be updated, or it's me missing something?

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Remember that this script is ~10 years old !
                        Because it only makes a toolbar there are no menu items to shortcut onto !
                        However, the native smooth/soften toolset is easily accessed via a shortcut, as that has context and menu items...
                        Why do you need this tool in preference to the built-in native one - the old code uses the very slow 'typename' entity checker, the native one also has more controls over what is changed... ?

                        TIG

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                        • designerbursaD Offline
                          designerbursa
                          last edited by

                          jhs powerbar 3d rotate error fix

                          def onLButtonDown(flags, x, y, view)

                          nothing with this click if nothing is selected

                          puts 'nil' if(Sketchup.active_model.selection.length == 0)

                          Keep what's currently selected.

                          Might be temporarily selected because its hovered if there was no selection when tool was selected

                          @hasSelection = true

                          Select point when and draw when clicking

                          first 3 clicks select points and set jaw & pitch. 4th and 5th click are optional and sets roll

                          if @state == 0
                          # Select anchorpoint
                          #@pAnchor.pick view, x, y
                          if @pAnchor.valid?
                          @state = 1
                          @status_text = "Grab entity." # first status text defined in reset()
                          Sketchup::set_status_text(@status_text, SB_PROMPT)
                          end

                          elsif @state == 1
                          # Select startpoint 1
                          #@pStart1.pick view, x, y, @pAnchor
                          if @pStart1.valid?
                          @state = 2
                          @status_text = "Pick target to drag entity towards."
                          Sketchup::set_status_text(@status_text, SB_PROMPT)
                          end

                          elsif @state == 2
                          # Select targetpoint 1 and set yaw and pitch for selection
                          #@pTarget1.pick view, x, y, @pAnchor
                          if @pTarget1.valid?
                          @state = 3
                          @status_text = "(Optional) Grab entity again."
                          Sketchup::set_status_text(@status_text, SB_PROMPT)

                            self.rotateYawPitch(@pAnchor.position, @pStart1.position, @pTarget1.position)
                          
                            # Set rotated flag so script knows whether to update view or not when leaving tool
                            @rotated = true
                          end
                          

                          elsif @state == 3
                          # Select startpoint 2
                          #@pStart2.pick view, x, y, @pAnchor
                          if @pStart2.valid?
                          @state = 4
                          @status_text = "Pick target to drag entity towards."
                          Sketchup::set_status_text(@status_text, SB_PROMPT)
                          end
                          elsif @state == 4
                          # Select targetpoint 2 and set roll for selection
                          #@pTarget2.pick view, x, y, @pAnchor
                          if @pTarget2.valid?
                          self.rotateRoll(@pAnchor.position, @pStart2.position, @pTarget2.position, (@pTarget1.position - @pAnchor.position))

                            self.reset(view)
                          end
                          

                          end
                          end#def

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