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    Joint Push Pull Classic (Old version) - v2.2a - 26 Apr 17

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    • mitcorbM Offline
      mitcorb
      last edited by

      @helios: Not to disparage such a fine tool as Joint Push/Pull, but a possible alternative is Pipe Along Path. Slightly different methodology, but similar result.

      I take the slow, deliberate approach in my aimless wandering.

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      • jgbJ Offline
        jgb
        last edited by

        @mitcorb said:

        @helios: Not to disparage such a fine tool as Joint Push/Pull, but a possible alternative is Pipe Along Path. Slightly different methodology, but similar result.

        Yes, but PAP is not a tool for this problem. I use PAP a lot and its main advantage is making a tube or pipe along an arbitrary path.

        There are a few other solutions available to thicken the surface of a cylinder, or any shape, either in a straight line or a path. Follow-me is a so-so useful tool for a non-linear path. Making a circle with both inner and outer diameters then extruding the outer ring is probably best, but linear paths only.

        However, JPP is the only tool I know of that will equally thicken all surfaces, linear or not, and even bent/wavy surfaces, which was the case indicated by @helios. Think of an hour-glass. ❗


        jgb

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        • H Offline
          helios
          last edited by

          Thank you for the quick replies! It looks like this plugin is what I am after.

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          • A Offline
            ar_max
            last edited by

            Thank you very much.
            Used to feel very good.
            Sorry.
            Not good at English. 😄

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            • dereiD Offline
              derei
              last edited by

              Is it JPP polygon-limited ?
              I have a curved face and I wanted to add thickness to it. Unfortunately, JPP only affected a part of entire mesh.
              See below.


              JPP.jpg

              DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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              • mitcorbM Offline
                mitcorb
                last edited by

                Could it be that the faces were pulled internally because of the direction of your pull and the inference engine trying to snap to a vertex? I don't know, just asking.

                I take the slow, deliberate approach in my aimless wandering.

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                • dereiD Offline
                  derei
                  last edited by

                  @mitcorb said:

                  Could it be that the faces were pulled internally because of the direction of your pull and the inference engine trying to snap to a vertex? I don't know, just asking.

                  I'm not sure what you are asking...but if is what I think it is, it should be valid only for small distances and only for mouse movement. Or, I moved the mouse to avoid snapping and I input a value in VCB.

                  DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @unknownuser said:

                    Is it JPP polygon-limited ?
                    I have a curved face and I wanted to add thickness to it. Unfortunately, JPP only affected a part of entire mesh.
                    See below.

                    JPP has a limit for displaying the feedback wireframe (5000 faces) but I don'th think I put one for the processing.
                    I'll check that and come back.

                    Fredo

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      Hi Fredo,

                      I've Joint PushPull assigned to 'J' shortcut. When I select all geometry and press 'G' to 'Make Component' then 'Set component axis' if I press 'J' during the placing of the axis SU will Bugsplat.

                      It doesn't do this for any other keyboard assigned plugin.
                      It doesn't do it if nothing is assigned to 'J'.
                      It doesn't do it if a native tool is assigned to 'J'.
                      It doesn't do it if another plugin is assigned to 'J'.

                      There are no messages in the Ruby Console. I'm using all the latest version of your plugins.

                      I know that not pressing 'J' solves it

                      Download the free D'oh Book for SketchUp 📖

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                      • H Offline
                        helios
                        last edited by

                        After a few days, I'm still struggling to give one of my hollow models some thickness.

                        I created a model that looks sort of like this (i.e. a curve spun around the Z axis):

                        http://i.imgur.com/u1fl6.jpg

                        I then select everything, click Joint Push/Pull, and enter a distance that is my desired thickness (e.g. 10mm). Some sort of calculation happens, but when I check on the model's thickness, it appears unchanged:

                        http://i.imgur.com/hEeEs.jpg

                        What am I doing wrong? How can I get the walls to be thicker?

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                        • H Offline
                          helios
                          last edited by

                          Here's the model in question itself (attached).


                          Bell 6.skp.zip

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            It worked for me although I probably added the thickness in the wrong direction.

                            After you select the JPP tool, hit TAB and make sure you've selected "Thickening". If you have "Erase Original Faces" selected, the original faces will get erased and you won't get the thickness. Another thing I did was split the operation into several smaller ones by selecting sections of the shape. I started at the bottom and selected just the surface below the belt and ran JPP on it. Then I worked my way up from there.


                            Bell 6.skp

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

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                            • mitcorbM Offline
                              mitcorb
                              last edited by

                              I would have guessed that faces need reversing, and overall size of the object would need scaling to produce the effect, but this may not apply here.

                              I take the slow, deliberate approach in my aimless wandering.

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                              • Dave RD Offline
                                Dave R
                                last edited by

                                You're right. the faces were all reversed but that and the size of the thing didn't affect the operation in this case.

                                Helios, I did forget to mention the face orientation thing and that you ought not to work so far from the origin.

                                I updated the file to put the thickening on the inside so the little detail at the top shows correctly. The model could stand a bunch of cleanup but I'll leave that to you.


                                Bell 6.skp

                                Etaoin Shrdlu

                                %

                                (THERE'S NO PLACE LIKE)

                                G28 X0.0 Y0.0 Z0.0

                                M30

                                %

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                                • H Offline
                                  helios
                                  last edited by

                                  Wow, you guys are awesome. Thank you so much -- this is way beyond what I expected for help!

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                                  • G Offline
                                    Gardentwine
                                    last edited by

                                    hi This is great script and use it often in creating stuff for my Hammer editor(source), the only thing it takes a while cause i have to do each face separately, is there or is it posible for this script to allow me to select more than one face and then group each face separately and still get the same results, (not sure if this would cause overlaping solids)

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @gardentwine said:

                                      hi This is great script and use it often in creating stuff for my Hammer editor(source), the only thing it takes a while cause i have to do each face separately, is there or is it posible for this script to allow me to select more than one face and then group each face separately and still get the same results, (not sure if this would cause overlaping solids)

                                      JPP precisely works on group of faces (just select them and activate the script).
                                      Unless I miss something.... ❓

                                      Fredo

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                                      • U Offline
                                        ultrapom_79
                                        last edited by

                                        thank you very much!

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                                        • F Offline
                                          fatcap
                                          last edited by

                                          Thank you so much Fredo! ☀ ☀

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                                          • john2J Offline
                                            john2
                                            last edited by

                                            im trying to push down a curved surface but can't get the desired effect , my shape get slivered on the edges. and i have to delete lots of curved faces one by one. how should i decrease the thickness of solid the way a normal flat solid would work?

                                            http://i.imgur.com/uhWnb.jpg


                                            pushpull sample.skp

                                            Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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