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[Plugin] UVTools v0.1

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  • S Offline
    Stinkie
    last edited by 21 Jun 2008, 20:37

    Maybe. Another way, I guess, might be drawing vertical lines between the corner (which would have to be, errrr, "arc-ular" πŸ˜„ )and the walls it connects. Then use cylindrical mapping on the "corner part". You'd have to sample the texture from the "corner" part prior to painting it to the rest of the walls, I think, as Whaat's plugin seems to mess alittle with the scale of the textures. Hope this makes sense.

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    • S Offline
      solo
      last edited by 21 Jun 2008, 21:42

      I do not have the right texture, however the one I used should do, I used standard SU mapping (not projected) and got the following result.

      http://img242.imageshack.us/img242/6005/smoothtextestok7.jpg

      http://img518.imageshack.us/img518/7982/2008062116515420spx5.jpg

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • S Offline
        Stinkie
        last edited by 21 Jun 2008, 21:46

        Looks good. Another problem solved. πŸ‘

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        • K Offline
          kwistenbiebel
          last edited by 21 Jun 2008, 21:55

          Thanks my friends.
          So the easiest texturing tool of all takes care of this. Sometimes Sketchup surprises me πŸ˜„

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          • W Offline
            Whaat
            last edited by 21 Jun 2008, 22:12

            Here's the test I promised.

            I only used the built-in SU texture tools as I described in previous post.

            Rendered in Indigo 1.1.5 using displacement mapping. Current beta version of SkIndigo may not produce this same result. (This is my unreleased working version)

            One extra step that I had to do to keep the edge from 'ripping' apart with the displacement mapping was to 'soften' the edges first in SU.

            EDIT: I also should point out that I did not bevel or round the edges at all to get this result.


            test.jpg

            SketchUp Plugins for Professionals

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            • S Offline
              Stinkie
              last edited by 21 Jun 2008, 22:17

              Cool. The "soften" thing's a good tip! Thanks.

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              • K Offline
                kwistenbiebel
                last edited by 21 Jun 2008, 22:19

                πŸ‘

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                • S Offline
                  solo
                  last edited by 21 Jun 2008, 23:24

                  Another moon wrap.

                  http://img48.imageshack.us/img48/9475/moon1dl7.jpg

                  http://img48.imageshack.us/img48/8757/moon2ju7.jpg

                  Displacement added and quick animation.


                  http://img48.imageshack.us/img48/6804/moonsj4.gif

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • S Offline
                    solo
                    last edited by 22 Jun 2008, 01:53

                    I used Vue 6 xsream for the above, I export as .avi and use corel animation suite to create the .gif and optimise.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • L Offline
                      lewiswadsworth
                      last edited by 22 Jun 2008, 02:44

                      What are you using to make the animated gif, Pete?

                      col sporcar si trova

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                      • G Offline
                        Gaieus
                        last edited by 22 Jun 2008, 06:58

                        Cool texturing, Pete, though I think (if the image is tilable) you should scale it down by 2 or 4 or something. With so big craters it suggests that so big bombing of meteorites happened here that your moon would've exploded already πŸ˜„

                        Gai...

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                        • W Offline
                          watkins
                          last edited by 22 Jun 2008, 07:04

                          Yes, it looks more like Phobos

                          403 Forbidden

                          favicon

                          (blog.wired.com)

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                          • Alan FraserA Offline
                            Alan Fraser
                            last edited by 22 Jun 2008, 09:55

                            AS far as the stonework on the corner goes, my first thought was that as long as the walls are vertical, there ought to be no problem simply wrapping the texture around the corner using SU's "old" mapping tools. It's basically exactly the same as wrapping a label around a wine bottle...something that's been possible since (I think) V4.
                            Dale's little experiment seems to bear this out.

                            3D Figures
                            Were you required to walk 500 miles? Were you advised to walk 500 more?
                            You could be entitled to compensation. Call the Pro Claimers now!

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                            • K Offline
                              kwistenbiebel
                              last edited by 1 Jul 2008, 07:30

                              It still remains difficult to get a texture wrapped around an object in a lot of cases.
                              Even though I was able to remake Whaats example, on other, more subdivided structures, it is not that easy.

                              I had to give up on this one:

                              SU screen:

                              http://i140.photobucket.com/albums/r3/kwistenbiebel1/disSU.jpg

                              Indigo:

                              http://i140.photobucket.com/albums/r3/kwistenbiebel1/disindigo.jpg

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                              • plot-parisP Offline
                                plot-paris
                                last edited by 1 Jul 2008, 07:50

                                but it nevertheless looks great πŸ˜„

                                honestly, the creators of this impressive ancient arch may have wanted to put an emphasis on the corner by using different stones (it even looks a bit like shells).

                                which renderer did you use? fry?

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                                • J Offline
                                  johnsenior1973
                                  last edited by 1 Jul 2008, 08:19

                                  @plot-paris said:

                                  which renderer did you use? fry?

                                  Indigo. It's just above the picture.

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                                  • plot-parisP Offline
                                    plot-paris
                                    last edited by 1 Jul 2008, 10:35

                                    how right you are. I missed that. thanks for pointing out,johnsenior1973.

                                    so thats the new version of indigo with displacement!?! 😲
                                    cool, should try that one out too (but I tink I will wait until the stable release. mine is an office computer after all πŸ˜„ )

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by 1 Jul 2008, 10:45

                                      Yes, the latest Skindigo 1.1.5 is pretty stable and the displacement is a nice feature.

                                      I quote Whaat on the Indigo forum to get you going on displacement. His explanation helped me a lot:

                                      @whaat said:

                                      You have to start using Indigo displacement! It's really easy. Try setting your max subdivisions to 9 and then your displacement map 'gain' (b-value) to about 0.1 for starters. Then, keep tweaking the gain until you are satisfied with the depth of the displacement.
                                      Here's a tip for quick tests: Just select the stone material and 'render selection only'.

                                      But to go back on topic: I would still be interested in a way to texture (uv-map) the above example.... πŸ˜‰
                                      I can't find the proper 'hack' in Sketchup for it.

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                                      • plot-parisP Offline
                                        plot-paris
                                        last edited by 1 Jul 2008, 10:55

                                        cheers, kwistenbiebel (and thanks to Whaat). I will definitely have a try. sounds indeed quite easy to use.

                                        to the uv-mapping: I am still dreaming of the multiple (and individual) pin mapping. but I am afraid, this is far do complicated to achieve and will remain a dream for now...

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by 1 Jul 2008, 10:57

                                          @plot-paris said:

                                          to the uv-mapping: I am still dreaming of the multiple (and individual) pin mapping. but I am afraid, this is far do complicated to achieve and will remain a dream for now...

                                          Same here.
                                          I love your photoshop simulations for 'yet-to-be-developed' plugins very much though.
                                          They often are spot on ! πŸ‘

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