[Plugin] UVTools v0.1
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LOL, I had that exact situation last week, trying to map a barbed wire fence clipmap/alpha to a sphere. There was no way I could map the back faces.
I ended up using Hexagon (nurb modeler) to map the sphere and import it.
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Would that be necessary to map the back-face with the clip-map for a render..??
I assume that the clip-map is identical to the actual texture in size, and in the render application you apply the clip-map texture in the clip-mapping channel...
Or what am I missing..?? -
Im guessing this isnt the case in other renders, but in indigo its pretty useful to map clip/displacement maps on to the reverse faces. its an easy way to get the UVs right without having to do lots of messing around.
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In some cases it is not needed.
But in my case and the case Solo describes a cilindrical mapped fence seen on both sides in an animation, it is useful. -
Thanks brother, this is very useful for me.
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@unknownuser said:
I ended up using Hexagon (nurb modeler)
Are you sure of that? Nurbs : I don't think so
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Hexagon is primarily a subdivision modeler however, the new version has deformers (Twist, Bend, Taper) which work on subparts of objects. A new and more generic deformer has been added: the Free From Deformation Cage, which allows smooth complex deformations of a model, using a 3D Nurbs cage.
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I gave the UV tool a try and it works ok but i am getting some weird issues.
See attached, any ideas why it is doing that ?
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@fakircho said:
I gave the UV tool a try and it works ok but i am getting some weird issues.
See attached, any ideas why it is doing that ?Looks weird....are you using spherical or cylindrical? I would suggest using cylindrical. Also...what is the scale of your object? The plugin might fail on faces that are very small so try increasing the size of the object.
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Using Whaat's plugin, texture from NASA's "Blue Marble" project, and a 4096-pixel OpenGL-texture registry hack, I'm delighted to find that I can reproduce (totally within SketchUp) results comparable to the Blue Marble globe images on the NASA webpage! (No external rendering - these are cropped SketchUp screen grabs.)
(I was inspired to try this after seeing José Manuel's model at the 3D Warehouse...
http://sketchup.google.com/3dwarehouse/details?mid=65929d262a58d9e8fdaa51cdb5785d22
...and wondered whether I could push texture resolution to its max.)
Marvelous tool, Dale You've fulfilled a wish!(...and, of course, I used a geodesic sphere to provide the triangular tessellation.)
Taff
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i made the object 10 times bigger and the UV is much better
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I gues now you can safely reduce the size back without braking the UV.
Good to know such tricks, thanks Whaat!
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Yes you are quite correct. Once the texture is applied correctly ,you can scale the object back down
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Okay I know you´re all big shots and do renderings at an amazing rate but I still can´t get desired results in SU. UVTools is in the Plug in Folder (OSX 10.4.9 btw) and I tried to project a text. See attached pics.
Question, is text just not for UVTools or do I make a mistake (or more) somewhere in process?
Any help would be appreciated, thanks
Wolf
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Do you want the text to be repeated or only appear at the same size and only once?
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Thanx dear WHATT .i did a try over this usefull script ( after a long while ) , and rendered it using KT, here is the result:
http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=14993
hope u joy -
Just found this, really great!
Thanks!
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Is UVTools still on v0.1? Does it work in SU7?
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should work fine on SU7
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if you could look at this file, if you have time not too important. if you dB click inside one of the body parts (select all) then apply a spherical map to it, it crashes every time?
tank.skp
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