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    [Plugin] UVTools v0.1

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    • GaieusG Offline
      Gaieus
      last edited by

      Cool texturing, Pete, though I think (if the image is tilable) you should scale it down by 2 or 4 or something. With so big craters it suggests that so big bombing of meteorites happened here that your moon would've exploded already 😄

      Gai...

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      • W Offline
        watkins
        last edited by

        Yes, it looks more like Phobos

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        • Alan FraserA Offline
          Alan Fraser
          last edited by

          AS far as the stonework on the corner goes, my first thought was that as long as the walls are vertical, there ought to be no problem simply wrapping the texture around the corner using SU's "old" mapping tools. It's basically exactly the same as wrapping a label around a wine bottle...something that's been possible since (I think) V4.
          Dale's little experiment seems to bear this out.

          3D Figures
          Were you required to walk 500 miles? Were you advised to walk 500 more?
          You could be entitled to compensation. Call the Pro Claimers now!

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          • K Offline
            kwistenbiebel
            last edited by

            It still remains difficult to get a texture wrapped around an object in a lot of cases.
            Even though I was able to remake Whaats example, on other, more subdivided structures, it is not that easy.

            I had to give up on this one:

            SU screen:

            http://i140.photobucket.com/albums/r3/kwistenbiebel1/disSU.jpg

            Indigo:

            http://i140.photobucket.com/albums/r3/kwistenbiebel1/disindigo.jpg

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            • plot-parisP Offline
              plot-paris
              last edited by

              but it nevertheless looks great 😄

              honestly, the creators of this impressive ancient arch may have wanted to put an emphasis on the corner by using different stones (it even looks a bit like shells).

              which renderer did you use? fry?

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              • J Offline
                johnsenior1973
                last edited by

                @plot-paris said:

                which renderer did you use? fry?

                Indigo. It's just above the picture.

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                • plot-parisP Offline
                  plot-paris
                  last edited by

                  how right you are. I missed that. thanks for pointing out,johnsenior1973.

                  so thats the new version of indigo with displacement!?! 😲
                  cool, should try that one out too (but I tink I will wait until the stable release. mine is an office computer after all 😄 )

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    Yes, the latest Skindigo 1.1.5 is pretty stable and the displacement is a nice feature.

                    I quote Whaat on the Indigo forum to get you going on displacement. His explanation helped me a lot:

                    @whaat said:

                    You have to start using Indigo displacement! It's really easy. Try setting your max subdivisions to 9 and then your displacement map 'gain' (b-value) to about 0.1 for starters. Then, keep tweaking the gain until you are satisfied with the depth of the displacement.
                    Here's a tip for quick tests: Just select the stone material and 'render selection only'.

                    But to go back on topic: I would still be interested in a way to texture (uv-map) the above example.... 😉
                    I can't find the proper 'hack' in Sketchup for it.

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                    • plot-parisP Offline
                      plot-paris
                      last edited by

                      cheers, kwistenbiebel (and thanks to Whaat). I will definitely have a try. sounds indeed quite easy to use.

                      to the uv-mapping: I am still dreaming of the multiple (and individual) pin mapping. but I am afraid, this is far do complicated to achieve and will remain a dream for now...

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        @plot-paris said:

                        to the uv-mapping: I am still dreaming of the multiple (and individual) pin mapping. but I am afraid, this is far do complicated to achieve and will remain a dream for now...

                        Same here.
                        I love your photoshop simulations for 'yet-to-be-developed' plugins very much though.
                        They often are spot on ! 👍

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                        • plot-parisP Offline
                          plot-paris
                          last edited by

                          😳 thank you.

                          I wish ruby programming was as easy 😄 (I never went beyond the "hello world" stage...)

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                          • L Offline
                            lewiswadsworth
                            last edited by

                            @plot-paris said:

                            :oops: thank you.

                            I wish ruby programming was as easy 😄 (I never went beyond the "hello world" stage...)

                            I can program in Ruby, and I hate it. I hate programmming in OO languages. I just hate it...the whole non-native-language grammatical lexicon of UML languages and their contrived set of relationships. Classes, methods, instances...Pahhh!...object-orient THIS!

                            Normally I resist suggesting major changes to SU, but I really think they missed the boat with scripting in SU. Other programs are implementing true visual programming languages, with immediate uptake on the part of users:

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                            • MALAISEM Offline
                              MALAISE
                              last edited by

                              👍 👍 👍 👍 👍 👍
                              What 'else , an another amazing tool .

                              Champagne .....

                              La Connaissance n'a de valeur que partagée

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                              • MALAISEM Offline
                                MALAISE
                                last edited by

                                Hi everybody

                                Does anyone use the plugin ? Could we have just a simple tuto ?
                                I forget something because SU goes out as far as I start UVTool

                                Thanks
                                MALAISE

                                La Connaissance n'a de valeur que partagée

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                                • A Offline
                                  addicted2ownage
                                  last edited by

                                  great work !!! 😍 thank you very much 😄

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                                  • G Offline
                                    gaucho
                                    last edited by

                                    I'm having problems using this plug-in. But I’m maybe using in the wrong way.

                                    I normally use the SU in “color by layers” and not with normal materials. This ‘cause the way that people draw in the office, and also to make my file smaller (since they always have more than 100mega)

                                    Sometimes, rarely, I use in the same mode, an image as layers color to show an specific situation. This is when the problem occurs; apparently I’m not able to use this plug-in in this mode.

                                    Is that right?
                                    Does anyone know something about it?

                                    Thanks!

                                    "eat well, stay fit, die anyway..."

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                                    • bigstickB Offline
                                      bigstick
                                      last edited by

                                      Using colour by layer isn't the best way to assign textures. It isn't really compatible with most renderers for a start. Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

                                      It would be useful to have a Ruby plugin which reads these textures from layers and assigns them directly to faces.

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                                      • plot-parisP Offline
                                        plot-paris
                                        last edited by

                                        as far as I know there is a ruby that does exactly that. has been discussed here somewhere. don't ask me where though.

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                                        • G Offline
                                          gaucho
                                          last edited by

                                          @bigstick said:

                                          Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

                                          So that means the ruby script won't work in the "colour by layer" mode... snif...

                                          "eat well, stay fit, die anyway..."

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                                          • J Offline
                                            jstahlman
                                            last edited by

                                            @whaat said:

                                            This plugin is a work in progress. There is much functionality yet to be added but it is still quite useful in it's current state so I am releasing it.

                                            Installation:

                                            1. Copy to SketchUp/Plugins folder

                                            Usage:

                                            1. The plugin will create a context menu called 'UVTools'

                                            I put the UVtools.rb file in Macintosh HD/Library/Application Support/Google Sketchup 6/SketchUp/Plugins
                                            I also tried Users/myname/Library/Application Support/Google Sketchup 6/SketchUp/Plugins

                                            But it no contextual menu shows up when relaunching SU

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