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[Plugin] UVTools v0.1

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  • T Offline
    TaffGoch
    last edited by 1 Nov 2008, 05:30

    Using Whaat's plugin, texture from NASA's "Blue Marble" project, and a 4096-pixel OpenGL-texture registry hack, I'm delighted to find that I can reproduce (totally within SketchUp) results comparable to the Blue Marble globe images on the NASA webpage! (No external rendering - these are cropped SketchUp screen grabs.)

    (I was inspired to try this after seeing José Manuel's model at the 3D Warehouse...
    http://sketchup.google.com/3dwarehouse/details?mid=65929d262a58d9e8fdaa51cdb5785d22
    ...and wondered whether I could push texture resolution to its max.)

    Marvelous tool, Dale You've fulfilled a wish! 😍

    (...and, of course, I used a geodesic sphere to provide the triangular tessellation.)
    Taff


    Capture 10-31-2008-12.48.57 am.jpg


    Capture 10-31-2008-12.50.27 am.jpg


    Capture 10-31-2008-1.46.06 am.jpg

    "Information is not knowledge." -- Albert Einstein

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    • F Offline
      fakircho
      last edited by 3 Nov 2008, 11:15

      i made the object 10 times bigger and the UV is much better

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      • G Offline
        Gaieus
        last edited by 3 Nov 2008, 12:13

        I gues now you can safely reduce the size back without braking the UV.

        Good to know such tricks, thanks Whaat! 👍

        Gai...

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        • F Offline
          fakircho
          last edited by 4 Nov 2008, 05:58

          Yes you are quite correct. Once the texture is applied correctly ,you can scale the object back down 😄

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          • B Offline
            bbwolf
            last edited by 6 Nov 2008, 10:05

            Okay I know you´re all big shots and do renderings at an amazing rate but I still can´t get desired results in SU. UVTools is in the Plug in Folder (OSX 10.4.9 btw) and I tried to project a text. See attached pics.

            Question, is text just not for UVTools or do I make a mistake (or more) somewhere in process?

            Any help would be appreciated, thanks

            Wolf


            Bild 2.png


            Bild 3.png

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            • G Offline
              Gaieus
              last edited by 6 Nov 2008, 10:12

              Do you want the text to be repeated or only appear at the same size and only once?

              Gai...

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              • M Offline
                majid
                last edited by 14 Dec 2008, 15:53

                Thanx dear WHATT .i did a try over this usefull script ( after a long while ) , and rendered it using KT, here is the result:
                http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=14993
                hope u joy

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                • C Offline
                  crc
                  last edited by 31 Dec 2008, 01:32

                  Just found this, really great!

                  Thanks!

                  http://www.motoclip.net

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                  • C Offline
                    chango70
                    last edited by 23 Jan 2009, 22:59

                    Is UVTools still on v0.1? Does it work in SU7?

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                    • W Offline
                      Whaat
                      last edited by 24 Jan 2009, 02:14

                      should work fine on SU7

                      SketchUp Plugins for Professionals

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                      • X Offline
                        xrok1
                        last edited by 14 Feb 2009, 22:48

                        if you could look at this file, if you have time not too important. if you dB click inside one of the body parts (select all) then apply a spherical map to it, it crashes every time?
                        tank.skp

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • C Offline
                          Carwash
                          last edited by 23 Mar 2009, 10:30

                          Hiya

                          Sketchup newb here, but I really need to do some UV mapping for a game. I need to stetch and position a texture on a flat surface but the defult tools in SU don't seem to change the position of the texture in the game once the model is exported. Are there any tools to do UV mapping on flat surfaces? Or am I totally barking up the wrong tree here...

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by 23 Mar 2009, 15:57

                            Have you tried the built in material positioning system? You should be able to right click on a single face and choose "Texture>Position". Then there are some little positioning tools that show up on the face. Check out the help docs for more info on how to use them. But essentially they help rotate, skew, scale , and place the material. Try that see if it helps keep the material placed correctly in the game,

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • RichardR Offline
                              Richard
                              last edited by 31 Mar 2009, 09:31

                              Hey has anyone managed to map a sphere the same on both the normal and reverse sides? Would love one mapped with a 2:1 image if they have mastered this!

                              Trying to create a sphere mapped with a PNG grid, so that I can develop a component that can be used as a tool for getting the correct coordinates for offset values when positioning HDRI maps in renderers! See the attached poor example.

                              The idea is that an Grid with numerical values (PNG image) can be placed over a HDRI in PS and the yellow dot placed over the main light source as a reference, the HDRI image hidden and the file exported and reloaded into the sphere mapping.

                              The Globe can then be rotated where you want your light source to be and the values read where they correspond to the red indicator and these values then used as offsets in the rendering app to correctly locate the HDRI illumination channel.

                              http://img403.imageshack.us/img403/889/18080998.jpg

                              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                              • thomthomT Offline
                                thomthom
                                last edited by 31 Mar 2009, 10:31

                                That's very interesting on what you're doing Richard. Would you mind making a post when you've perfected this?

                                For transfering UV mapped textured from front to back and the other way around you can use this plugin: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684

                                But I'm not sure if that's what you're asking for? I see that the top of your sphere's texture is distorted while the bottom isn't. Was this what you where referring to?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • RichardR Offline
                                  Richard
                                  last edited by 31 Mar 2009, 11:16

                                  @thomthom said:

                                  That's very interesting on what you're doing Richard. Would you mind making a post when you've perfected this?

                                  For transfering UV mapped textured from front to back and the other way around you can use this plugin: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684

                                  But I'm not sure if that's what you're asking for? I see that the top of your sphere's texture is distorted while the bottom isn't. Was this what you where referring to?

                                  Mate I'm just not sure that would work with Whaat's spherical mapping?

                                  I certainly shall keep posted! I worked out a simple way to get the HDRI sun in exactly the same direction as the SU sun so that the SU sun can be used as a guide for shadow cast from the final HDRI!

                                  UPDATE

                                  http://img16.imageshack.us/img16/4933/globet.jpg

                                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by 31 Mar 2009, 11:22

                                    I shouldn't matter how you map the faces. The UV Mirror plugin should be able to transfer them anyway.

                                    This gizmo of your is looking good. I'm very interested in this. And I'm sure there's a large bunch over at ASGVis's forum that'd be happy to see this.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • RichardR Offline
                                      Richard
                                      last edited by 31 Mar 2009, 12:00

                                      [quote="thomthom"]I shouldn't matter how you map the faces. The UV Mirror plugin should be able to transfer them anyway.[quote]

                                      And perfectly it did mate, thanks a bundle! Great job!

                                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                      • M Offline
                                        milena
                                        last edited by 3 Apr 2009, 12:49

                                        @whaat said:

                                        @unknownuser said:

                                        Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone. 💚

                                        Thanks for the comment. This is an easy fix.

                                        Splat and splat, I tried with the scale, with untextured and textured object, but splat is much faster. I tried on the different coputer.. I can use UVtools only once after first "installation", first object is perfect and than splat, splat. Can someone help me, please? My objects are not so complicate, revolve surfaces (like vase).

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                                        • W Offline
                                          Whaat
                                          last edited by 4 Apr 2009, 02:52

                                          @milena said:

                                          @whaat said:

                                          @unknownuser said:

                                          Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone. 💚

                                          Thanks for the comment. This is an easy fix.

                                          Splat and splat, I tried with the scale, with untextured and textured object, but splat is much faster. I tried on the different coputer.. I can use UVtools only once after first "installation", first object is perfect and than splat, splat. Can someone help me, please? My objects are not so complicate, revolve surfaces (like vase).

                                          Please upload the SKP file so I can take a look. Thanks.

                                          SketchUp Plugins for Professionals

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