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    [Plugin] Door-Lintel Update + Window-Sill

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    • A Offline
      aricfish
      last edited by

      Hi All,

      Is this plugin working in 2024 sketchup? Huge time saver but not working for me in newest version.

      Didier BurD 1 Reply Last reply Reply Quote 0
      • Didier BurD Offline
        Didier Bur @aricfish
        last edited by

        @ SU2024 and Door-Lintel users:

        Hi,
        I don't have SU2024 installed on my PC.
        Maybe some developer (TIG ?) will update the plugin ?
        So here it is.

        Regards,

        # Name :          door_lintel
        # Description :   Draws a lintel above door between wall sides, and window as well
        # Author :        D. Bur
        # Usage :         select face and "Door by reveal" in context menu
        # Date :          May 2008
        # Type :          Tool
        # History:        1.0 (May 2008) - first version
        #                 1.1 (May 2008) - window added 
        
        require 'sketchup.rb'
        
        # f=Sketchup.active_model.selection[0]
        
        def trad(word)
        	# tStrings = [["Door" "Porte"],["Window" "Fenetre"]]
        	tStrings={ "Door" => "Porte", "Window" => "Fenêtre"}
        	return word if Sketchup.get_locale != "fr"
        	return tStrings[word]
        end
        
        def dbe_by_embrasure(type)
        	model=Sketchup.active_model
        	entities=Sketchup.active_model.active_entities
        	@dbe_door_height=2.m if not @dbe_door_height
        	@dbe_window_height=135.cm if not @dbe_window_height
        	@dbe_sill_height=1.m if not @dbe_sill_height
        	org_face=model.selection[0]
          
        	model.start_operation "Door-window by reveal"
          
        	  if model.selection.empty?
        		UI.messagebox("Empty selection: please select a vertical face.")
        		return
        	end
        	if (model.selection.length !=1) 
        		UI.messagebox("Please select only ONE vertical face.")
        		return
        	end
        	if  (model.selection[0].class != Sketchup::Face)
        		UI.messagebox("Please select a vertical face.")
        		return
        	end
        	if org_face.normal.z>1e-012 or org_face.normal.z<-1e-012
        		UI.messagebox("Please select a VERTICAL face.")
        		return
        	 end
        	
        	if org_face.outer_loop.edges.length != 4
        		UI.messagebox("Please select a RECTANGULAR vertical face.")
        		return
        	 end
        	 
        	 # Parse edges
        	edges=org_face.edges
        	@verticals={}
        	@horizontals={}
        	
        	edges.each do |e|
        		if e.start.position.z==e.end.position.z
        			@horizontals[e]=e.start.position.z
        		else
        			@verticals[e]=e.start.position.distance e.end.position
        		end
        	end
        	
        	# Dialog
        	#puts "type " + type.inspect
        	if type=="door"
        		return if !dbe_door_height()
        	else
        		return if !dbe_window_height()
        	end
        	
        	# heights control
        	if type=="door"
        		height_ok=false
        		until height_ok
        			if @dbe_door_height<@verticals.values.max #or (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
        				height_ok =true
        			else
        				UI.messagebox("Incorrect height for this door.\nPlease set it to a lower value than " +@verticals.values.max.to_s)
        				return if !dbe_door_height()
        			end
        		end
        	end
        	
        	if type=="window"
        		heights_ok=false
        		until heights_ok
        			if (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
        				heights_ok =true
        			else
        				UI.messagebox("Incorrect heights for this windows.\nSum of sill and window heights should'nt exceed "  + @verticals.values.max.to_s)
        				return if !dbe_window_height()
        			end
        		end
        	end
        	
          # Highest edge & lintel height
          high_edge=@horizontals.index(@horizontals.values.max)
          bottom_edge=@horizontals.index(@horizontals.values.min)
          lintel_height=@verticals.values.max-@dbe_door_height if type=="door"
          lintel_height=@verticals.values.max-(@dbe_window_height+@dbe_sill_height) if type=="window"
          # New face of lintel
          p1=high_edge.start.position
          p2=high_edge.end.position
          p3=Geom::Point3d.new(p1.x,p1.y,(p1.z-lintel_height))
          p4=Geom::Point3d.new(p2.x,p2.y,(p2.z-lintel_height))
          # Mid point of lintel
          v=p2.vector_to p3
          v.length=v.length/2.0
          mid=p2.offset(v)
          # Opening width
          v_norm=org_face.normal
          touch=model.raytest([mid,v_norm])
          if touch
            same_object=true
            hitpoint=touch[0]
            hit_obj=touch[1]
            if hit_obj.length>1
              hit_face=hit_obj.last
              hit_parent=hit_obj[0]
              if not hit_parent.entities.include? org_face
                same_object=false
              end
              else
              hit_parent=hit_obj.last
              hit_face=hit_obj.last
            end
            width=mid.distance hitpoint
            if width > 200
              go=UI.messagebox("Suspicious door width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
              return nil if go==2
            end
            case hit_parent.typename
              when "Face"
                if org_face.normal!=hit_face.normal.reverse
                  UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                  return nil
                end
              else
                if same_object==false
                  UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                  return
                end
            end
          else
            UI.messagebox("No opposite wall to connect lintel.")
            return nil
          end
          
          new_face=entities.add_face p1,p2,p4,p3
          if touch and same_object==true
            v2=new_face.normal
            v2.length=width
            new_face.pushpull width
            else
            UI.messagebox("Cannot pushpull lintel.")
          end
          
          #Redraw these fucking remaining edges to better kill them
          e1=entities.add_line(p1.offset(v2),p2.offset(v2))
          e2=entities.add_line(p1.offset(v2),p3.offset(v2))
          e3=entities.add_line(p2.offset(v2),p4.offset(v2))
          e1.erase!
          e2.erase!
          e3.erase!
        
          if type=="window"
            # New face of sill
            p1=bottom_edge.start.position
            p2=bottom_edge.end.position
            p3=Geom::Point3d.new(p1.x,p1.y,(p1.z+@dbe_sill_height))
            p4=Geom::Point3d.new(p2.x,p2.y,(p2.z+@dbe_sill_height))
            # Mid point of sill
            v=p2.vector_to p3
            v.length=v.length/2.0
            mid=p2.offset(v)
            # Opening width
            touch=model.raytest([mid,v_norm])
            if touch
              same_object=true
              hitpoint=touch[0]
              hit_obj=touch[1]
              if hit_obj.length>1
                hit_face=hit_obj.last
                hit_parent=hit_obj[0]
                #if not hit_parent.entities.include? org_face
                  #same_object=false
                #end
              else
                hit_parent=hit_obj.last
                hit_face=hit_obj.last
              end
            width=mid.distance hitpoint
            if width > 200
              go=UI.messagebox("Suspicious window width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
              return nil if go==2
            end
            case hit_parent.typename
              when "Face"
                if v_norm!=hit_face.normal.reverse
                  UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                  return nil
                end
              else
                if same_object==false
                  UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                  return
                end
            end
          else
            UI.messagebox("No opposite wall to connect linter.")
            return nil
          end
          
          new_face=entities.add_face p1,p2,p4,p3
          if touch and same_object==true
            v2=new_face.normal
            v2.length=width
            new_face.pushpull width
            else
            UI.messagebox("Cannot pushpull sill.")
          end
          
          #Redraw these fucking remaining edges to better kill them
          e1=entities.add_line(p1.offset(v2),p2.offset(v2))
          e2=entities.add_line(p1.offset(v2),p3.offset(v2))
          e3=entities.add_line(p2.offset(v2),p4.offset(v2))
          e1.erase!
          e2.erase!
          e3.erase!
        
          end # if window
          model.commit_operation
        end
        
        def dbe_door_height
        	@dbe_door_height=2.m if not @dbe_door_height
        	prompt=["Door height: "]
        	value=[@dbe_door_height]
        	results=inputbox prompt,value,"Door height"
        	puts results.inspect
        	return false if !results
        	@dbe_door_height=results[0]
        
        end
        
        def dbe_window_height
        	@dbe_window_height=135.cm if not @dbe_window_height
        	@dbe_sill_height=1.m if not @dbe_sill_height
        	prompts=["Sill height:  ","Window height:  "]
        	values=[@dbe_sill_height,@dbe_window_height]
        	results=inputbox prompts,values,"Window heights"
        	return false if !results
        	@dbe_sill_height=results[0]
        	@dbe_window_height=results[1]
        end
        
        def valid_door_selection
          s=Sketchup.active_model.selection
          return false if s.length!=1
          return false if s[0].typename!="Face"
          return false if s[0].normal.z>1e-012 or s[0].normal.z<-1e-012
          return false  if s[0].outer_loop.edges.length != 4
          return true
        end
        
        #----------------------------------------------------------------------------
        # add menu items
        if !file_loaded?(__FILE__ )
          dbe_menu=UI.menu("Tools").add_submenu("Door/Window by reveal")
          dbe_menu.add_item("Door") { dbe_by_embrasure "door"}
          dbe_menu.add_item("Window") { dbe_by_embrasure "window" }
          dbe_menu.add_separator
          
           # Context menu
            UI.add_context_menu_handler do |menu|
                if( valid_door_selection )
                		menu.add_separator
                    menu.add_item("Door by reveal") { dbe_by_embrasure "door" }
                    menu.add_item("Window by reveal") { dbe_by_embrasure "window" }
                    menu.add_separator
                end
            end
        end
        
        file_loaded(__FILE__ )
        
        
        

        DB

        guanjinG 1 Reply Last reply Reply Quote 0
        • guanjinG Offline
          guanjin @Didier Bur
          last edited by

          @Didier-Bur
          It seems that no one has fixed this plugin😞

          TIGT 1 Reply Last reply Reply Quote 0
          • TIGT Online
            TIG Moderator @guanjin
            last edited by

            @guanjin
            It doesn't work in v2024 [various errors], e.g.

            Error: #<NoMethodError: undefined method 'index' for {#Sketchup::Edge:0x0000019daaeab1b0=>0.0, #Sketchup::Edge:0x0000019daaeab160=>39.37007874015748}:Hash>
            C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 100:in 'dbe_by_embrasure'
            C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 274:in `block in <top (required)>'

            @Didier-Bur also obfuscates his code, so without arduously repacking it back into RB code it'd be difficult to say what the issues are...

            TIG

            1 Reply Last reply Reply Quote 0
            • guanjinG Offline
              guanjin
              last edited by

              So many experts, no one can fix this plugin
              The forum is no longer the same as before

              1 Reply Last reply Reply Quote -2
              • TIGT Online
                TIG Moderator
                last edited by

                @Didier-Bur needs to fix this - it's his baby...

                TIG

                Didier BurD 1 Reply Last reply Reply Quote 0
                • Didier BurD Offline
                  Didier Bur @TIG
                  last edited by

                  Hi all,
                  My baby is quite old now 😉
                  Here is the non-encrypted version. Please unpack in your Plugins dir.
                  No update because I haven't SU2024.
                  Regards,DBUR_Lines2Tubes.zip

                  DB

                  Didier BurD 1 Reply Last reply Reply Quote 0
                  • Didier BurD Offline
                    Didier Bur @Didier Bur
                    last edited by

                    Me again,
                    Same goes for door_lintel.rb

                    door_lintel_uncrypted.zip

                    DB

                    1 Reply Last reply Reply Quote 0
                    • J Offline
                      JGA
                      last edited by

                      Didier, thanks for sharing.

                      Regards,
                      JGA

                      1 Reply Last reply Reply Quote -1
                      • guanjinG Offline
                        guanjin
                        last edited by

                        Thank you to Didier Bur for the source code, which successfully fixed the work in 2024 and modified the multi-faceted selection stretching.
                        
                        Thank you again, Didier Bur![alt text](image url)无标题项目.gif

                        guanjinG 2 Replies Last reply Reply Quote 0
                        • guanjinG Offline
                          guanjin @guanjin
                          last edited by

                          This post is deleted!
                          1 Reply Last reply Reply Quote 0
                          • guanjinG Offline
                            guanjin @guanjin
                            last edited by

                            @guanjin said in [Plugin] Door-Lintel Update + Window-Sill:

                            Thank you to Didier Bur for the source code, which successfully fixed the work in 2024 and modified the multi-faceted selection stretching.
                            Thank you again, Didier Bur
                            无标题项目.gif

                            1 Reply Last reply Reply Quote 0
                            • L Offline
                              lamngoaison
                              last edited by

                              i got a new problem. SU2025. any one fix it for SU2025 yet? please!!

                              TIGT 1 Reply Last reply Reply Quote 0
                              • TIGT Online
                                TIG Moderator @lamngoaison
                                last edited by

                                @lamngoaison

                                The linked post contains a ZIP file posted a few days ago
                                link
                                Which can be converted to an RBZ by changing its filetype suffix.
                                It worked in v2024, so should also work in v2025 ?

                                TIG

                                L 1 Reply Last reply Reply Quote 0
                                • L Offline
                                  lamngoaison @TIG
                                  last edited by

                                  @TIG thanks alot 😁

                                  1 Reply Last reply Reply Quote 0
                                  • M Offline
                                    memaridrue81
                                    last edited by

                                    hi Didier Bur,

                                    May I request an update for this extension for SketchUp 2023 and higher? it work well with my SKP 2022 but file crashes when I use it in skp 2023 😊

                                    Many thanks!

                                    1 Reply Last reply Reply Quote 0
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