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    [Plugin] UVTools v0.1

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    • StinkieS Offline
      Stinkie
      last edited by

      Like, turning on "hidden geometry", then sample the texture, and paint it on the faces that have appeared due to turning on "hidden geo"? ❓

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      • soloS Offline
        solo
        last edited by

        If you smooth the corners (bevel) and apply that awesome arroway texture, would it not work?

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • StinkieS Offline
          Stinkie
          last edited by

          Maybe. Another way, I guess, might be drawing vertical lines between the corner (which would have to be, errrr, "arc-ular" 😄 )and the walls it connects. Then use cylindrical mapping on the "corner part". You'd have to sample the texture from the "corner" part prior to painting it to the rest of the walls, I think, as Whaat's plugin seems to mess alittle with the scale of the textures. Hope this makes sense.

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          • soloS Offline
            solo
            last edited by

            I do not have the right texture, however the one I used should do, I used standard SU mapping (not projected) and got the following result.

            http://img242.imageshack.us/img242/6005/smoothtextestok7.jpg

            http://img518.imageshack.us/img518/7982/2008062116515420spx5.jpg

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • StinkieS Offline
              Stinkie
              last edited by

              Looks good. Another problem solved. 👍

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              • K Offline
                kwistenbiebel
                last edited by

                Thanks my friends.
                So the easiest texturing tool of all takes care of this. Sometimes Sketchup surprises me 😄

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                • W Offline
                  Whaat
                  last edited by

                  Here's the test I promised.

                  I only used the built-in SU texture tools as I described in previous post.

                  Rendered in Indigo 1.1.5 using displacement mapping. Current beta version of SkIndigo may not produce this same result. (This is my unreleased working version)

                  One extra step that I had to do to keep the edge from 'ripping' apart with the displacement mapping was to 'soften' the edges first in SU.

                  EDIT: I also should point out that I did not bevel or round the edges at all to get this result.


                  test.jpg

                  SketchUp Plugins for Professionals

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                  • StinkieS Offline
                    Stinkie
                    last edited by

                    Cool. The "soften" thing's a good tip! Thanks.

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      👍

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                      • soloS Offline
                        solo
                        last edited by

                        Another moon wrap.

                        http://img48.imageshack.us/img48/9475/moon1dl7.jpg

                        http://img48.imageshack.us/img48/8757/moon2ju7.jpg

                        Displacement added and quick animation.


                        http://img48.imageshack.us/img48/6804/moonsj4.gif

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • soloS Offline
                          solo
                          last edited by

                          I used Vue 6 xsream for the above, I export as .avi and use corel animation suite to create the .gif and optimise.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • L Offline
                            lewiswadsworth
                            last edited by

                            What are you using to make the animated gif, Pete?

                            col sporcar si trova

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Cool texturing, Pete, though I think (if the image is tilable) you should scale it down by 2 or 4 or something. With so big craters it suggests that so big bombing of meteorites happened here that your moon would've exploded already 😄

                              Gai...

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                              • W Offline
                                watkins
                                last edited by

                                Yes, it looks more like Phobos

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                                • Alan FraserA Offline
                                  Alan Fraser
                                  last edited by

                                  AS far as the stonework on the corner goes, my first thought was that as long as the walls are vertical, there ought to be no problem simply wrapping the texture around the corner using SU's "old" mapping tools. It's basically exactly the same as wrapping a label around a wine bottle...something that's been possible since (I think) V4.
                                  Dale's little experiment seems to bear this out.

                                  3D Figures
                                  Were you required to walk 500 miles? Were you advised to walk 500 more?
                                  You could be entitled to compensation. Call the Pro Claimers now!

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                                  • K Offline
                                    kwistenbiebel
                                    last edited by

                                    It still remains difficult to get a texture wrapped around an object in a lot of cases.
                                    Even though I was able to remake Whaats example, on other, more subdivided structures, it is not that easy.

                                    I had to give up on this one:

                                    SU screen:

                                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/disSU.jpg

                                    Indigo:

                                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/disindigo.jpg

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                                    • plot-parisP Offline
                                      plot-paris
                                      last edited by

                                      but it nevertheless looks great 😄

                                      honestly, the creators of this impressive ancient arch may have wanted to put an emphasis on the corner by using different stones (it even looks a bit like shells).

                                      which renderer did you use? fry?

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                                      • J Offline
                                        johnsenior1973
                                        last edited by

                                        @plot-paris said:

                                        which renderer did you use? fry?

                                        Indigo. It's just above the picture.

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                                        • plot-parisP Offline
                                          plot-paris
                                          last edited by

                                          how right you are. I missed that. thanks for pointing out,johnsenior1973.

                                          so thats the new version of indigo with displacement!?! 😲
                                          cool, should try that one out too (but I tink I will wait until the stable release. mine is an office computer after all 😄 )

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            Yes, the latest Skindigo 1.1.5 is pretty stable and the displacement is a nice feature.

                                            I quote Whaat on the Indigo forum to get you going on displacement. His explanation helped me a lot:

                                            @whaat said:

                                            You have to start using Indigo displacement! It's really easy. Try setting your max subdivisions to 9 and then your displacement map 'gain' (b-value) to about 0.1 for starters. Then, keep tweaking the gain until you are satisfied with the depth of the displacement.
                                            Here's a tip for quick tests: Just select the stone material and 'render selection only'.

                                            But to go back on topic: I would still be interested in a way to texture (uv-map) the above example.... 😉
                                            I can't find the proper 'hack' in Sketchup for it.

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