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    [Plugin] UVTools v0.1

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    • G Offline
      gaucho
      last edited by

      I'm having problems using this plug-in. But I’m maybe using in the wrong way.

      I normally use the SU in “color by layers” and not with normal materials. This ‘cause the way that people draw in the office, and also to make my file smaller (since they always have more than 100mega)

      Sometimes, rarely, I use in the same mode, an image as layers color to show an specific situation. This is when the problem occurs; apparently I’m not able to use this plug-in in this mode.

      Is that right?
      Does anyone know something about it?

      Thanks!

      "eat well, stay fit, die anyway..."

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      • bigstickB Offline
        bigstick
        last edited by

        Using colour by layer isn't the best way to assign textures. It isn't really compatible with most renderers for a start. Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

        It would be useful to have a Ruby plugin which reads these textures from layers and assigns them directly to faces.

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        • plot-parisP Offline
          plot-paris
          last edited by

          as far as I know there is a ruby that does exactly that. has been discussed here somewhere. don't ask me where though.

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          • G Offline
            gaucho
            last edited by

            @bigstick said:

            Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

            So that means the ruby script won't work in the "colour by layer" mode... snif...

            "eat well, stay fit, die anyway..."

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            • J Offline
              jstahlman
              last edited by

              @whaat said:

              This plugin is a work in progress. There is much functionality yet to be added but it is still quite useful in it's current state so I am releasing it.

              Installation:

              1. Copy to SketchUp/Plugins folder

              Usage:

              1. The plugin will create a context menu called 'UVTools'

              I put the UVtools.rb file in Macintosh HD/Library/Application Support/Google Sketchup 6/SketchUp/Plugins
              I also tried Users/myname/Library/Application Support/Google Sketchup 6/SketchUp/Plugins

              But it no contextual menu shows up when relaunching SU

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              • K Offline
                kwistenbiebel
                last edited by

                @Whaat,

                I can't seem to find a way to apply the cilindrical uv-mapping to both sides of a surface.
                Any suggestion on how to do that?
                I' m curently trying to render a clipmap texture which is cilindrical mapped on a cilinder using Fryrender.
                Having the ability to map both sides of the cilinder surface would be a big Plus.

                Thanks in advance.

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                • soloS Offline
                  solo
                  last edited by

                  LOL, I had that exact situation last week, trying to map a barbed wire fence clipmap/alpha to a sphere. There was no way I could map the back faces. 😕

                  I ended up using Hexagon (nurb modeler) to map the sphere and import it.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • FrederikF Offline
                    Frederik
                    last edited by

                    Would that be necessary to map the back-face with the clip-map for a render..?? 😕
                    I assume that the clip-map is identical to the actual texture in size, and in the render application you apply the clip-map texture in the clip-mapping channel...
                    Or what am I missing..?? 😕

                    Cheers
                    Kim Frederik

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                    • R Offline
                      remus
                      last edited by

                      Im guessing this isnt the case in other renders, but in indigo its pretty useful to map clip/displacement maps on to the reverse faces. its an easy way to get the UVs right without having to do lots of messing around.

                      http://remusrendering.wordpress.com/

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        In some cases it is not needed.
                        But in my case and the case Solo describes a cilindrical mapped fence seen on both sides in an animation, it is useful.

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                        • C Offline
                          coo_man
                          last edited by

                          Thanks brother, this is very useful for me.

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                          • pilouP Offline
                            pilou
                            last edited by

                            @unknownuser said:

                            I ended up using Hexagon (nurb modeler)

                            Are you sure of that? Nurbs : I don't think so 😉

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • soloS Offline
                              solo
                              last edited by

                              Hexagon is primarily a subdivision modeler however, the new version has deformers (Twist, Bend, Taper) which work on subparts of objects. A new and more generic deformer has been added: the Free From Deformation Cage, which allows smooth complex deformations of a model, using a 3D Nurbs cage.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • F Offline
                                fakircho
                                last edited by

                                I gave the UV tool a try and it works ok but i am getting some weird issues.
                                See attached, any ideas why it is doing that ?


                                uv.jpg

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                                • W Offline
                                  Whaat
                                  last edited by

                                  @fakircho said:

                                  I gave the UV tool a try and it works ok but i am getting some weird issues.
                                  See attached, any ideas why it is doing that ?

                                  Looks weird....are you using spherical or cylindrical? I would suggest using cylindrical. Also...what is the scale of your object? The plugin might fail on faces that are very small so try increasing the size of the object.

                                  SketchUp Plugins for Professionals

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                                  • TaffGochT Offline
                                    TaffGoch
                                    last edited by

                                    Using Whaat's plugin, texture from NASA's "Blue Marble" project, and a 4096-pixel OpenGL-texture registry hack, I'm delighted to find that I can reproduce (totally within SketchUp) results comparable to the Blue Marble globe images on the NASA webpage! (No external rendering - these are cropped SketchUp screen grabs.)

                                    (I was inspired to try this after seeing José Manuel's model at the 3D Warehouse...
                                    http://sketchup.google.com/3dwarehouse/details?mid=65929d262a58d9e8fdaa51cdb5785d22
                                    ...and wondered whether I could push texture resolution to its max.)

                                    Marvelous tool, Dale You've fulfilled a wish! 😍

                                    (...and, of course, I used a geodesic sphere to provide the triangular tessellation.)
                                    Taff


                                    Capture 10-31-2008-12.48.57 am.jpg


                                    Capture 10-31-2008-12.50.27 am.jpg


                                    Capture 10-31-2008-1.46.06 am.jpg

                                    "Information is not knowledge." -- Albert Einstein

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                                    • F Offline
                                      fakircho
                                      last edited by

                                      i made the object 10 times bigger and the UV is much better

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        I gues now you can safely reduce the size back without braking the UV.

                                        Good to know such tricks, thanks Whaat! 👍

                                        Gai...

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                                        • F Offline
                                          fakircho
                                          last edited by

                                          Yes you are quite correct. Once the texture is applied correctly ,you can scale the object back down 😄

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                                          • B Offline
                                            bbwolf
                                            last edited by

                                            Okay I know you´re all big shots and do renderings at an amazing rate but I still can´t get desired results in SU. UVTools is in the Plug in Folder (OSX 10.4.9 btw) and I tried to project a text. See attached pics.

                                            Question, is text just not for UVTools or do I make a mistake (or more) somewhere in process?

                                            Any help would be appreciated, thanks

                                            Wolf


                                            Bild 2.png


                                            Bild 3.png

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