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    [Plugin] BezierSpline - v2.2a - 22 Apr 21

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    • fredo6F 離線
      fredo6
      最後由 編輯

      @function said:

      hi - I had a feature request for the Courbette tool.: can we have an option to specify a uniform division of vertexes over the whole curve while retaining the same control points? or possibly even better, to modify the S value between control points. As far as I have been able to understand, the S value affects the whole curve which causes facets with shallow slopes and over-division with high slopes (see image). Trying to up the S value to compensate for the faceting then simultaneously overpopulates higher slopes with far too many vertexes. This tool is very intuitive and great to work with, however I find myself attempting workarounds to create a more uniform distribution.

      If the plugin created equal divisions, then it would adjust on the minimum ones, which would make the curve divided into a possibly big number of segments (in your exmaple you would have probably over 100).

      I think the best is that you resample the curve (or portions of the curve) with Polyline Divider or Polyline Segmentor (also included in BezierSpline) in order to have even segmentation and better control the result depending on the situation.

      Fredo

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      • F 離線
        function
        最後由 編輯

        👍 thanks for the quick response

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        • H 離線
          herbert2000
          最後由 編輯

          i have a probleme, I have install this version an still impossible to edit polylign. help !

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          • Dave RD 離線
            Dave R
            最後由 編輯

            Was the polyline created with this plugin?

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • K 離線
              khanhvu86
              最後由 編輯

              thanks

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              • H 離線
                herbert2000
                最後由 編輯

                yes, i draw it with the plugin,...and sketchup pro ! i have XP PRO and an old PC, may be my config is too old . I will try with an old version of sketchup ! thanks for the response !

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                • Dave RD 離線
                  Dave R
                  最後由 編輯

                  Once you've drawn your polyline and finished it, right click on it and choose Edit Polyline. Then you should be able to move the points of the line around. If you can't do this, please describe what part of it you can't do.

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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                  • I 離線
                    ivreich
                    最後由 編輯

                    New feature Suggestion

                    Dear Fredo

                    Do you think it would be useful/possible to have bezierspline incorporate a function to blend 2 bsplines by curvature/tangents in the same way that the "blend" command in rhino does?

                    currently it's possible to do it manually by placing construction lines along the end segments of each bspline to simulate tangent guides, so i'm assuming it could be automated?

                    Cheers,

                    Joel

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                    • jeff hammondJ 離線
                      jeff hammond
                      最後由 編輯

                      Hey Joel
                      Yeah, I think that would be very useful. (blend curve by bezier -- or whatever it may be called)

                      It be sweet if the first control point in on each end of the line were subsequently locked to the direction of the line being blended to. (ie- the construction line or guide if doing the blend manually)

                      dotdotdot

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                      • fredo6F 離線
                        fredo6
                        最後由 編輯

                        @unknownuser said:

                        Hey Joel
                        Yeah, I think that would be very useful. (blend curve by bezier -- or whatever it may be called)

                        It be sweet if the first control point in on each end of the line were subsequently locked to the direction of the line being blended to. (ie- the construction line or guide if doing the blend manually)

                        Jeff and Joel,

                        Very good idea. I will do something in a frefresh of BezierSpline.

                        Fredo

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                        • jeff hammondJ 離線
                          jeff hammond
                          最後由 編輯

                          nice! i'm glad you're into the idea.
                          i think it will be great and i'm sure a bunch of other people will be into it once they see what it does.

                          dotdotdot

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                          • D 離線
                            d12dozr
                            最後由 編輯

                            Sounds like a great addition to an excellent tool! 👍 Good idea, guys.

                            3D Printing with SketchUp Book
                            http://goo.gl/f7ooYh

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                            • pilouP 離線
                              pilou
                              最後由 編輯

                              More is the friend of Better! 😉

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • I 離線
                                ivreich
                                最後由 編輯

                                Sweeeet. fredo responded to my post! im a little starstruck now...

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                                • H 離線
                                  herbert2000
                                  最後由 編輯

                                  it's impossible for me to edit polylign....

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                                  • I 離線
                                    ivreich
                                    最後由 編輯

                                    NEW FEATURE SUGGESTION: "MEAN CURVE"

                                    Hi again Fredo

                                    I know it hasn't been long since my last feature suggestion ("blend curve by bezier"), but here's another one you might be interested in:

                                    The "mean curve" command in Rhino creates an intermediate or "average" curve between two existing curves, which is especially useful for adding detail to contour maps and such. Is it possible for Bezierspline to do the same?

                                    I have attached an image showing how I imagine it would be done manually; i.e. draw connecting lines linking corresponding vertices on the two original curves, then drawing a third curve linking all the midpoints of those connecting lines to create an "average" curve.

                                    What do you reckon? The added advantage of Bezierspline automating this is that the generated curve would be an editable bspline as well. Does anyone else think this is a good idea?

                                    Cheers,

                                    Joel


                                    ![Drawing an "average" curve manually](/uploads/imported_attachments/aud3_MeanCurve.jpg "Drawing an "average" curve manually")

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                                    • C 離線
                                      carlofacultatif
                                      最後由 編輯

                                      merci fredo!!!!!

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                                      • jeff hammondJ 離線
                                        jeff hammond
                                        最後由 編輯

                                        @ivreich said:

                                        NEW FEATURE SUGGESTION: "MEAN CURVE"
                                        Does anyone else think this is a good idea?

                                        Cheers,

                                        Joel

                                        hey Joel
                                        i'm not quite convinced that your manual method is actually giving a mean curve.. i assume you're just connecting vertices then drawing segments through the midpoints.. i guess it sort of looks ok in the example you posted but it's not going to always work out that way.. see these two curves (well, one curve that's been copy/flipped)..

                                        mean.skp

                                        try your manual method on those and you'll soon run into problems.
                                        while it might be possible to make a plugin that can do an actual mean curve (or something close to it) in sketchup, i think it's going to be much more difficult then simply playing connect the dots.

                                        dotdotdot

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                                        • I 離線
                                          ivreich
                                          最後由 編輯

                                          Hi Jeff

                                          Thanks for replying. You're right; the manual method is simply "connecting the dots" as you say. It was the most logical way of illustrating my point. I think I see your point though; the manual method presumes a more regular spacing/matching of vertices between the two curves.

                                          I suppose complex pairs of curves would have to be "rebuilt" (pardon the Rhino lingo; I've just finished working at a firm where Rhino is pretty much a religion: if it isn't built in Rhino it isn't worth looking at) to match each other's vertices before the manual method can be used.

                                          I don't know the math behind creating mean curves, it was just an idea that popped into my head one day at work. Any other suggestions?

                                          Cheers,

                                          Joel

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                                          • jeff hammondJ 離線
                                            jeff hammond
                                            最後由 編輯

                                            @ivreich said:

                                            I suppose complex pairs of curves would have to be "rebuilt"

                                            this is where sketchup really starts to breakdown as far as trying to make it nurbs like..
                                            you can, in essence, rebuild a curve using this plugin.. if you right click on one of the curves in the mean.skp then go BZ- Convert To --> Polyline Divider (or polyline segmentor) then you'll be able to set the curve's vertices to an equal spacing (or to an evenly divided # of segments)..

                                            the problem is, you end up with too many vertices in the looser parts of the curve Or too few in the tighter areas. (at least in the example sketchup.. these commands come in very handy for many situations)..

                                            re: mean curve in rhino.. personally, i don't use it or have a use for it (that i know of 😉 )but one thing that sort of surprises me is that illustrator actually has a mean curve command that is seemingly superior to rhino's.. with illustrator, you can choose the amount of divisions (ie- 2 new mean curves in between the original ones).. you can do it with rhino by repeating the command as long as you want an odd amount of average curves but even then, it takes a lot longer than doing it once..

                                            but hey, i guess i'm going way off topic here 😄

                                            dotdotdot

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