sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Terrain Reshaper

    Scheduled Pinned Locked Moved Plugins
    48 Posts 34 Posters 66.3k Views 34 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JClementsJ Offline
      JClements
      last edited by

      Didier:

      Suggestion/Request

      When dealing with a large terrain surface, the Parsing, Triangulation, and Merging functions of the script can take quite a while.

      I was wondering if at the end of each function (before the user goes to the next) if an elapsed time could be shown. At the completion of the script, then a final dialog would be displayed showing the elapsed time of each function.

      This way, if you had to convert a series of similar terrains, you wouldn't have to wait around at your computer ... just go do something else and come back according the to elapsed times of the first reshaping session. 😄

      John | Illustrator | Beaverton, Oregon

      1 Reply Last reply Reply Quote 0
      • olisheaO Offline
        olishea
        last edited by

        effing fantastic plugin. i could have done with this a few weeks back, works great

        oli

        1 Reply Last reply Reply Quote 0
        • plot-parisP Offline
          plot-paris
          last edited by

          sometimes, when you have got a terrain with a lot of detail in places and very little information in others, the terrain reshaper has to be set according to the highest level of detail. that results in models with unnecessarily large numbers of vertexes.

          therefore the idea for an improved plugin - the Dynamic Terrain Reshaper! you define a maximum vertex size and a minimum vertex size. then the plugin calculates the whole terrain with the large vertices and subdivides, where neccessary, until it reaches the minimum vertex size limit.
          was that comprehensible?

          1 Reply Last reply Reply Quote 0
          • A Offline
            Aerilius
            last edited by

            I just used it for a terrain with steep slopes (a vertical rock face). The plugin has much better results than the polygon reducer (which produces many long stretched vertices).

            I like your idea much! Maybe the vertex size should also consider the slope.

            1 Reply Last reply Reply Quote 0
            • mitcorbM Offline
              mitcorb
              last edited by

              Didier:
              I am inferring that this tool is like a re-topology process. Is that correct?

              I take the slow, deliberate approach in my aimless wandering.

              1 Reply Last reply Reply Quote 0
              • plot-parisP Offline
                plot-paris
                last edited by

                @aerilius said:

                Maybe the vertex size should also consider the slope.

                good thinking! could be quite difficult though, because as I understand it, it would differ completely from todays procedure of the plugin (which casts rays vertically onto the terrain). any ideas how it could be done (that the vertex distribution is relative to the terrain normals and not to the top view)?

                1 Reply Last reply Reply Quote 0
                • mitcorbM Offline
                  mitcorb
                  last edited by

                  I don't understand "vertex size"? Do you mean the interior angle subtended by its edges? Otherwise, a vertex is a dimensionless point.

                  I take the slow, deliberate approach in my aimless wandering.

                  1 Reply Last reply Reply Quote 0
                  • plot-parisP Offline
                    plot-paris
                    last edited by

                    sorry. I meant polygons.

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      theark
                      last edited by

                      Thank you so much.You make a good change.

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        TeKnoel
                        last edited by

                        I've used the original a few times and it's great for simplifying nasty terrain. Thanks for the update on it!

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          SUCCESS01
                          last edited by

                          how to get it

                          1 Reply Last reply Reply Quote 0
                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Hi SUCCESS01,

                            Download it from the very first post of the topic.

                            Gai...

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              SUCCESS01
                              last edited by

                              THANKS I GOT IT http://forums.sketchucation.com/posting.php?mode=quote&f=323&p=246649#

                              1 Reply Last reply Reply Quote 0
                              • L Offline
                                lubitel
                                last edited by

                                I need to eliminate the faces on overlapping terrain patches to be able to make one large clean mesh.

                                But when I run TR from the menu (after having made the two to a group and the group selected) its not happening....

                                It does show the "Computing faces area..." in the feedback part of the SU interface....but the pop up window doesn't show up...

                                What am I doing wrong?


                                http://img23.imageshack.us/img23/8067/capturemis.jpg

                                thanx in advance

                                l

                                1 Reply Last reply Reply Quote 0
                                • R Offline
                                  rachmatrf
                                  last edited by

                                  Thank you very much Didier..... Great Work!!!

                                  1 Reply Last reply Reply Quote 0
                                  • brookefoxB Offline
                                    brookefox
                                    last edited by

                                    please note: I'm going to leave this post as the issues are there but not at all urgent. I'm not pursuing reshaping my terrain because I think it is simple enough and nothing really is going to help it be any other than flat and boring.

                                    I'm getting hangs at 8-9%. Will try with a smaller selection.
                                    terrain reshaper-1.JPG
                                    terrain reshaper-2.JPG
                                    terrain reshaper-3.JPG
                                    With a smaller selection, hang occurs at 85%.

                                    terrain reshaper-4.JPG

                                    Smaller still, it finishes. I thought I had given it sufficient time but perhaps not. I'll let it run while overnight.
                                    terrain reshaper-5.JPG

                                    ~ Brooke

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      primesoftnz
                                      last edited by

                                      @Brookefox I'm getting similar symptoms with SU 2013. Did you come up with any solution?

                                      1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        Mra
                                        last edited by

                                        Hello,

                                        On 2014 - "Terrain Reshaper" seems to be missing from the Tools menu???

                                        1 Reply Last reply Reply Quote 0
                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Didier has agreed that I might update some of his scripts in the PluginStore, so that they are compatible with v2014/2015.
                                          Please get the latest version of Terrain-Reshaper from the PluginStore http://sketchucation.com/pluginstore?pln=terrain_reshaper

                                          TIG

                                          1 Reply Last reply Reply Quote 0
                                          • silvershadowS Offline
                                            silvershadow
                                            last edited by

                                            hi there
                                            I really love this tool
                                            any possibility to make an update so that it can handle objects and re shape that too.
                                            At the moment it can only re shape horizontal surfaces. Say i sculpt something like a rock, it would be great for this tool to take this and reshape its topology neatly like this (closed surfaces)
                                            Ever further.. having a stone wall, where multiple objects connect to each other (penetrating each other) where this updated tool can build one poly mesh from all of this merged. Is this a possibility? thanks- keep up with the good works 😄

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement