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    [Plugin] Simple Glazing tool

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    • J Offline
      Jim
      last edited by

      @unknownuser said:

      Is there a 3d point in Ruby that is not tied to the world co-ordinate system, but rather
      to a local co-ordinate system?

      Entities added to a group are relative to the Group's origin and axes.

      Hi

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      • T Offline
        tomot
        last edited by

        Jim I don't know what I'm going to do with that piece of information
        in a practical way to solve this problem.

        As the attached pic shows, at present the glazing is flush with each face
        of the 2 opening the glazing is installed into.
        I would like to have the option of letting the user pick an offset back from
        the face as is shown in the opening on the left side of the cube.


        cube.png

        [my plugins](http://thingsvirtual.blogspot.ca/)
        tomot

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        • J Offline
          Jim
          last edited by

          Well, you know the normal of the glass, just move the group forward or backward along the normal.

          In other words, apply a transformation to the final group in the + or - direction along the base face normal.

          Hi

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          • TIGT Offline
            TIG Moderator
            last edited by

            Aren't you re-inventing Windowizer without a frame ? Currently you must enter something, but 0.1mm makes the frames effectively nothing...

            TIG

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            • D Offline
              dtrarch
              last edited by

              tomot

              Very clever tool and thanks.
              As it creates a group it is very easy to move back and forth.
              Good enough as it stands.

              dtr

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              • T Offline
                tomot
                last edited by

                @tig said:

                Aren't you re-inventing Windowizer without a frame ? Currently you must enter something, but 0.1mm makes the frames effectively nothing...

                Not at all! Windowizer asks for 4 sided face to be selected first. While I use the "pick 3 point rectangle" method.
                This is not a criticism of how Windowizer works, it has more to do with my workflow.
                I design structures in SU using walls and slabs that have thickness. Then I punch openings in them for windows, doors, stairs etc., later I fill in those openings with the required components.

                I find the "pick 3 points rectangle' method the most natural way to fill in an opening. If I were to use Windowizer, I have to fill in the opening prior to running the script.

                However, I would be more interested in getting the setback problem solved.
                While Jim's comments make a lot of sense, I can't get the code to work.

                aargh!

                [my plugins](http://thingsvirtual.blogspot.ca/)
                tomot

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                • T Offline
                  tomot
                  last edited by

                  @dtrarch said:

                  tomot

                  Very clever tool and thanks.
                  As it creates a group it is very easy to move back and forth.
                  Good enough as it stands.

                  dtr

                  Thanks! But after I have moved about 30 windows back 3" from the face. I
                  feel like my Grey matter is leaving for greener pastures.

                  [my plugins](http://thingsvirtual.blogspot.ca/)
                  tomot

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                  • J Offline
                    Jim
                    last edited by

                    Hi tomot,

                    Here is a snippet of your plugin with the transformation.

                    
                    
                        base.pushpull $ggthick
                        self.reset
                        normal = base.normal
                        normal.length = 2 # how far?
                        tr = Geom;;Transformation.translation(normal.reverse)
                        group.transform! tr
                        model.commit_operation
                    end
                    
                    
                    

                    Hi

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                    • T Offline
                      tomot
                      last edited by

                      Jim, please accept my great appreciation, with a reply HUG!

                      so here is the the attached update:


                      WindowGlass.rb

                      [my plugins](http://thingsvirtual.blogspot.ca/)
                      tomot

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                      • N Offline
                        nomeradona
                        last edited by

                        clever and useful indeed.. thanks

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • F Offline
                          Fletch
                          last edited by

                          I asked a long time ago for windowizer to have ability to have "0" as the frame, and have it be left out completely... but all I remember getting was a "good idea Fletch"... while never seeing it implemented... I'm still waiting.

                          until then... this could be useful - thanks for sharing!... and true about the workflow... sometime nice to just draw interactively.

                          Fletch
                          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                          • R Offline
                            RickW
                            last edited by

                            @fletch: Yeah, unfortunately, that happens a lot more than I would like. More ideas than time to implement...

                            RickW
                            [www.smustard.com](http://www.smustard.com)

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                            • J Offline
                              JGA
                              last edited by

                              Tomat, thanks very much for the tool.
                              RickW, Windowizer is one of the most useful tools available. However, could it be adapted to provide an inner frame of a window? I currently push pull through the wall, repair the faces & then use windowizer on both sides of the wall.

                              Regards,
                              JGA

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                              • T Offline
                                tomot
                                last edited by

                                @jga said:

                                However, could it be adapted to provide an inner frame of a window?

                                Yes I have a working copy, with glazing, frame and exterior trim however, I still have
                                a few bugs to resolve, before posting it.

                                [my plugins](http://thingsvirtual.blogspot.ca/)
                                tomot

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                                • F Offline
                                  Fletch
                                  last edited by

                                  @Rick,
                                  ah well... c'est la vie... 😄

                                  Fletch
                                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                  • T Offline
                                    tomot
                                    last edited by

                                    @fletch said:

                                    @Rick,
                                    ah well... c'est la vie... 😄

                                    In fairness to RickW, he has produced some amazing code.
                                    I think he was the first one to create a dialog box in Ruby.
                                    Without which all input Rubies could not exist.

                                    [my plugins](http://thingsvirtual.blogspot.ca/)
                                    tomot

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