[Plugin][$] FredoScale - v3.6a - 01 Apr 24
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@fredo6 Hi!
The problem with area of the object is only when I use a FredoScale.
Below I include a longer video with problem.
Thanks!
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Bundle of 8 plugins are compatible with SketchUp 2025?
I'm interested in the Fredo scale, RoundCorner, and others. -
@noseno002 yes. They all work with SketchUp 2025.
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I'm using this plugin for ears, but this has always been the case. It's not a big problem—when the cursor highlights the edge like in your video, just press it, and the bounding box will align.
@NetJaro said in [Plugin][$] FredoScale - v3.6a - 01 Apr 24:
@fredo6 Hi!
The problem with area of the object is only when I use a FredoScale.
Below I include a longer video with problem.
Thanks!
-
-
@elfis said in [Plugin][$] FredoScale - v3.6a - 01 Apr 24:
divide do not work on sketchup 2025 I'm alone with this ?
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Question;
I use a custom quick menu and I would like to launch FredoScale-boxstretch. On this webpage (documentation section) the suggestion is to use this ruby command. See https://sketchucation.com/plugin/1169-fredoscaleF6_FredoScale.launch_action(action_code)
my action would be :StretchB
so the command isF6_FredoScale.launch_action(:StretchB)
I'm getting an error though
F6_FredoScale.launch_action(:StretchB) #<NameError: uninitialized constant F6_FredoScale::StretchBTool> (eval):1:in `launch'
etc etc.
Any thing I'm missing? Code has changed?I'm using
Platform: x64-mswin64_140 - Ruby: 3.2.2, Sketchup: 25.0.634, LibFredo6: v15.1a, LibFredo6 Binary loaded, SCFLicense: v6.4a - 74, FredoScale v3.6a - licensed FULL -
Use
:Stretch_B
EXTERNAL API to launch FredoScale menus
Action code must be passed as a symbol
- :Scale_B --> Scale - Box mode
- :Scale_T --> Scale - Target mode
- :Taper_B --> Taper - Box mode
- :Taper_T --> Scale - Target mode
- :PlanarShear_B --> Planar Shear - Box mode
- :PlanarShear_T --> Planar Shear - Target mode
- :PlanarShear_A --> Planar Shear - Free mode
- :Stretch_B --> Stretch - Box mode
- :Stretch_T --> Stretch - Target mode
- :Twist_B --> Twist - Box mode
- :Rotate_B --> Rotate - Box mode
- :Rotate_A --> Rotate - Free mode
- :RadialBend_A --> Radial Bending - Free mode
- :MakeUnique_U --> Make Unique - Utility
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@fredo6 thanks Fredo, that works nicely
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