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    [Plugin] UVTools v0.1

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    • FrederikF Offline
      Frederik
      last edited by

      Majid,

      Whaat have already provided an answer to this... 😉

      @whaat said:

      This seems to be an issue with non-triangular faces. If you can somehow triangulate the geometry prior to exporting, then the UVs should still be correct.

      My 'Polyreducer' script triangulates all of the faces of a mesh. However, it will also reduce some polys. (The minimum is 10%). Once I triangulated your spheres, I reapplied the spherical mapping and then exported to Indigo. It worked perfect! I expect it to work with other rendering engines as well.

      Another script that will triangulate faces is my 'SubD and Smooth' script (but it's not free)

      Below is made using the SubD and Smooth script and exported using SU2KT... 😄
      Works like a charm...!! 😍


      Earth-Moon.jpg

      Cheers
      Kim Frederik

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      • N Offline
        nektares
        last edited by

        indeed, just 5 mins using it and i got this result, works great
        and its so easy to use! congratulations.

        http://i249.photobucket.com/albums/gg239/nektares/uvmaps.jpg

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        • T Offline
          topmanblue
          last edited by

          😍 😍 thank you!!! good!!!

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          • GaieusG Offline
            Gaieus
            last edited by

            Just catching up with all the news here...

            Great plugin, thanks a lot!

            I discovered however that if you want to UV map something on a reversed face, it gives a bugsplat. No worry about this at all though - at least it will teach everyone the lesson; "always orient your faces correctly"! 😉

            Gai...

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            • K Offline
              kwistenbiebel
              last edited by

              I would love to be able to UV-map textures like in this example, to go around (smooth)corners:
              (Do mind that a displacement map was added.)
              'wrap around' mapping?:

              http://i140.photobucket.com/albums/r3/kwistenbiebel1/demoscene_stone-01_1-1.jpg

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              • W Offline
                watkins
                last edited by

                That lead flashing must have been rather tricky to fit!!

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                • W Offline
                  Whaat
                  last edited by

                  @kwistenbiebel said:

                  I would love to be able to UV-map textures like in this example, to go around (smooth)corners:
                  (Do mind that a displacement map was added.)
                  'wrap around' mapping?:

                  You can already do this to a limited degree in SU by positioning a texture using the right-click context menu. Then, sample that texture with the ink-dropper prior to painting on an adjacent face. The UV mapping will then be continuous around the edge.

                  The sample image you posted can already be done in SU. I am sure of it. I will try to recreate a similar scene using displacement mapping with only SU and Indigo to test my theory.

                  SketchUp Plugins for Professionals

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    Oh cool!
                    You weren't referring to the projected method are you?
                    ...but to the method to texture a cilinder, right? (as in the video tuorials that once were on the official SU site).

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Like, turning on "hidden geometry", then sample the texture, and paint it on the faces that have appeared due to turning on "hidden geo"? ❓

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                      • soloS Offline
                        solo
                        last edited by

                        If you smooth the corners (bevel) and apply that awesome arroway texture, would it not work?

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • StinkieS Offline
                          Stinkie
                          last edited by

                          Maybe. Another way, I guess, might be drawing vertical lines between the corner (which would have to be, errrr, "arc-ular" 😄 )and the walls it connects. Then use cylindrical mapping on the "corner part". You'd have to sample the texture from the "corner" part prior to painting it to the rest of the walls, I think, as Whaat's plugin seems to mess alittle with the scale of the textures. Hope this makes sense.

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                          • soloS Offline
                            solo
                            last edited by

                            I do not have the right texture, however the one I used should do, I used standard SU mapping (not projected) and got the following result.

                            http://img242.imageshack.us/img242/6005/smoothtextestok7.jpg

                            http://img518.imageshack.us/img518/7982/2008062116515420spx5.jpg

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • StinkieS Offline
                              Stinkie
                              last edited by

                              Looks good. Another problem solved. 👍

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                Thanks my friends.
                                So the easiest texturing tool of all takes care of this. Sometimes Sketchup surprises me 😄

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                                • W Offline
                                  Whaat
                                  last edited by

                                  Here's the test I promised.

                                  I only used the built-in SU texture tools as I described in previous post.

                                  Rendered in Indigo 1.1.5 using displacement mapping. Current beta version of SkIndigo may not produce this same result. (This is my unreleased working version)

                                  One extra step that I had to do to keep the edge from 'ripping' apart with the displacement mapping was to 'soften' the edges first in SU.

                                  EDIT: I also should point out that I did not bevel or round the edges at all to get this result.


                                  test.jpg

                                  SketchUp Plugins for Professionals

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                                  • StinkieS Offline
                                    Stinkie
                                    last edited by

                                    Cool. The "soften" thing's a good tip! Thanks.

                                    1 Reply Last reply Reply Quote 0
                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      👍

                                      1 Reply Last reply Reply Quote 0
                                      • soloS Offline
                                        solo
                                        last edited by

                                        Another moon wrap.

                                        http://img48.imageshack.us/img48/9475/moon1dl7.jpg

                                        http://img48.imageshack.us/img48/8757/moon2ju7.jpg

                                        Displacement added and quick animation.


                                        http://img48.imageshack.us/img48/6804/moonsj4.gif

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          I used Vue 6 xsream for the above, I export as .avi and use corel animation suite to create the .gif and optimise.

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • L Offline
                                            lewiswadsworth
                                            last edited by

                                            What are you using to make the animated gif, Pete?

                                            col sporcar si trova

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