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    [Plugin] Door-Lintel Update + Window-Sill

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    • guanjinG Offline
      guanjin @Didier Bur
      last edited by

      @Didier-Bur
      hello
      This plugin doesn't seem to support sketchup2024
      A very suitable plugin, can you fix it working on sketchup024?
      thanks

      1 Reply Last reply Reply Quote 1
      • N Offline
        naealmeida Newcomers
        last edited by

        Hello! Can you update the plugin for the new skecthup 2024 please

        1 Reply Last reply Reply Quote 0
        • A Offline
          aricfish
          last edited by

          Hi All,

          Is this plugin working in 2024 sketchup? Huge time saver but not working for me in newest version.

          Didier BurD 1 Reply Last reply Reply Quote 0
          • Didier BurD Offline
            Didier Bur @aricfish
            last edited by

            @ SU2024 and Door-Lintel users:

            Hi,
            I don't have SU2024 installed on my PC.
            Maybe some developer (TIG ?) will update the plugin ?
            So here it is.

            Regards,

            # Name :          door_lintel
            # Description :   Draws a lintel above door between wall sides, and window as well
            # Author :        D. Bur
            # Usage :         select face and "Door by reveal" in context menu
            # Date :          May 2008
            # Type :          Tool
            # History:        1.0 (May 2008) - first version
            #                 1.1 (May 2008) - window added 
            
            require 'sketchup.rb'
            
            # f=Sketchup.active_model.selection[0]
            
            def trad(word)
            	# tStrings = [["Door" "Porte"],["Window" "Fenetre"]]
            	tStrings={ "Door" => "Porte", "Window" => "Fenêtre"}
            	return word if Sketchup.get_locale != "fr"
            	return tStrings[word]
            end
            
            def dbe_by_embrasure(type)
            	model=Sketchup.active_model
            	entities=Sketchup.active_model.active_entities
            	@dbe_door_height=2.m if not @dbe_door_height
            	@dbe_window_height=135.cm if not @dbe_window_height
            	@dbe_sill_height=1.m if not @dbe_sill_height
            	org_face=model.selection[0]
              
            	model.start_operation "Door-window by reveal"
              
            	  if model.selection.empty?
            		UI.messagebox("Empty selection: please select a vertical face.")
            		return
            	end
            	if (model.selection.length !=1) 
            		UI.messagebox("Please select only ONE vertical face.")
            		return
            	end
            	if  (model.selection[0].class != Sketchup::Face)
            		UI.messagebox("Please select a vertical face.")
            		return
            	end
            	if org_face.normal.z>1e-012 or org_face.normal.z<-1e-012
            		UI.messagebox("Please select a VERTICAL face.")
            		return
            	 end
            	
            	if org_face.outer_loop.edges.length != 4
            		UI.messagebox("Please select a RECTANGULAR vertical face.")
            		return
            	 end
            	 
            	 # Parse edges
            	edges=org_face.edges
            	@verticals={}
            	@horizontals={}
            	
            	edges.each do |e|
            		if e.start.position.z==e.end.position.z
            			@horizontals[e]=e.start.position.z
            		else
            			@verticals[e]=e.start.position.distance e.end.position
            		end
            	end
            	
            	# Dialog
            	#puts "type " + type.inspect
            	if type=="door"
            		return if !dbe_door_height()
            	else
            		return if !dbe_window_height()
            	end
            	
            	# heights control
            	if type=="door"
            		height_ok=false
            		until height_ok
            			if @dbe_door_height<@verticals.values.max #or (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
            				height_ok =true
            			else
            				UI.messagebox("Incorrect height for this door.\nPlease set it to a lower value than " +@verticals.values.max.to_s)
            				return if !dbe_door_height()
            			end
            		end
            	end
            	
            	if type=="window"
            		heights_ok=false
            		until heights_ok
            			if (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
            				heights_ok =true
            			else
            				UI.messagebox("Incorrect heights for this windows.\nSum of sill and window heights should'nt exceed "  + @verticals.values.max.to_s)
            				return if !dbe_window_height()
            			end
            		end
            	end
            	
              # Highest edge & lintel height
              high_edge=@horizontals.index(@horizontals.values.max)
              bottom_edge=@horizontals.index(@horizontals.values.min)
              lintel_height=@verticals.values.max-@dbe_door_height if type=="door"
              lintel_height=@verticals.values.max-(@dbe_window_height+@dbe_sill_height) if type=="window"
              # New face of lintel
              p1=high_edge.start.position
              p2=high_edge.end.position
              p3=Geom::Point3d.new(p1.x,p1.y,(p1.z-lintel_height))
              p4=Geom::Point3d.new(p2.x,p2.y,(p2.z-lintel_height))
              # Mid point of lintel
              v=p2.vector_to p3
              v.length=v.length/2.0
              mid=p2.offset(v)
              # Opening width
              v_norm=org_face.normal
              touch=model.raytest([mid,v_norm])
              if touch
                same_object=true
                hitpoint=touch[0]
                hit_obj=touch[1]
                if hit_obj.length>1
                  hit_face=hit_obj.last
                  hit_parent=hit_obj[0]
                  if not hit_parent.entities.include? org_face
                    same_object=false
                  end
                  else
                  hit_parent=hit_obj.last
                  hit_face=hit_obj.last
                end
                width=mid.distance hitpoint
                if width > 200
                  go=UI.messagebox("Suspicious door width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                  return nil if go==2
                end
                case hit_parent.typename
                  when "Face"
                    if org_face.normal!=hit_face.normal.reverse
                      UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                      return nil
                    end
                  else
                    if same_object==false
                      UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                      return
                    end
                end
              else
                UI.messagebox("No opposite wall to connect lintel.")
                return nil
              end
              
              new_face=entities.add_face p1,p2,p4,p3
              if touch and same_object==true
                v2=new_face.normal
                v2.length=width
                new_face.pushpull width
                else
                UI.messagebox("Cannot pushpull lintel.")
              end
              
              #Redraw these fucking remaining edges to better kill them
              e1=entities.add_line(p1.offset(v2),p2.offset(v2))
              e2=entities.add_line(p1.offset(v2),p3.offset(v2))
              e3=entities.add_line(p2.offset(v2),p4.offset(v2))
              e1.erase!
              e2.erase!
              e3.erase!
            
              if type=="window"
                # New face of sill
                p1=bottom_edge.start.position
                p2=bottom_edge.end.position
                p3=Geom::Point3d.new(p1.x,p1.y,(p1.z+@dbe_sill_height))
                p4=Geom::Point3d.new(p2.x,p2.y,(p2.z+@dbe_sill_height))
                # Mid point of sill
                v=p2.vector_to p3
                v.length=v.length/2.0
                mid=p2.offset(v)
                # Opening width
                touch=model.raytest([mid,v_norm])
                if touch
                  same_object=true
                  hitpoint=touch[0]
                  hit_obj=touch[1]
                  if hit_obj.length>1
                    hit_face=hit_obj.last
                    hit_parent=hit_obj[0]
                    #if not hit_parent.entities.include? org_face
                      #same_object=false
                    #end
                  else
                    hit_parent=hit_obj.last
                    hit_face=hit_obj.last
                  end
                width=mid.distance hitpoint
                if width > 200
                  go=UI.messagebox("Suspicious window width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                  return nil if go==2
                end
                case hit_parent.typename
                  when "Face"
                    if v_norm!=hit_face.normal.reverse
                      UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                      return nil
                    end
                  else
                    if same_object==false
                      UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                      return
                    end
                end
              else
                UI.messagebox("No opposite wall to connect linter.")
                return nil
              end
              
              new_face=entities.add_face p1,p2,p4,p3
              if touch and same_object==true
                v2=new_face.normal
                v2.length=width
                new_face.pushpull width
                else
                UI.messagebox("Cannot pushpull sill.")
              end
              
              #Redraw these fucking remaining edges to better kill them
              e1=entities.add_line(p1.offset(v2),p2.offset(v2))
              e2=entities.add_line(p1.offset(v2),p3.offset(v2))
              e3=entities.add_line(p2.offset(v2),p4.offset(v2))
              e1.erase!
              e2.erase!
              e3.erase!
            
              end # if window
              model.commit_operation
            end
            
            def dbe_door_height
            	@dbe_door_height=2.m if not @dbe_door_height
            	prompt=["Door height: "]
            	value=[@dbe_door_height]
            	results=inputbox prompt,value,"Door height"
            	puts results.inspect
            	return false if !results
            	@dbe_door_height=results[0]
            
            end
            
            def dbe_window_height
            	@dbe_window_height=135.cm if not @dbe_window_height
            	@dbe_sill_height=1.m if not @dbe_sill_height
            	prompts=["Sill height:  ","Window height:  "]
            	values=[@dbe_sill_height,@dbe_window_height]
            	results=inputbox prompts,values,"Window heights"
            	return false if !results
            	@dbe_sill_height=results[0]
            	@dbe_window_height=results[1]
            end
            
            def valid_door_selection
              s=Sketchup.active_model.selection
              return false if s.length!=1
              return false if s[0].typename!="Face"
              return false if s[0].normal.z>1e-012 or s[0].normal.z<-1e-012
              return false  if s[0].outer_loop.edges.length != 4
              return true
            end
            
            #----------------------------------------------------------------------------
            # add menu items
            if !file_loaded?(__FILE__ )
              dbe_menu=UI.menu("Tools").add_submenu("Door/Window by reveal")
              dbe_menu.add_item("Door") { dbe_by_embrasure "door"}
              dbe_menu.add_item("Window") { dbe_by_embrasure "window" }
              dbe_menu.add_separator
              
               # Context menu
                UI.add_context_menu_handler do |menu|
                    if( valid_door_selection )
                    		menu.add_separator
                        menu.add_item("Door by reveal") { dbe_by_embrasure "door" }
                        menu.add_item("Window by reveal") { dbe_by_embrasure "window" }
                        menu.add_separator
                    end
                end
            end
            
            file_loaded(__FILE__ )
            
            
            

            DB

            guanjinG 1 Reply Last reply Reply Quote 0
            • guanjinG Offline
              guanjin @Didier Bur
              last edited by

              @Didier-Bur
              It seems that no one has fixed this plugin😞

              TIGT 1 Reply Last reply Reply Quote 0
              • TIGT Offline
                TIG Moderator @guanjin
                last edited by

                @guanjin
                It doesn't work in v2024 [various errors], e.g.

                Error: #<NoMethodError: undefined method 'index' for {#Sketchup::Edge:0x0000019daaeab1b0=>0.0, #Sketchup::Edge:0x0000019daaeab160=>39.37007874015748}:Hash>
                C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 100:in 'dbe_by_embrasure'
                C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 274:in `block in <top (required)>'

                @Didier-Bur also obfuscates his code, so without arduously repacking it back into RB code it'd be difficult to say what the issues are...

                TIG

                1 Reply Last reply Reply Quote 0
                • guanjinG Offline
                  guanjin
                  last edited by

                  So many experts, no one can fix this plugin
                  The forum is no longer the same as before

                  1 Reply Last reply Reply Quote -2
                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @Didier-Bur needs to fix this - it's his baby...

                    TIG

                    Didier BurD 1 Reply Last reply Reply Quote 0
                    • Didier BurD Offline
                      Didier Bur @TIG
                      last edited by

                      Hi all,
                      My baby is quite old now 😉
                      Here is the non-encrypted version. Please unpack in your Plugins dir.
                      No update because I haven't SU2024.
                      Regards,DBUR_Lines2Tubes.zip

                      DB

                      Didier BurD 1 Reply Last reply Reply Quote 0
                      • Didier BurD Offline
                        Didier Bur @Didier Bur
                        last edited by

                        Me again,
                        Same goes for door_lintel.rb

                        door_lintel_uncrypted.zip

                        DB

                        1 Reply Last reply Reply Quote 0
                        • J Offline
                          JGA
                          last edited by

                          Didier, thanks for sharing.

                          Regards,
                          JGA

                          1 Reply Last reply Reply Quote -1
                          • guanjinG Offline
                            guanjin
                            last edited by

                            Thank you to Didier Bur for the source code, which successfully fixed the work in 2024 and modified the multi-faceted selection stretching.
                            
                            Thank you again, Didier Bur![alt text](image url)无标题项目.gif

                            guanjinG 2 Replies Last reply Reply Quote 0
                            • guanjinG Offline
                              guanjin @guanjin
                              last edited by

                              This post is deleted!
                              1 Reply Last reply Reply Quote 0
                              • guanjinG Offline
                                guanjin @guanjin
                                last edited by

                                @guanjin said in [Plugin] Door-Lintel Update + Window-Sill:

                                Thank you to Didier Bur for the source code, which successfully fixed the work in 2024 and modified the multi-faceted selection stretching.
                                Thank you again, Didier Bur
                                无标题项目.gif

                                1 Reply Last reply Reply Quote 0
                                • L Offline
                                  lamngoaison
                                  last edited by

                                  i got a new problem. SU2025. any one fix it for SU2025 yet? please!!

                                  TIGT 1 Reply Last reply Reply Quote 0
                                  • TIGT Offline
                                    TIG Moderator @lamngoaison
                                    last edited by

                                    @lamngoaison

                                    The linked post contains a ZIP file posted a few days ago
                                    link
                                    Which can be converted to an RBZ by changing its filetype suffix.
                                    It worked in v2024, so should also work in v2025 ?

                                    TIG

                                    L 1 Reply Last reply Reply Quote 0
                                    • L Offline
                                      lamngoaison @TIG
                                      last edited by

                                      @TIG thanks alot 😁

                                      1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        memaridrue81
                                        last edited by

                                        hi Didier Bur,

                                        May I request an update for this extension for SketchUp 2023 and higher? it work well with my SKP 2022 but file crashes when I use it in skp 2023 😊

                                        Many thanks!

                                        1 Reply Last reply Reply Quote 0
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