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    Joint Push Pull Classic (Old version) - v2.2a - 26 Apr 17

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Hi Fredo,

      I've Joint PushPull assigned to 'J' shortcut. When I select all geometry and press 'G' to 'Make Component' then 'Set component axis' if I press 'J' during the placing of the axis SU will Bugsplat.

      It doesn't do this for any other keyboard assigned plugin.
      It doesn't do it if nothing is assigned to 'J'.
      It doesn't do it if a native tool is assigned to 'J'.
      It doesn't do it if another plugin is assigned to 'J'.

      There are no messages in the Ruby Console. I'm using all the latest version of your plugins.

      I know that not pressing 'J' solves it

      Download the free D'oh Book for SketchUp 📖

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      • H Offline
        helios
        last edited by

        After a few days, I'm still struggling to give one of my hollow models some thickness.

        I created a model that looks sort of like this (i.e. a curve spun around the Z axis):

        http://i.imgur.com/u1fl6.jpg

        I then select everything, click Joint Push/Pull, and enter a distance that is my desired thickness (e.g. 10mm). Some sort of calculation happens, but when I check on the model's thickness, it appears unchanged:

        http://i.imgur.com/hEeEs.jpg

        What am I doing wrong? How can I get the walls to be thicker?

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        • H Offline
          helios
          last edited by

          Here's the model in question itself (attached).


          Bell 6.skp.zip

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          • Dave RD Offline
            Dave R
            last edited by

            It worked for me although I probably added the thickness in the wrong direction.

            After you select the JPP tool, hit TAB and make sure you've selected "Thickening". If you have "Erase Original Faces" selected, the original faces will get erased and you won't get the thickness. Another thing I did was split the operation into several smaller ones by selecting sections of the shape. I started at the bottom and selected just the surface below the belt and ran JPP on it. Then I worked my way up from there.


            Bell 6.skp

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • mitcorbM Offline
              mitcorb
              last edited by

              I would have guessed that faces need reversing, and overall size of the object would need scaling to produce the effect, but this may not apply here.

              I take the slow, deliberate approach in my aimless wandering.

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              • Dave RD Offline
                Dave R
                last edited by

                You're right. the faces were all reversed but that and the size of the thing didn't affect the operation in this case.

                Helios, I did forget to mention the face orientation thing and that you ought not to work so far from the origin.

                I updated the file to put the thickening on the inside so the little detail at the top shows correctly. The model could stand a bunch of cleanup but I'll leave that to you.


                Bell 6.skp

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • H Offline
                  helios
                  last edited by

                  Wow, you guys are awesome. Thank you so much -- this is way beyond what I expected for help!

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                  • G Offline
                    Gardentwine
                    last edited by

                    hi This is great script and use it often in creating stuff for my Hammer editor(source), the only thing it takes a while cause i have to do each face separately, is there or is it posible for this script to allow me to select more than one face and then group each face separately and still get the same results, (not sure if this would cause overlaping solids)

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      @gardentwine said:

                      hi This is great script and use it often in creating stuff for my Hammer editor(source), the only thing it takes a while cause i have to do each face separately, is there or is it posible for this script to allow me to select more than one face and then group each face separately and still get the same results, (not sure if this would cause overlaping solids)

                      JPP precisely works on group of faces (just select them and activate the script).
                      Unless I miss something.... ❓

                      Fredo

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                      • U Offline
                        ultrapom_79
                        last edited by

                        thank you very much!

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                        • F Offline
                          fatcap
                          last edited by

                          Thank you so much Fredo! ☀ ☀

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                          • john2J Offline
                            john2
                            last edited by

                            im trying to push down a curved surface but can't get the desired effect , my shape get slivered on the edges. and i have to delete lots of curved faces one by one. how should i decrease the thickness of solid the way a normal flat solid would work?

                            http://i.imgur.com/uhWnb.jpg


                            pushpull sample.skp

                            Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              Joint Push/Pull is working normally. It just pushes all the faces in the direction of their normals which will leave those faces.

                              For something like your example I would either draw a curved face where you want the new surface to be, intersect it with the existing geometry and then erase what I don't want or I would draw a 3D shape and use the Solid tools to subtract the stuff I don't want.

                              Etaoin Shrdlu

                              %

                              (THERE'S NO PLACE LIKE)

                              G28 X0.0 Y0.0 Z0.0

                              M30

                              %

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                              • john2J Offline
                                john2
                                last edited by

                                @dave r said:

                                Joint Push/Pull is working normally. It just pushes all the faces in the direction of their normals which will leave those faces.

                                For something like your example I would either draw a curved face where you want the new surface to be, intersect it with the existing geometry and then erase what I don't want or I would draw a 3D shape and use the Solid tools to subtract the stuff I don't want.

                                solid tools and booltools often don't work since we have little hole in our geometry. so they don't get qualified as a solid. 😒 Intersecting faces is an untidy and a bit long way. 😞

                                Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  Sloppy work results in harder work. Don't work harder than you need to.

                                  Etaoin Shrdlu

                                  %

                                  (THERE'S NO PLACE LIKE)

                                  G28 X0.0 Y0.0 Z0.0

                                  M30

                                  %

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    bouleaux
                                    last edited by

                                    Hello,
                                    I'm trying to extrude a multitude of faces with the same kind of behavior than the jointpushpull plugin. My concern is that I need as many solids than faces as a result.
                                    If I jointpushpull 5 adjacent faces, they will end in a single extruded group. What I would like is having 5 adjacent solids as a result.

                                    The ky Group PushPull 2D Faces plugin does that very well... it found out to be the best solution for me make in making that sketchyphysics video : http://youtu.be/v9jWE1aoueA

                                    BUT for this video the faces were all parallel. What I didn't find yet is a way to obtain the same result (multiple adjacent solids) when the faces are NOT parallel. The ky Group PushPull 2D Faces plugin actually does it, but the groups all interpenetrate, which does not end with solids, which is not ok with sketchyphysics...

                                    My point is I would like to extrude this wonderful head model by 3D creator (http://sketchup.google.com/3dwarehouse/details?mid=d34e5f52b8698e0e72879169b6bea9fb&prevstart=0) into multiple solids, then use it in sketchyphysics (if my iMac accepts to deal with sio many entities...)

                                    Any idea ?
                                    Many thanks

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @bouleaux

                                      Did you use the options (press TAB to have the dialog box appear)

                                      • Keep Original Face
                                      • Borders on all faces

                                      Fred

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                                      • B Offline
                                        bouleaux
                                        last edited by

                                        Dear Fredo,
                                        Thank you for your answer, and congratulations for the great job you do with all these plugins.
                                        I tried what you suggest, but as a result I have one group, and I would like to have 5 different groups / solids>

                                        Joint is an image of what I get.

                                        Can you think of a way to do it ?


                                        JPP3.jpg

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Once you have made the 6 'segments' [it's not 5?], you can edit the resultant group.
                                          Use Select 'by fence' so that only the edges/faces of a required 'segment' are selected and then 'group' them.
                                          Any shared edges with non-selected faces are duplicated automatically.
                                          Repeat until all 'segments' are groups.
                                          Now edit each segment-group in turn.
                                          Over-draw an edge bounding any missing faces [e.g. at junctions], these faces should then reform...
                                          Tip: to see what you are doing set your View > Component-Edit to 'hide-rest-of-model'.
                                          Now you should have the main [original] group containing 6 solid sub-groups.
                                          If you want them 'loose' you can just Explode the original group...

                                          TIG

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                                          • B Offline
                                            bouleaux
                                            last edited by

                                            Hello Tig,
                                            thanks for your answer.
                                            The problem is I have 6500 groups on that model !
                                            (http://sketchup.google.com/3dwarehouse/details?mid=d34e5f52b8698e0e72879169b6bea9fb&prevstart=0)
                                            I couldn't treat them individually...
                                            Do you think there is an automated way to do it ?

                                            On the image below, I used Ky,'s Group and Pushpull 2d faces to extrude a few faces as groups. But the groups interpenetrate, which is unsuitable for sketchyphysics (this is my guess, but I could be wrong —I discovered all these great plugins you guys make just a few days ago...)
                                            I could use the SU feature Solid Tools >Trim, that would do the trick, but this tool seems to apply only on two solids, which is not enough... (again, I could be wrong on that point...)

                                            On the other image I used Joint Push Pull

                                            Would you have any more idea ?
                                            Many thanks


                                            with Joint Push Pull


                                            With Ky's Group Push Pull

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