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    [Plugin] BezierSpline - v2.2a - 22 Apr 21

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    • fredo6F 離線
      fredo6
      最後由 編輯

      @fellanamedlime said:

      Hi Fredo,

      I love your Bezier plugin - it's a really great help. There's one thing though: is there any way to constrain the direction by which you can move the control points of the curve?

      For example, if I want to move a point vertically, it's really tricky: I have to draw a vertical line, then try and move the control point to the top of that line, although even then it doesn't work properly because it doesn't snap.

      If there was a way to constrain it (like you do normally, by pressing shift to constrain it to the blue axis), that would be a major, major help. Is there any way to incoroporate this into the plugin?

      Thanks once again for all you hard work.

      When you edit a control point, you can press Arrows to impose a direction of axes. You'll see a small triangle (you may have to press and release CTRL if you are in plane constraint mode).

      But I agree, this should be better done. Indeed, I will take care of it when I build a new version.

      Fredo

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      • mitcorbM 離線
        mitcorb
        最後由 編輯

        Thank you, Fredo
        Would there be any difficulty using this SU7.1 in anticipation of upgrading to SU8?

        I take the slow, deliberate approach in my aimless wandering.

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        • L 離線
          Larsen
          最後由 編輯

          Total respect, chapeau Monsieur.

          [Every form of thinking perish by excess of its basic principles.

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          • fredo6F 離線
            fredo6
            最後由 編輯

            NEW RELEASE 1.4f - 23 Jan 2011

            This release just fixes a potential performance in the contextual menu when there is a big number of elements in the selection. This was signaled by ThomThom and Jim.

            Download new release at main post on BezierSpline

            Fredo

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            • J 離線
              Jim
              最後由 編輯

              Thanks Fredo.

              Hi

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              • F 離線
                fellanamedlime
                最後由 編輯

                @chrisjk said:

                You can constrain the movement in editing mode. On the Mac, click Alt (I think it's probably Ctrl in Windows) then the black box turns into an outline, hit the up arrow as you would with the Move tool and Hey Presto you are locked in the Z direction. Fredo links to a tutorial here http://www.aecbytes.com/tipsandtricks/2009/issue42-sketchup.html that explains that plus other stuff.

                Aha! This is exactly what I was after... Pressing the arrow keys to constrain direction plane (i.e. up key=blue etc.) is actually a pretty easy way of doing it, I just wasn't aware of this function. This makes it a lot easier to use. Thanks for the tip!

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                • W 離線
                  watkins
                  最後由 編輯

                  Dear Fredo,

                  Just a brief note to say thank you for all your hard work. As always, your generosity is greatly appreciated.

                  Kind regards,
                  Bob

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                  • J 離線
                    junoswayam
                    最後由 編輯

                    Thanks a lot man..... This is amazing!!

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                    • S 離線
                      spruzza
                      最後由 編輯

                      Great!!! Really usefull!!
                      Thanks

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                      • U 離線
                        unclex
                        最後由 編輯

                        IF remove cadfather's icon catalog
                        the BS icon @ SU vanished...

                        when cadfather's and default catalog together,
                        the icon @ SU can work

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                        • B 離線
                          bentleykfrog
                          最後由 編輯

                          cool tool, just one suggestion. It would be helpful to reverse the direction of the polyline divide function so you can choose which end the dividing starts at. Currently, for curves that have an incorrect start and end, I have to explode my curve, then recreate the curve using the classic bezier curve tool, then use polyline divide.

                          Sorry for my ignorance if this feature already exists.

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                          • B 離線
                            bentleykfrog
                            最後由 編輯

                            Ohh, I forgot to post an example of how I've used the tool. I used Polyline divide in the image below on the lines that set out the rows of vines, then I used Chris Fullmer's Component Stringer to set out the vine components along these paths. Very happy with the result ☀
                            Polyline Divide usage example

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                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              @bentleykfrog said:

                              cool tool, just one suggestion. It would be helpful to reverse the direction of the polyline divide function so you can choose which end the dividing starts at. Currently, for curves that have an incorrect start and end, I have to explode my curve, then recreate the curve using the classic bezier curve tool, then use polyline divide.

                              Sorry for my ignorance if this feature already exists.

                              The feature does not exist in BezierSpline, but you can use the plugin RevertCurve to inverse the direction of the curve.

                              Fredo

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                              • B 離線
                                bentleykfrog
                                最後由 編輯

                                @unknownuser said:

                                @bentleykfrog said:

                                cool tool, just one suggestion. It would be helpful to reverse the direction of the polyline divide function so you can choose which end the dividing starts at. Currently, for curves that have an incorrect start and end, I have to explode my curve, then recreate the curve using the classic bezier curve tool, then use polyline divide.

                                Sorry for my ignorance if this feature already exists.

                                The feature does not exist in BezierSpline, but you can use the plugin RevertCurve to inverse the direction of the curve.

                                Fredo

                                Ahh! awesome, thanks again Fredo6

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                                • M 離線
                                  mimarhamza
                                  最後由 編輯

                                  Hi Fredo This toolbar is great.My question is that I couldnt find out how to snap x y z axes like hold the shift key down draw line and also hard to snap endpoint when creating or editing curves?

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                                  • F 離線
                                    function
                                    最後由 編輯

                                    hi - I had a feature request for the Courbette tool.: can we have an option to specify a uniform division of vertexes over the whole curve while retaining the same control points? or possibly even better, to modify the S value between control points. As far as I have been able to understand, the S value affects the whole curve which causes facets with shallow slopes and over-division with high slopes (see image). Trying to up the S value to compensate for the faceting then simultaneously overpopulates higher slopes with far too many vertexes. This tool is very intuitive and great to work with, however I find myself attempting workarounds to create a more uniform distribution.


                                    courb.png

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                                    • fredo6F 離線
                                      fredo6
                                      最後由 編輯

                                      @function said:

                                      hi - I had a feature request for the Courbette tool.: can we have an option to specify a uniform division of vertexes over the whole curve while retaining the same control points? or possibly even better, to modify the S value between control points. As far as I have been able to understand, the S value affects the whole curve which causes facets with shallow slopes and over-division with high slopes (see image). Trying to up the S value to compensate for the faceting then simultaneously overpopulates higher slopes with far too many vertexes. This tool is very intuitive and great to work with, however I find myself attempting workarounds to create a more uniform distribution.

                                      If the plugin created equal divisions, then it would adjust on the minimum ones, which would make the curve divided into a possibly big number of segments (in your exmaple you would have probably over 100).

                                      I think the best is that you resample the curve (or portions of the curve) with Polyline Divider or Polyline Segmentor (also included in BezierSpline) in order to have even segmentation and better control the result depending on the situation.

                                      Fredo

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                                      • F 離線
                                        function
                                        最後由 編輯

                                        👍 thanks for the quick response

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                                        • H 離線
                                          herbert2000
                                          最後由 編輯

                                          i have a probleme, I have install this version an still impossible to edit polylign. help !

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                                          • Dave RD 離線
                                            Dave R
                                            最後由 編輯

                                            Was the polyline created with this plugin?

                                            Etaoin Shrdlu

                                            %

                                            (THERE'S NO PLACE LIKE)

                                            G28 X0.0 Y0.0 Z0.0

                                            M30

                                            %

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