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    [Plugin] UVTools v0.1

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    • K Offline
      kwistenbiebel
      last edited by

      In some cases it is not needed.
      But in my case and the case Solo describes a cilindrical mapped fence seen on both sides in an animation, it is useful.

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      • C Offline
        coo_man
        last edited by

        Thanks brother, this is very useful for me.

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        • pilouP Offline
          pilou
          last edited by

          @unknownuser said:

          I ended up using Hexagon (nurb modeler)

          Are you sure of that? Nurbs : I don't think so 😉

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • soloS Offline
            solo
            last edited by

            Hexagon is primarily a subdivision modeler however, the new version has deformers (Twist, Bend, Taper) which work on subparts of objects. A new and more generic deformer has been added: the Free From Deformation Cage, which allows smooth complex deformations of a model, using a 3D Nurbs cage.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • F Offline
              fakircho
              last edited by

              I gave the UV tool a try and it works ok but i am getting some weird issues.
              See attached, any ideas why it is doing that ?


              uv.jpg

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              • W Offline
                Whaat
                last edited by

                @fakircho said:

                I gave the UV tool a try and it works ok but i am getting some weird issues.
                See attached, any ideas why it is doing that ?

                Looks weird....are you using spherical or cylindrical? I would suggest using cylindrical. Also...what is the scale of your object? The plugin might fail on faces that are very small so try increasing the size of the object.

                SketchUp Plugins for Professionals

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                • TaffGochT Offline
                  TaffGoch
                  last edited by

                  Using Whaat's plugin, texture from NASA's "Blue Marble" project, and a 4096-pixel OpenGL-texture registry hack, I'm delighted to find that I can reproduce (totally within SketchUp) results comparable to the Blue Marble globe images on the NASA webpage! (No external rendering - these are cropped SketchUp screen grabs.)

                  (I was inspired to try this after seeing José Manuel's model at the 3D Warehouse...
                  http://sketchup.google.com/3dwarehouse/details?mid=65929d262a58d9e8fdaa51cdb5785d22
                  ...and wondered whether I could push texture resolution to its max.)

                  Marvelous tool, Dale You've fulfilled a wish! 😍

                  (...and, of course, I used a geodesic sphere to provide the triangular tessellation.)
                  Taff


                  Capture 10-31-2008-12.48.57 am.jpg


                  Capture 10-31-2008-12.50.27 am.jpg


                  Capture 10-31-2008-1.46.06 am.jpg

                  "Information is not knowledge." -- Albert Einstein

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                  • F Offline
                    fakircho
                    last edited by

                    i made the object 10 times bigger and the UV is much better

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      I gues now you can safely reduce the size back without braking the UV.

                      Good to know such tricks, thanks Whaat! 👍

                      Gai...

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                      • F Offline
                        fakircho
                        last edited by

                        Yes you are quite correct. Once the texture is applied correctly ,you can scale the object back down 😄

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                        • B Offline
                          bbwolf
                          last edited by

                          Okay I know you´re all big shots and do renderings at an amazing rate but I still can´t get desired results in SU. UVTools is in the Plug in Folder (OSX 10.4.9 btw) and I tried to project a text. See attached pics.

                          Question, is text just not for UVTools or do I make a mistake (or more) somewhere in process?

                          Any help would be appreciated, thanks

                          Wolf


                          Bild 2.png


                          Bild 3.png

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Do you want the text to be repeated or only appear at the same size and only once?

                            Gai...

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                            • majidM Offline
                              majid
                              last edited by

                              Thanx dear WHATT .i did a try over this usefull script ( after a long while ) , and rendered it using KT, here is the result:
                              http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=14993
                              hope u joy

                              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                              • C Offline
                                crc
                                last edited by

                                Just found this, really great!

                                Thanks!

                                http://www.motoclip.net

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                                • C Offline
                                  chango70
                                  last edited by

                                  Is UVTools still on v0.1? Does it work in SU7?

                                  1 Reply Last reply Reply Quote 0
                                  • W Offline
                                    Whaat
                                    last edited by

                                    should work fine on SU7

                                    SketchUp Plugins for Professionals

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      if you could look at this file, if you have time not too important. if you dB click inside one of the body parts (select all) then apply a spherical map to it, it crashes every time?
                                      tank.skp

                                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                      http://www.Twilightrender.com try it!

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                                      • C Offline
                                        Carwash
                                        last edited by

                                        Hiya

                                        Sketchup newb here, but I really need to do some UV mapping for a game. I need to stetch and position a texture on a flat surface but the defult tools in SU don't seem to change the position of the texture in the game once the model is exported. Are there any tools to do UV mapping on flat surfaces? Or am I totally barking up the wrong tree here...

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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          Have you tried the built in material positioning system? You should be able to right click on a single face and choose "Texture>Position". Then there are some little positioning tools that show up on the face. Check out the help docs for more info on how to use them. But essentially they help rotate, skew, scale , and place the material. Try that see if it helps keep the material placed correctly in the game,

                                          Chris

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • RichardR Offline
                                            Richard
                                            last edited by

                                            Hey has anyone managed to map a sphere the same on both the normal and reverse sides? Would love one mapped with a 2:1 image if they have mastered this!

                                            Trying to create a sphere mapped with a PNG grid, so that I can develop a component that can be used as a tool for getting the correct coordinates for offset values when positioning HDRI maps in renderers! See the attached poor example.

                                            The idea is that an Grid with numerical values (PNG image) can be placed over a HDRI in PS and the yellow dot placed over the main light source as a reference, the HDRI image hidden and the file exported and reloaded into the sphere mapping.

                                            The Globe can then be rotated where you want your light source to be and the values read where they correspond to the red indicator and these values then used as offsets in the rendering app to correctly locate the HDRI illumination channel.

                                            http://img403.imageshack.us/img403/889/18080998.jpg

                                            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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