sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Simple Glazing tool

    Scheduled Pinned Locked Moved Plugins
    19 Posts 9 Posters 15.9k Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      Aren't you re-inventing Windowizer without a frame ? Currently you must enter something, but 0.1mm makes the frames effectively nothing...

      TIG

      1 Reply Last reply Reply Quote 0
      • D Offline
        dtrarch
        last edited by

        tomot

        Very clever tool and thanks.
        As it creates a group it is very easy to move back and forth.
        Good enough as it stands.

        dtr

        1 Reply Last reply Reply Quote 0
        • T Offline
          tomot
          last edited by

          @tig said:

          Aren't you re-inventing Windowizer without a frame ? Currently you must enter something, but 0.1mm makes the frames effectively nothing...

          Not at all! Windowizer asks for 4 sided face to be selected first. While I use the "pick 3 point rectangle" method.
          This is not a criticism of how Windowizer works, it has more to do with my workflow.
          I design structures in SU using walls and slabs that have thickness. Then I punch openings in them for windows, doors, stairs etc., later I fill in those openings with the required components.

          I find the "pick 3 points rectangle' method the most natural way to fill in an opening. If I were to use Windowizer, I have to fill in the opening prior to running the script.

          However, I would be more interested in getting the setback problem solved.
          While Jim's comments make a lot of sense, I can't get the code to work.

          aargh!

          [my plugins](http://thingsvirtual.blogspot.ca/)
          tomot

          1 Reply Last reply Reply Quote 0
          • T Offline
            tomot
            last edited by

            @dtrarch said:

            tomot

            Very clever tool and thanks.
            As it creates a group it is very easy to move back and forth.
            Good enough as it stands.

            dtr

            Thanks! But after I have moved about 30 windows back 3" from the face. I
            feel like my Grey matter is leaving for greener pastures.

            [my plugins](http://thingsvirtual.blogspot.ca/)
            tomot

            1 Reply Last reply Reply Quote 0
            • J Offline
              Jim
              last edited by

              Hi tomot,

              Here is a snippet of your plugin with the transformation.

              
              
                  base.pushpull $ggthick
                  self.reset
                  normal = base.normal
                  normal.length = 2 # how far?
                  tr = Geom;;Transformation.translation(normal.reverse)
                  group.transform! tr
                  model.commit_operation
              end
              
              
              

              Hi

              1 Reply Last reply Reply Quote 0
              • T Offline
                tomot
                last edited by

                Jim, please accept my great appreciation, with a reply HUG!

                so here is the the attached update:


                WindowGlass.rb

                [my plugins](http://thingsvirtual.blogspot.ca/)
                tomot

                1 Reply Last reply Reply Quote 0
                • N Offline
                  nomeradona
                  last edited by

                  clever and useful indeed.. thanks

                  visit my blog: http://www.nomeradona.blogspot.com

                  1 Reply Last reply Reply Quote 0
                  • F Offline
                    Fletch
                    last edited by

                    I asked a long time ago for windowizer to have ability to have "0" as the frame, and have it be left out completely... but all I remember getting was a "good idea Fletch"... while never seeing it implemented... I'm still waiting.

                    until then... this could be useful - thanks for sharing!... and true about the workflow... sometime nice to just draw interactively.

                    Fletch
                    Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                    1 Reply Last reply Reply Quote 0
                    • R Offline
                      RickW
                      last edited by

                      @fletch: Yeah, unfortunately, that happens a lot more than I would like. More ideas than time to implement...

                      RickW
                      [www.smustard.com](http://www.smustard.com)

                      1 Reply Last reply Reply Quote 0
                      • J Offline
                        JGA
                        last edited by

                        Tomat, thanks very much for the tool.
                        RickW, Windowizer is one of the most useful tools available. However, could it be adapted to provide an inner frame of a window? I currently push pull through the wall, repair the faces & then use windowizer on both sides of the wall.

                        Regards,
                        JGA

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          tomot
                          last edited by

                          @jga said:

                          However, could it be adapted to provide an inner frame of a window?

                          Yes I have a working copy, with glazing, frame and exterior trim however, I still have
                          a few bugs to resolve, before posting it.

                          [my plugins](http://thingsvirtual.blogspot.ca/)
                          tomot

                          1 Reply Last reply Reply Quote 0
                          • F Offline
                            Fletch
                            last edited by

                            @Rick,
                            ah well... c'est la vie... 😄

                            Fletch
                            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              tomot
                              last edited by

                              @fletch said:

                              @Rick,
                              ah well... c'est la vie... 😄

                              In fairness to RickW, he has produced some amazing code.
                              I think he was the first one to create a dialog box in Ruby.
                              Without which all input Rubies could not exist.

                              [my plugins](http://thingsvirtual.blogspot.ca/)
                              tomot

                              1 Reply Last reply Reply Quote 0
                              • 1 / 1
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement