Rayscaper New Releases
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I previously attached images of Rayscaper with a very satisfactory upscale and I am now adding a character: So, Rayscaper rendering, adding a character with Flux dev basic (via my ComfyUI installation for those who know), and upscale with Magnific via the Xfigura site which gives a few free credits per month.
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@Krass Very cool, I didn't know about ComfyUI; I'm going to try that out. Thanks for sharing the workflow!
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Be careful, Comfy UI requires a large graphics card and lots of free disk space, and a lot of patience.
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Hey, Rayscaper users!
Another release!
Rayscaper 0.9.64 Beta is available in the SketchUcation store. As
always, I recommend upgrading to the latest version.What Changed?
- Fix weird artifacts in the interactive render viewport.
- Fix the upside-down images when saving.
- Add transmission support for the PBR material. This makes it possible to create glass or liquid materials with the PBR material.
- Fix a regression when renaming light components. Rayscaper lights should now correctly use the name of their SketchUp
light component again. - Fix glass rendering, when multiple glass surfaces overlapped, Rayscaper would render them too dark.
- Fix the render timer in the viewport. It will stop counting when the render is paused or finished.
Help Me Build the Community
If you like Rayscaper, please share your renders (final or work-in-progress, it doesn’t matter)! This is motivating
and helps me showcase its capabilities to new users.Follow me on Twitter.
Happy Rendering!
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thanks Pix, but no change for the lights component name with this version 9.64 If I rename the lights componant all lights go down
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@Krass, just as a sanity check, you are not changing the name right, and not the component definition name?
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ok, sorry, Indeed, I changed the component name and the instance name... thanks. Perfect, I'll test it.
However, I don't understand. I set the HDR definition to 8k, and it seems that it doesn't take this definition into account. I'll redo the rendering after downloading the map from the site.
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before/after: rayscaper project/Nano banana+Magnific upscale
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You are THE man, Sir. I am in awe of your rendering talents. Unless they are photographs in which case. Pptttttttttttttttttht!
Change a thing and you get a call from sister carol. Not something for the faint hearted.....
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To clarify, updating the PolyHaven HDRI size will change the size of the textures after a restart:
I will not update the HDRI images/textures you are currently using in your scene. You can check the actual size here, but I should also display the HDRI size more prominently in the UI.
If you want to use the larger size, reapply the HDRI later.
I hope that clarifies things!
Regards,
Thomas -
@Krass Wow, that's jaw-dropping. Congratulations. Great work!
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