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    [Plugin] BezierSpline - v2.2a - 22 Apr 21

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    • R 離線
      rv1974
      最後由 編輯

      I just downgraded to v1.2. It solved 😕 the problem

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      • Dave RD 離線
        Dave R
        最後由 編輯

        You shouldn't have to do that, though.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • thomthomT 離線
          thomthom
          最後由 編輯

          Lets see what Fredo says - there's been no other reports of this issue since it was released in January. Seems that there's some local issue. Have you tried temporarily to run SU with just BezierSpline? In case there is a conflict with some other plugin?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • R 離線
            rv1974
            最後由 編輯

            @thomthom said:

            Lets see what Fredo says - there's been no other reports of this issue since it was released in January. Seems that there's some local issue. Have you tried temporarily to run SU with just BezierSpline? In case there is a conflict with some other plugin?

            Bingo!
            I took (my curiosity conquered my natural laziness he-he) the virgin plugins folder and placed the latest spline set. It works.
            but now I have dilemma: to filter hundreds plugins or comfortably stay with the mess?

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            • TIGT 離線
              TIG Moderator
              最後由 編輯

              Do it 'by halves'.

              Add half of the Plugins back in and retry.
              If it fails you know the problem is with that half just moved back.
              Remove half back into the temp folder and retry.
              If it fails you know the problem is in the remaining portion left in etc etc

              It it's still OK try moving over half of what's left... etc
              Again if it fails you know the issue is with the 'half' just moved back and so on...

              You can quickly narrow it down to a small group of files so 512 > 256 > 128 > 64 > 32 > 16 > 8 > 4 > 2 > 1 => only 10 steps in the very worst case...

              TIG

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              • thomthomT 離線
                thomthom
                最後由 編輯

                Meanwhile, take a screenshot of your plugins folder content so we can scan it for known rogue plugins. Matchbox for instance is a known troublemaker.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • R 離線
                  rv1974
                  最後由 編輯

                  @tig said:

                  Do it 'by halves'.

                  Add half of the Plugins back in and retry.
                  If it fails you know the problem is with that half just moved back.
                  Remove half back into the temp folder and retry.
                  If it fails you know the problem is in the remaining portion left in etc etc

                  It it's still OK try moving over half of what's left... etc
                  Again if it fails you know the issue is with the 'half' just moved back and so on...

                  You can quickly narrow it down to a small group of files so 512 > 256 > 128 > 64 > 32 > 16 > 8 > 4 > 2 > 1 => only 10 steps in the very worst case...

                  that's smart I'll try it
                  But I guess the number of plugins itself is a biggest troublemaker.

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                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    @rv1974

                    Maybe you can open the Ruby console and chcek if there is any message displayed that could give me a hint (plugins like Matchbox and old versions of Podium are known to create side-effects).
                    Also, if you use my other plugins (like FredoScale or RoundCorner), do they function correctly?

                    In last resort, use TIG's method to find out. Detecting plugin conflicts is always useful for the community of users.

                    Fredo

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                    • R 離線
                      rv1974
                      最後由 編輯

                      At the end I restartedmy PC, replaced (portion by portion, TIG's prescription) and magically the things get normalized).
                      So, let's say it was kind a local turbulence.
                      Sorry for bothering,
                      and thank you for replies.

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                      • majidM 離線
                        majid
                        最後由 編輯

                        these are really great tools, just wish a more descriptive image (tut) 👍

                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                        • J 離線
                          Jaebum Myung
                          最後由 編輯

                          Dear Fredo,

                          Thanks for everything.^^

                          from mooksu

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                          • X 離線
                            xellos
                            最後由 編輯

                            thank you very much

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                            • C 離線
                              caronte01
                              最後由 編輯

                              Thanks for this very useful plugin Fredo. I use it a lot!

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                              • gullfoG 離線
                                gullfo
                                最後由 編輯

                                copy of note in LibFredo thread:

                                not sure if it is the LibFredo 4.3b or the BezierSpline 1.4f plugin, but if the LibFredo 4.3b is enabled, the BezierSpline 1.4f does not work. i get a Ruby console error for line 592 cannot convert nil to float.

                                @unknownuser said:

                                Error: #<TypeError: no implicit conversion to float from nil>
                                C:/Program Files/Google/Google SketchUp 8/Plugins/BZ_Dir_14/bezierspline_main.rb:592:in -' C:/Program Files/Google/Google SketchUp 8/Plugins/BZ_Dir_14/bezierspline_main.rb:592:in onMouseMove'

                                Fredo tools works regardless of BezierSplines being enabled or not.
                                NOTE: I only encountered this error since updating to 4.3b and prior to that it was working correctly.

                                NOTE: this result was found with only the LibFredo and BezierSpline plug-ins running - SU8 Pro on Windows Vista SP2 Ruby 1.9.3

                                NOTE: it may be due to LibTraductor - the old version is still in the plug-in directory and the Lib6Traductor in the LibFredo dir is not compatible with the BezierSpline calls.

                                Glenn

                                http://www.runnel.com

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                                • fredo6F 離線
                                  fredo6
                                  最後由 編輯

                                  @gulfo

                                  The error is strange (it has nothing to do with LibTraductor and should not create problem). Is it always the same?

                                  There may be some corruption of the scripts.

                                  Unless already done, I would suggest you clean up the two folders and 3 files and reinstall a fresh version taken from Sketchucation.

                                  Fredo

                                  PS: Just comment out the line 592, which should be return if (t - @time_move) < 0.01, by prepending a # character. Can you then check if this work.

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                                  • gullfoG 離線
                                    gullfo
                                    最後由 編輯

                                    i actually tried that (remarking out that line) and it still failed. i did reload the libfredo plugin fresh off the board just now (and had tried the beziersplines earlier), same issue, there is no mouse pointer and its the same errors. if i rem out the libfredo.rb, then it works.

                                    Glenn

                                    http://www.runnel.com

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                                    • N 離線
                                      NickGenerator
                                      最後由 編輯

                                      I am playing around with Bezierspline for a while now and found out that it is really difficult to work with it when you create curves that are not planar. Points simply too often just end somewhere.

                                      That is why I wanted to suggest something.

                                      Is it maybe possible and also useful for others to add the possibility to really select points and then move them by either typing in values, moving sliders, like for x,y and z, or pointing at the destination for this point?

                                      Unfortunately my Python is by far better than my Ruby. All I found out so far is that I cannot simply use a SelectionObserver. But if you don't like my idea it would be great if you could tell me, if there is a way for me to get more control over the points of my curves with an own script.

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                                      • fredo6F 離線
                                        fredo6
                                        最後由 編輯

                                        @nickgenerator said:

                                        I am playing around with Bezierspline for a while now and found out that it is really difficult to work with it when you create curves that are not planar. Points simply too often just end somewhere.

                                        I know it is not perfect, especially when you point in the empty space.
                                        In the doc, there are some explanation on how to force axes direction when creating and editing the curve, but it may not apply to your case.

                                        A possibility is to pre-mark the control points with Construction points.

                                        Fredo

                                        PS: I am in the course of rewriting this plugin which is my first one. At that time, I had less knowledge about the inference mechanism of Sketchup. I'll keep your comment in mind.

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                                        • N 離線
                                          NickGenerator
                                          最後由 編輯

                                          @unknownuser said:

                                          PS: I am in the course of rewriting this plugin which is my first one. At that time, I had less knowledge about the inference mechanism of Sketchup. I'll keep your comment in mind.

                                          That sounds great to me.

                                          Next time I ask something stupid, just RTFM me...

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                                          • solid-woodS 離線
                                            solid-wood
                                            最後由 編輯

                                            Thanks for all the good work You do.
                                            I ended up with a slight problem with the last updates, got a lot of German menys.Not 100% but most of them.
                                            I did instal the english version, and in the right place and way...
                                            I did everything over a few times, but no succes. I do know German...but it would be easier with english.
                                            What could I do to get your menys in english.

                                            Thanks again


                                            Skärmavbild 2012-02-09 kl. 00.17.52.png

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