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    [Plugin] UVTools v0.1

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    • K Offline
      kwistenbiebel
      last edited by

      Oh cool!
      You weren't referring to the projected method are you?
      ...but to the method to texture a cilinder, right? (as in the video tuorials that once were on the official SU site).

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      • StinkieS Offline
        Stinkie
        last edited by

        Like, turning on "hidden geometry", then sample the texture, and paint it on the faces that have appeared due to turning on "hidden geo"? ❓

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        • soloS Offline
          solo
          last edited by

          If you smooth the corners (bevel) and apply that awesome arroway texture, would it not work?

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • StinkieS Offline
            Stinkie
            last edited by

            Maybe. Another way, I guess, might be drawing vertical lines between the corner (which would have to be, errrr, "arc-ular" 😄 )and the walls it connects. Then use cylindrical mapping on the "corner part". You'd have to sample the texture from the "corner" part prior to painting it to the rest of the walls, I think, as Whaat's plugin seems to mess alittle with the scale of the textures. Hope this makes sense.

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            • soloS Offline
              solo
              last edited by

              I do not have the right texture, however the one I used should do, I used standard SU mapping (not projected) and got the following result.

              http://img242.imageshack.us/img242/6005/smoothtextestok7.jpg

              http://img518.imageshack.us/img518/7982/2008062116515420spx5.jpg

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • StinkieS Offline
                Stinkie
                last edited by

                Looks good. Another problem solved. 👍

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                • K Offline
                  kwistenbiebel
                  last edited by

                  Thanks my friends.
                  So the easiest texturing tool of all takes care of this. Sometimes Sketchup surprises me 😄

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                  • W Offline
                    Whaat
                    last edited by

                    Here's the test I promised.

                    I only used the built-in SU texture tools as I described in previous post.

                    Rendered in Indigo 1.1.5 using displacement mapping. Current beta version of SkIndigo may not produce this same result. (This is my unreleased working version)

                    One extra step that I had to do to keep the edge from 'ripping' apart with the displacement mapping was to 'soften' the edges first in SU.

                    EDIT: I also should point out that I did not bevel or round the edges at all to get this result.


                    test.jpg

                    SketchUp Plugins for Professionals

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Cool. The "soften" thing's a good tip! Thanks.

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        👍

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                        • soloS Offline
                          solo
                          last edited by

                          Another moon wrap.

                          http://img48.imageshack.us/img48/9475/moon1dl7.jpg

                          http://img48.imageshack.us/img48/8757/moon2ju7.jpg

                          Displacement added and quick animation.


                          http://img48.imageshack.us/img48/6804/moonsj4.gif

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • soloS Offline
                            solo
                            last edited by

                            I used Vue 6 xsream for the above, I export as .avi and use corel animation suite to create the .gif and optimise.

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • L Offline
                              lewiswadsworth
                              last edited by

                              What are you using to make the animated gif, Pete?

                              col sporcar si trova

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Cool texturing, Pete, though I think (if the image is tilable) you should scale it down by 2 or 4 or something. With so big craters it suggests that so big bombing of meteorites happened here that your moon would've exploded already 😄

                                Gai...

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                                • W Offline
                                  watkins
                                  last edited by

                                  Yes, it looks more like Phobos

                                  403 Forbidden

                                  favicon

                                  (blog.wired.com)

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                                  • Alan FraserA Offline
                                    Alan Fraser
                                    last edited by

                                    AS far as the stonework on the corner goes, my first thought was that as long as the walls are vertical, there ought to be no problem simply wrapping the texture around the corner using SU's "old" mapping tools. It's basically exactly the same as wrapping a label around a wine bottle...something that's been possible since (I think) V4.
                                    Dale's little experiment seems to bear this out.

                                    3D Figures
                                    Were you required to walk 500 miles? Were you advised to walk 500 more?
                                    You could be entitled to compensation. Call the Pro Claimers now!

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      It still remains difficult to get a texture wrapped around an object in a lot of cases.
                                      Even though I was able to remake Whaats example, on other, more subdivided structures, it is not that easy.

                                      I had to give up on this one:

                                      SU screen:

                                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/disSU.jpg

                                      Indigo:

                                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/disindigo.jpg

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                                      • plot-parisP Offline
                                        plot-paris
                                        last edited by

                                        but it nevertheless looks great 😄

                                        honestly, the creators of this impressive ancient arch may have wanted to put an emphasis on the corner by using different stones (it even looks a bit like shells).

                                        which renderer did you use? fry?

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                                        • J Offline
                                          johnsenior1973
                                          last edited by

                                          @plot-paris said:

                                          which renderer did you use? fry?

                                          Indigo. It's just above the picture.

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                                          • plot-parisP Offline
                                            plot-paris
                                            last edited by

                                            how right you are. I missed that. thanks for pointing out,johnsenior1973.

                                            so thats the new version of indigo with displacement!?! 😲
                                            cool, should try that one out too (but I tink I will wait until the stable release. mine is an office computer after all 😄 )

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