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    Rayscaper render Living room with a cold view.

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    • tuna1957T Offline
      tuna1957
      last edited by

      Making good progress. Keep up the experiments. 👍

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      • Mike AmosM Offline
        Mike Amos
        last edited by

        Not happy with the flames here.

        8 1000s 2196 X 1071 5m 31s GPU.png

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        • tuna1957T Offline
          tuna1957
          last edited by

          Curious how you have to set the flames up for the render ?

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          • Mike AmosM Offline
            Mike Amos
            last edited by Mike Amos

            Transparency set on a surface and given a luminance. In this case.

            Roughness 95%.
            Lighting set to Temp, 3000k.
            Power 1Watt.

            The only other lighting is the hdri which I have attached ^.

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            • tuna1957T Offline
              tuna1957
              last edited by

              I wonder if you can illuminate the flames like you would in Twilight ? i.e. Flames imported as a .png image and illuminated by a number of small point lights low and in front of the image. Not sure of the lighting available in Rayscaper.

              Mike AmosM 1 Reply Last reply Reply Quote 0
              • Mike AmosM Offline
                Mike Amos
                last edited by

                Easier to do and show rather than tell, something I never got 100%. I shall run something up and post later today, I hope.

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                • Bryan KB Offline
                  Bryan K
                  last edited by

                  Very nice, Mike!

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • Mike AmosM Offline
                    Mike Amos
                    last edited by

                    Ta Bryan.

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                    • Mike AmosM Offline
                      Mike Amos @tuna1957
                      last edited by

                      @tuna1957

                      I tried the old give the taxture an illumiation quality, it failed. Used to work though but windoze updates screw most things that work. The small emitter units I never got working yet. Looking to 3d flames tbh. Painting is a pain though.

                      tuna1957T 1 Reply Last reply Reply Quote 0
                      • tuna1957T Offline
                        tuna1957 @Mike Amos
                        last edited by tuna1957

                        @Mike-Amos I’ve never had any luck either making the flames an emitter. Have done decent flames in the past but never in an open fireplace. Doing some testing on a model I threw together. If I get some decent results I’ll post them up. Maybe my setup might be helpful.

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                        • Mike AmosM Offline
                          Mike Amos
                          last edited by Mike Amos

                          I can make the texture 'brighter' and give the illusion of light but that's all and depends on the quality of the transparencey. I believe the best bet would bethe image within a light which was posted on the Twilight forum but it's down now so I cannot actually reference it. Darn it.

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                          • Mike AmosM Offline
                            Mike Amos
                            last edited by Mike Amos

                            OK, flat plane with fire texture applied.

                            Projector light 26" x 24" 12" behind the flat plane.

                            Fire texture set to 'thin curtain'.

                            The projector light set to project the 'flame texture, 400 x the efficacy of the light source of 100Watts.

                            There needs to be a certain degree of adjustment which might work.

                            Fed the Badgers and the cat and I am giving up for the time being, 00:30 in the AM.

                            Thoughts.jpg

                            Mike AmosM 1 Reply Last reply Reply Quote 0
                            • Mike AmosM Offline
                              Mike Amos @Mike Amos
                              last edited by Mike Amos

                              OK, I am fixated on the target, checking the idea about size of the projected image. 46" x 44". I think I am right, might also need to ramp up the power some more.

                              Thoughts 2.jpg

                              Mike AmosM 1 Reply Last reply Reply Quote 1
                              • Mike AmosM Offline
                                Mike Amos @Mike Amos
                                last edited by

                                56" x 54" and 200 watts, I have NOT messed with exposure and render time with the one light source was 32m which is on the long side but no doubt additional light sources will alter render times.

                                Something I also mucked about with is distance from projector light source tp the target plane which in this instance is 12".

                                Thoughts 3.jpg

                                tuna1957T 1 Reply Last reply Reply Quote 0
                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  It's hard to decipher what going on as it is only a rendered image. There's no spotlight values or a raw SketchUp image showing the setup.

                                  Download the free D'oh Book for SketchUp 📖

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                                  • Mike AmosM Offline
                                    Mike Amos
                                    last edited by

                                    Not a scene, just playing with 'projector light' settings in Twilight render. I might try with a full scene to see where adjustment gets me. Not very far in previous attempts.

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                                    • tuna1957T Offline
                                      tuna1957 @Mike Amos
                                      last edited by tuna1957

                                      @Mike-Amos Couldn’t help myself. Experiments with Twilight. Very quick test of the whole scene. On the dark side, didn’t want to mess in post pro just for a test. Included images showing placement of flame .png image, point lights and their values.

                                      mod fireplaceA.jpg mod fireplace room_Scene 3.jpg mod fireplaceB.jpg

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                                      • tuna1957T Offline
                                        tuna1957
                                        last edited by

                                        Mike, The testing is far from done. Need to mess about with light placement and power some more.

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                                        • tuna1957T Offline
                                          tuna1957
                                          last edited by

                                          Mike, here’s another flame .png image you might like.
                                          image.png

                                          Mike AmosM 1 Reply Last reply Reply Quote 1
                                          • Mike AmosM Offline
                                            Mike Amos @tuna1957
                                            last edited by

                                            @tuna1957

                                            I like the render, under the weather a bit so not had the chance to chuck a proper go at this.

                                            In this render, another image and it has three 'round' or area lights with three images turned about the centre point.

                                            Emissions are very low, 0.1 of a watt.9 1000s 2196 X 1071 2m 38s GPU.png

                                            tuna1957T 1 Reply Last reply Reply Quote 1
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