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    Gardentwine

    @Gardentwine

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    Latest posts made by Gardentwine

    • My first script

      hi guys i have be learning ruby, after thomthom guided me to give it a try and also spent a good few days look at chris's video tuts and finally got me first script working as a compete snippet, looking to expand it

      heres me first script
      ` module Gxm_blocktool

      =begin
      ╔══════╗
      ║ MAIN ║
      ╚══════╝
      =end
      def Gxm_blocktool.main

      # Input box <hope to change to mouse input
      prompts = [("Width"),("Height"),("Depth")]
      values = [32.inch, 32.inch, 32.inch]
      results = inputbox prompts, values,("Box Dimensions")
      return if not results
      width, height, depth = results
      model= Sketchup.active_model
      model.start_operation("Create Box")
      entities = model.active_entities
      group = entities.add_group
      entities = group.entities
      pts = [[0,0,0], [width,0,0], [width,depth,0], [0,depth,0], [0,0,0]]
      # add the face to a enntities in model
      face = entities.add_face pts
      status = face.pushpull -height, true
      model.commit_operation
      end

      end
      =begin
      ╔══════╗
      ║ MENU ║
      ╚══════╝
      =end
      unless file_loaded?(FILE)
      mymenu = UI.menu('Plugins').add_submenu('GXM Plugin Collection')
      mymenu.add_item('Block tool') {Gxm_blocktool.main}
      end

      file_loaded(FILE)`

      Things i would like add to this, is mouse input data, instead of input box and try and group each cube face then extrude in and scale in egdes to form a hollow cube with no overlaying groups.

      looking forward on feedback on my first script

      posted in Developers' Forum
      G
      Gardentwine
    • RE: [Plugin] Shell

      hi, its been a couple of days since i lasted replied, been busy learning some basics in sketchup ruby api, from the 3 scripts i made so far, with the tuts for chris have been a great help, slowly getting to grips with it. It seems straight forward, for the basic stuff, i once did one that was alittle to much and got alot of syntax errors lol so i scraped and started again lol.

      Thanks, goes to chris for his Video TUTs, on basic scripting.

      Looking forward in seeing others help out the noobies, with vid tuts its a fast way to learn, also i found checking how some other plugins work has helped me learn a few things.

      posted in Plugins
      G
      Gardentwine
    • RE: [Plugin] Shell

      thanks for the quick responds, ive tried Joint Push Pull plugin and yea it does do the same, if not better, but i find shell to be a better match to what iam after, looking forward to seeing it improved, i wish i only could make me own plugins i would of made a Hammer(source SDK) tool set for sketchup.

      posted in Plugins
      G
      Gardentwine
    • RE: [Plugin] Shell

      Oh i just found out why the lines are not joined to some faces its cause the shell makes another group with in the selected group not sure if this was intened or not.

      posted in Plugins
      G
      Gardentwine
    • RE: [Plugin] Shell

      Hi there thomthom
      Its been long time since i was on these forums, well i ve been busy look up and checking out alot of your great plugins, one is something that could be handy for what i am after there is a few changes that could be added

      well i explain what iam after, iam trying to find plugins that best matches what it take to be user friendly with HAMMER(source map editor)for Counterstrike GO. So far i came across shell, basic and does it job, not sure if you could make a small change that can group the face first then shell, all done from the right menu.

      oh not sure if there is a small bug in this script but when you try and edit the shell by clicking on one of the bounding line and moving its some times breaks the faces it seems the line wasnt connected to the face..

      i know this is more a request, but the forums have change and i dont see the request part in here anymore.

      posted in Plugins
      G
      Gardentwine
    • RE: Joint Push Pull Classic (Old version) - v2.2a - 26 Apr 17

      hi This is great script and use it often in creating stuff for my Hammer editor(source), the only thing it takes a while cause i have to do each face separately, is there or is it posible for this script to allow me to select more than one face and then group each face separately and still get the same results, (not sure if this would cause overlaping solids)

      posted in Plugins
      G
      Gardentwine
    • RE: SketchUp game exporter (Source)

      hi back into the modding scene. RLP

      i was wondering if anyone has come up with some scripts, that can really help map making and modeling for source engine.

      PS you dont need the plugin to make model directly into source now, you can make the model or map and export it as a vmf (hammer map file) and dl a prog called Propper this can make any vmf into a model for source. once you made it restart hammer and it will be in you prop_static list of models

      posted in Extensions & Applications Discussions
      G
      Gardentwine
    • RE: SketchUp game exporter (Source)

      your so good at making stuff i only wished i could get it to work, most of today i reinstalled cause my vista 64 system was so buggy dew to my part and alot of apps crash so hopefull now i have a fresh install i may have better luck

      lets hope

      posted in Extensions & Applications Discussions
      G
      Gardentwine
    • RE: SketchUp game exporter (Source)

      i managed to use the cannonfodder StudioCompiler to create my Mdl but now when i try and load hammer it come up with an error (failed to load default scheme) WTF is this, and is it cause of a bugged mdl or something

      posted in Extensions & Applications Discussions
      G
      Gardentwine
    • RE: SketchUp game exporter (Source)

      i opened the file valve_sketchup_tools_config.rb and it says in here that build SMD file for import to the hammer engine is done for you but i tried to correct the Dir but it still dont work or perhaps valve release a duf plugin

      posted in Extensions & Applications Discussions
      G
      Gardentwine