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[Plugin] UVTools v0.1

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  • P Offline
    plot-paris
    last edited by 1 Jul 2008, 11:06

    ๐Ÿ˜ณ thank you.

    I wish ruby programming was as easy ๐Ÿ˜„ (I never went beyond the "hello world" stage...)

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    • L Offline
      lewiswadsworth
      last edited by 4 Jul 2008, 14:29

      @plot-paris said:

      :oops: thank you.

      I wish ruby programming was as easy ๐Ÿ˜„ (I never went beyond the "hello world" stage...)

      I can program in Ruby, and I hate it. I hate programmming in OO languages. I just hate it...the whole non-native-language grammatical lexicon of UML languages and their contrived set of relationships. Classes, methods, instances...Pahhh!...object-orient THIS!

      Normally I resist suggesting major changes to SU, but I really think they missed the boat with scripting in SU. Other programs are implementing true visual programming languages, with immediate uptake on the part of users:

      ERROR: The request could not be satisfied

      favicon

      (grasshopper.rhino3d.com)

      col sporcar si trova

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      • M Offline
        MALAISE
        last edited by 6 Jul 2008, 08:47

        ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘
        What 'else , an another amazing tool .

        Champagne .....

        La Connaissance n'a de valeur que partagรฉe

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        • M Offline
          MALAISE
          last edited by 11 Aug 2008, 06:44

          Hi everybody

          Does anyone use the plugin ? Could we have just a simple tuto ?
          I forget something because SU goes out as far as I start UVTool

          Thanks
          MALAISE

          La Connaissance n'a de valeur que partagรฉe

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          • A Offline
            addicted2ownage
            last edited by 13 Aug 2008, 10:35

            great work !!! ๐Ÿ˜ thank you very much ๐Ÿ˜„

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            • G Offline
              gaucho
              last edited by 14 Aug 2008, 09:48

              I'm having problems using this plug-in. But Iโ€™m maybe using in the wrong way.

              I normally use the SU in โ€œcolor by layersโ€ and not with normal materials. This โ€˜cause the way that people draw in the office, and also to make my file smaller (since they always have more than 100mega)

              Sometimes, rarely, I use in the same mode, an image as layers color to show an specific situation. This is when the problem occurs; apparently Iโ€™m not able to use this plug-in in this mode.

              Is that right?
              Does anyone know something about it?

              Thanks!

              "eat well, stay fit, die anyway..."

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              • B Offline
                bigstick
                last edited by 14 Aug 2008, 10:43

                Using colour by layer isn't the best way to assign textures. It isn't really compatible with most renderers for a start. Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

                It would be useful to have a Ruby plugin which reads these textures from layers and assigns them directly to faces.

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                • P Offline
                  plot-paris
                  last edited by 14 Aug 2008, 11:54

                  as far as I know there is a ruby that does exactly that. has been discussed here somewhere. don't ask me where though.

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                  • G Offline
                    gaucho
                    last edited by 14 Aug 2008, 12:07

                    @bigstick said:

                    Although it is very efficient for modelling, it doesn't allow any flexibility for positioning textures on surfaces at all.

                    So that means the ruby script won't work in the "colour by layer" mode... snif...

                    "eat well, stay fit, die anyway..."

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                    • J Offline
                      jstahlman
                      last edited by 20 Aug 2008, 20:36

                      @whaat said:

                      This plugin is a work in progress. There is much functionality yet to be added but it is still quite useful in it's current state so I am releasing it.

                      Installation:

                      1. Copy to SketchUp/Plugins folder

                      Usage:

                      1. The plugin will create a context menu called 'UVTools'

                      I put the UVtools.rb file in Macintosh HD/Library/Application Support/Google Sketchup 6/SketchUp/Plugins
                      I also tried Users/myname/Library/Application Support/Google Sketchup 6/SketchUp/Plugins

                      But it no contextual menu shows up when relaunching SU

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                      • K Offline
                        kwistenbiebel
                        last edited by 13 Sept 2008, 07:55

                        @Whaat,

                        I can't seem to find a way to apply the cilindrical uv-mapping to both sides of a surface.
                        Any suggestion on how to do that?
                        I' m curently trying to render a clipmap texture which is cilindrical mapped on a cilinder using Fryrender.
                        Having the ability to map both sides of the cilinder surface would be a big Plus.

                        Thanks in advance.

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                        • soloS Offline
                          solo
                          last edited by 13 Sept 2008, 08:22

                          LOL, I had that exact situation last week, trying to map a barbed wire fence clipmap/alpha to a sphere. There was no way I could map the back faces. ๐Ÿ˜•

                          I ended up using Hexagon (nurb modeler) to map the sphere and import it.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • FrederikF Offline
                            Frederik
                            last edited by 13 Sept 2008, 09:22

                            Would that be necessary to map the back-face with the clip-map for a render..?? ๐Ÿ˜•
                            I assume that the clip-map is identical to the actual texture in size, and in the render application you apply the clip-map texture in the clip-mapping channel...
                            Or what am I missing..?? ๐Ÿ˜•

                            Cheers
                            Kim Frederik

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                            • R Offline
                              remus
                              last edited by 13 Sept 2008, 19:53

                              Im guessing this isnt the case in other renders, but in indigo its pretty useful to map clip/displacement maps on to the reverse faces. its an easy way to get the UVs right without having to do lots of messing around.

                              http://remusrendering.wordpress.com/

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                              • K Offline
                                kwistenbiebel
                                last edited by 13 Sept 2008, 20:57

                                In some cases it is not needed.
                                But in my case and the case Solo describes a cilindrical mapped fence seen on both sides in an animation, it is useful.

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                                • C Offline
                                  coo_man
                                  last edited by 14 Sept 2008, 08:24

                                  Thanks brother, this is very useful for me.

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                                  • pilouP Offline
                                    pilou
                                    last edited by 14 Sept 2008, 23:06

                                    @unknownuser said:

                                    I ended up using Hexagon (nurb modeler)

                                    Are you sure of that? Nurbs : I don't think so ๐Ÿ˜‰

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • soloS Offline
                                      solo
                                      last edited by 14 Sept 2008, 23:14

                                      Hexagon is primarily a subdivision modeler however, the new version has deformers (Twist, Bend, Taper) which work on subparts of objects. A new and more generic deformer has been added: the Free From Deformation Cage, which allows smooth complex deformations of a model, using a 3D Nurbs cage.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • F Offline
                                        fakircho
                                        last edited by 31 Oct 2008, 07:34

                                        I gave the UV tool a try and it works ok but i am getting some weird issues.
                                        See attached, any ideas why it is doing that ?


                                        uv.jpg

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                                        • W Offline
                                          Whaat
                                          last edited by 1 Nov 2008, 02:43

                                          @fakircho said:

                                          I gave the UV tool a try and it works ok but i am getting some weird issues.
                                          See attached, any ideas why it is doing that ?

                                          Looks weird....are you using spherical or cylindrical? I would suggest using cylindrical. Also...what is the scale of your object? The plugin might fail on faces that are very small so try increasing the size of the object.

                                          SketchUp Plugins for Professionals

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