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    Rayscaper New Releases

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    rayscaperrender
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    • K Offline
      Krass
      last edited by

      I previously attached images of Rayscaper with a very satisfactory upscale and I am now adding a character: So, Rayscaper rendering, adding a character with Flux dev basic (via my ComfyUI installation for those who know), and upscale with Magnific via the Xfigura site which gives a few free credits per month.

      xfigura_image_freepik-upscale_1x1_7vzo.jpg

      Krass

      pixelcruncherP 1 Reply Last reply Reply Quote 1
      • pixelcruncherP Offline
        pixelcruncher Extension Creator @Krass
        last edited by

        @Krass Very cool, I didn't know about ComfyUI; I'm going to try that out. Thanks for sharing the workflow!

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

        1 Reply Last reply Reply Quote 0
        • K Offline
          Krass
          last edited by

          Be careful, Comfy UI requires a large graphics card and lots of free disk space, and a lot of patience.

          Krass

          1 Reply Last reply Reply Quote 1
          • pixelcruncherP Offline
            pixelcruncher Extension Creator
            last edited by

            Hey, Rayscaper users!

            Another release!

            Rayscaper 0.9.64 Beta is available in the SketchUcation store. As
            always, I recommend upgrading to the latest version.

            What Changed?

            • Fix weird artifacts in the interactive render viewport.
            • Fix the upside-down images when saving.
            • Add transmission support for the PBR material. This makes it possible to create glass or liquid materials with the PBR material.
            • Fix a regression when renaming light components. Rayscaper lights should now correctly use the name of their SketchUp
              light component again.
            • Fix glass rendering, when multiple glass surfaces overlapped, Rayscaper would render them too dark.
            • Fix the render timer in the viewport. It will stop counting when the render is paused or finished.

            Help Me Build the Community 👍

            If you like Rayscaper, please share your renders (final or work-in-progress, it doesn’t matter)! This is motivating
            and helps me showcase its capabilities to new users.

            Follow me on Twitter.

            Happy Rendering!

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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            • K Offline
              Krass
              last edited by

              thanks Pix, but no change for the lights component name with this version 9.64 If I rename the lights componant all lights go down

              Krass

              pixelcruncherP 1 Reply Last reply Reply Quote 0
              • pixelcruncherP Offline
                pixelcruncher Extension Creator @Krass
                last edited by

                @Krass, just as a sanity check, you are not changing the name right, and not the component definition name?

                40df0bca-e5d2-4aba-a329-14b242af87d8-image.png

                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                • K Offline
                  Krass
                  last edited by

                  ok, sorry, Indeed, I changed the component name and the instance name... thanks. Perfect, I'll test it.
                  However, I don't understand. I set the HDR definition to 8k, and it seems that it doesn't take this definition into account. I'll redo the rendering after downloading the map from the site.
                  alt.jpg

                  Krass

                  pixelcruncherP 1 Reply Last reply Reply Quote 1
                  • K Offline
                    Krass
                    last edited by

                    before/after: rayscaper project/Nano banana+Magnific upscale

                    1web.jpg

                    1upweb.jpg

                    3web.jpg

                    3upweb.jpg

                    Krass

                    pixelcruncherP 1 Reply Last reply Reply Quote 2
                    • Mike AmosM Offline
                      Mike Amos
                      last edited by

                      You are THE man, Sir. I am in awe of your rendering talents. Unless they are photographs in which case. Pptttttttttttttttttht!

                      Change a thing and you get a call from sister carol. Not something for the faint hearted.....

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                      • pixelcruncherP Offline
                        pixelcruncher Extension Creator @Krass
                        last edited by

                        @Krass

                        To clarify, updating the PolyHaven HDRI size will change the size of the textures after a restart:

                        1b51425b-802f-40de-a857-47ed841b52c8-image.png

                        I will not update the HDRI images/textures you are currently using in your scene. You can check the actual size here, but I should also display the HDRI size more prominently in the UI.

                        268661f9-7022-4bed-946b-d74e09cba0da-image.png

                        If you want to use the larger size, reapply the HDRI later.

                        I hope that clarifies things!

                        Regards,
                        Thomas

                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                        • pixelcruncherP Offline
                          pixelcruncher Extension Creator @Krass
                          last edited by

                          @Krass Wow, that's jaw-dropping. Congratulations. Great work!

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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