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    [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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    • B Offline
      basic.woodworks
      last edited by

      If I understand your question correctly, go to Model Info. In the Animation tab, you can set the transition time within the scene for section planes to show and/or hide, as well you can set the transition time between one scene to the next. This will allow a pause of whatever seconds you want for someone to examine the scene or set it to 0 and allow a more fluid flow between scenes. You may still get a minor "jerk" appearance between scenes if the movement changes direction.

      BW

      "The greatest mistake a person can make is to be afraid of making one." (Elbert Hubbard)

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      • pilouP Offline
        pilou
        last edited by

        @unknownuser said:

        If I understand your question correctly

        I am not sure 😉
        From my example exo2 upper
        I wish of course the Move rotating Scaling of the big cube to the "little" also in 3 seconds between the 2 Scenes 😉


        exo2.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • M Offline
          morisdov
          last edited by

          Please download latest version supporting unlimited number of positions/scenes.

          1. Sketchy Physics has its own "animation" so it is better to setup there a starting position of a "natural" chain reaction (gravity), without "proper animation"
          2. "proper animation" does not have its own speed control, but relies on sketchup settings of scene transition times. you may use few scenes as part of a single long leg of a animation part
          3. the intent is not building a new "Lively" like 3D world, only unleashing current sketchup users creativity demonstrating their models to customers

          I guess google will release a 3D software tool for Lively, maybe Sketchup 7 ?
          Lively can be more attractive destination than 3D warehouse or google earth.

          Post more animated models, Moris

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          • MALAISEM Offline
            MALAISE
            last edited by

            Hello Morisdov

            How can we download the newest version of your amazing plugin ?
            hereby, I post a new model ( I've just increase the number of positions editing
            the ruby file, and I saw effectively some commands with # for a comming release )

            Thanks and Cheers

            MALAISE 😍


            Enhanced sample Handler

            La Connaissance n'a de valeur que partagée

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            • Dave RD Offline
              Dave R
              last edited by

              @malaise said:

              Hello Morisdov

              How can we download the newest version of your amazing plugin ?
              hereby, I post a new model ( I've just increase the number of positions editing
              the ruby file, and I saw effectively some commands with # for a comming release )

              Thanks and Cheers

              MALAISE 😍

              Same link you got it from before. 😉
              http://morisdov.googlepages.com/

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • pilouP Offline
                pilou
                last edited by

                Morisdov 👍 👍
                @unknownuser said:

                you may use few scenes as part of a single long leg of a animation part

                Seems the cool trick! ☀

                MALAISE 👍

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • MALAISEM Offline
                  MALAISE
                  last edited by

                  THX guys

                  I've effectively downloaded the release and saw some changes in the ruby file.
                  -- About Transformation: just click on the last shown position in the list and then
                  a new one will be created automatically. (It's not obvious the first time ) 😉

                  MALAISE

                  La Connaissance n'a de valeur que partagée

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                  • R Offline
                    redot
                    last edited by

                    Thank you Morisdov. This is brilliant. Just what i've been looking for for interior walkthroughs.
                    Great work

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                    • R Offline
                      roberta
                      last edited by

                      So happy to have found this great plugin! Thanks a lot morisdov!

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                      • MALAISEM Offline
                        MALAISE
                        last edited by

                        HI John

                        Just have look on this ( on the same thread Ruby). Don't worry about frenglish
                        You'll find probably some interesting solutions.
                        http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390

                        Friendly
                        MALAISE 😄

                        La Connaissance n'a de valeur que partagée

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                        • M Offline
                          morisdov
                          last edited by

                          I am glad you all find this plugin usefull and hopefully are able to get more out of SketchUp and are more productive for your customers.
                          John - you already have the functionality you requested - note that the "get" is grayed out until you "set" its position, only after which it becomes "active" non grayed.
                          Anyway all your feedbacks will be noted and considered for coming versions.

                          Cheers, Moris

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                          • M Offline
                            morisdov
                            last edited by

                            if you want a full report of all entities "Position X" data with all other "dictionary attributes" - you can use "xml_dictionary_attributes.zip" from http://morisdov.googlepages.com - you get an online web dialog with all the data in addition to the XML file on the disk.

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                            • JClementsJ Offline
                              JClements
                              last edited by

                              Hi Morris:

                              I tried the script last night. It was easy enough to figure out how to "tag" groups with the Set and Get parameters. Very nice.

                              However, I found I stumbled with saving things with a Scene. Probably just my slow mind ... but a set of a few screen captures with text explanations OR video with Narration might be helpful for others too.

                              One place I found where one could easily screw up, is if you are careless and accidentally click on a Set Position for an group which already has a position(s) assigned to it. Perhaps there could be an default option to warn user before overwritting the existing parameter?

                              I wish there were a way to analysis the entire model as to which objects are tagged, with their positions settings and do so for all of them at once ... perhaps in the transform dialog there could be a SHOW command which would display some type of labeling of objects and their tags?

                              Regards,
                              John

                              John | Illustrator | Beaverton, Oregon

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                              • M Offline
                                morisdov
                                last edited by

                                New version 1.03 released of - "Proper_Animation.rb"

                                • no more need to restart "Animation Observer" to reflect new/deleted scenes
                                  I have implemented the "PagesObserver interface" so this is done automatically now

                                http://morisdov.googlepages.com

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                                • N Offline
                                  N Lindenthal
                                  last edited by

                                  How can I tell the ruby console, to »Get Position - 2«?

                                  I ask this to have a proper animation, without getting all other remembers of a scene.

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                                  • M Offline
                                    morisdov
                                    last edited by

                                    @n lindenthal said:

                                    How can I tell the ruby console, to »Get Position - 2«?
                                    I ask this to have a proper animation, without getting all other remembers of a scene.

                                    Select only the objects you want to move to position 2 (those that indeed have position 2 set) and right mouse click "Transformation->Get position 2".
                                    Other objects will not "move".

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                                    • N Offline
                                      N Lindenthal
                                      last edited by

                                      @morisdov said:

                                      …
                                      and right mouse click "Transformation->Get position 2". …

                                      Ah, I understand. Get Position - 2 is only available to those object, which have Set Position - 2. Now my question is, how not to use right mouse click, but to »Get Position - 2«. So my idea is, to us the ruby console to select one object (by name). Now my question is, how to tell the selected object to »Get Position - 2«?

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                                      • M Offline
                                        morisdov
                                        last edited by

                                        @n lindenthal said:

                                        use the mouse or ruby console to selectone object (by name). Now my question is, how to tell the selected object to »Get Position - 2«?

                                        Morisdov.transf_get("transf2")
                                        

                                        You must understand this is not the intentended use of this plugin -
                                        You will more productive following "normal" procedures.

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                                        • M Offline
                                          morisdov
                                          last edited by

                                          New version 1.04 released of - "Proper_Animation.rb"

                                          • added control of each animated scenes transition time - following users requests

                                          download from - http://morisdov.googlepages.com

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                                          • N Offline
                                            N Lindenthal
                                            last edited by

                                            I see no difference. My elevator in scene 1 is as fast as my elevator in scene 2. But to change from one scene to the other takes 8 or 2 seconds.

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