[Plugin] Simple Glazing tool
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@unknownuser said:
Is there a 3d point in Ruby that is not tied to the world co-ordinate system, but rather
to a local co-ordinate system?Entities added to a group are relative to the Group's origin and axes.
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Jim I don't know what I'm going to do with that piece of information
in a practical way to solve this problem.As the attached pic shows, at present the glazing is flush with each face
of the 2 opening the glazing is installed into.
I would like to have the option of letting the user pick an offset back from
the face as is shown in the opening on the left side of the cube.
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Well, you know the normal of the glass, just move the group forward or backward along the normal.
In other words, apply a transformation to the final group in the + or - direction along the base face normal.
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Aren't you re-inventing Windowizer without a frame ? Currently you must enter something, but 0.1mm makes the frames effectively nothing...
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tomot
Very clever tool and thanks.
As it creates a group it is very easy to move back and forth.
Good enough as it stands.dtr
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@tig said:
Aren't you re-inventing Windowizer without a frame ? Currently you must enter something, but 0.1mm makes the frames effectively nothing...
Not at all! Windowizer asks for 4 sided face to be selected first. While I use the "pick 3 point rectangle" method.
This is not a criticism of how Windowizer works, it has more to do with my workflow.
I design structures in SU using walls and slabs that have thickness. Then I punch openings in them for windows, doors, stairs etc., later I fill in those openings with the required components.I find the "pick 3 points rectangle' method the most natural way to fill in an opening. If I were to use Windowizer, I have to fill in the opening prior to running the script.
However, I would be more interested in getting the setback problem solved.
While Jim's comments make a lot of sense, I can't get the code to work.aargh!
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@dtrarch said:
tomot
Very clever tool and thanks.
As it creates a group it is very easy to move back and forth.
Good enough as it stands.dtr
Thanks! But after I have moved about 30 windows back 3" from the face. I
feel like my Grey matter is leaving for greener pastures. -
Hi tomot,
Here is a snippet of your plugin with the transformation.
base.pushpull $ggthick self.reset normal = base.normal normal.length = 2 # how far? tr = Geom;;Transformation.translation(normal.reverse) group.transform! tr model.commit_operation end
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Jim, please accept my great appreciation, with a reply HUG!
so here is the the attached update:
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clever and useful indeed.. thanks
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I asked a long time ago for windowizer to have ability to have "0" as the frame, and have it be left out completely... but all I remember getting was a "good idea Fletch"... while never seeing it implemented... I'm still waiting.
until then... this could be useful - thanks for sharing!... and true about the workflow... sometime nice to just draw interactively.
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@fletch: Yeah, unfortunately, that happens a lot more than I would like. More ideas than time to implement...
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Tomat, thanks very much for the tool.
RickW, Windowizer is one of the most useful tools available. However, could it be adapted to provide an inner frame of a window? I currently push pull through the wall, repair the faces & then use windowizer on both sides of the wall. -
@jga said:
However, could it be adapted to provide an inner frame of a window?
Yes I have a working copy, with glazing, frame and exterior trim however, I still have
a few bugs to resolve, before posting it. -
@Rick,
ah well... c'est la vie... -
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