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    Rayscaper render Living room with a cold view.

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    • pixelcruncherP Offline
      pixelcruncher Extension Creator
      last edited by

      Great renders @Mike-Amos - your interiors are getting better and better. You are getting the hang of this Rayscaper thing πŸ™‚

      Modo itself is gone, or will be by the end of 2025 and sales are I think done now. I think they are going in another direction, production etc.

      I completely missed this, but sad to hear 😞

      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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      • Rich O BrienR Offline
        Rich O Brien Moderator @Mike Amos
        last edited by

        @Mike-Amos said in Rayscaper render Living room with a cold view.:

        Forum bug?

        No, it's to stop spam accounts using short words to bypass system.

        Download the free D'oh Book for SketchUp πŸ“–

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        • Mike AmosM Offline
          Mike Amos
          last edited by

          Got that but, when the reply is a lot more than the six letters it seems like a ladybug. Possbily nothing of consequence as I have posted since and not had the issue.

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          • Mike AmosM Offline
            Mike Amos
            last edited by

            OK, going for warmer tones to emphasise the 'warmth' inside with the wood fire.

            6 1000s 2196 X 1071 5m 15s GPU.png

            Mike AmosM 1 Reply Last reply Reply Quote 1
            • Mike AmosM Offline
              Mike Amos @Mike Amos
              last edited by

              View change.

              7 1000s 2196 X 1071 6m 01s GPU.png

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              • tuna1957T Offline
                tuna1957
                last edited by

                Making good progress. Keep up the experiments. πŸ‘

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                • Mike AmosM Offline
                  Mike Amos
                  last edited by

                  Not happy with the flames here.

                  8 1000s 2196 X 1071 5m 31s GPU.png

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                  • tuna1957T Offline
                    tuna1957
                    last edited by

                    Curious how you have to set the flames up for the render ?

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                    • Mike AmosM Offline
                      Mike Amos
                      last edited by Mike Amos

                      Transparency set on a surface and given a luminance. In this case.

                      Roughness 95%.
                      Lighting set to Temp, 3000k.
                      Power 1Watt.

                      The only other lighting is the hdri which I have attached ^.

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                      • tuna1957T Offline
                        tuna1957
                        last edited by

                        I wonder if you can illuminate the flames like you would in Twilight ? i.e. Flames imported as a .png image and illuminated by a number of small point lights low and in front of the image. Not sure of the lighting available in Rayscaper.

                        Mike AmosM 1 Reply Last reply Reply Quote 0
                        • Mike AmosM Offline
                          Mike Amos
                          last edited by

                          Easier to do and show rather than tell, something I never got 100%. I shall run something up and post later today, I hope.

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                          • Bryan KB Offline
                            Bryan K
                            last edited by

                            Very nice, Mike!

                            See my portfolio at https://delphiscousin.blogspot.com/

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                            • Mike AmosM Offline
                              Mike Amos
                              last edited by

                              Ta Bryan.

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                              • Mike AmosM Offline
                                Mike Amos @tuna1957
                                last edited by

                                @tuna1957

                                I tried the old give the taxture an illumiation quality, it failed. Used to work though but windoze updates screw most things that work. The small emitter units I never got working yet. Looking to 3d flames tbh. Painting is a pain though.

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                                • tuna1957T Offline
                                  tuna1957 @Mike Amos
                                  last edited by tuna1957

                                  @Mike-Amos I’ve never had any luck either making the flames an emitter. Have done decent flames in the past but never in an open fireplace. Doing some testing on a model I threw together. If I get some decent results I’ll post them up. Maybe my setup might be helpful.

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                                  • Mike AmosM Offline
                                    Mike Amos
                                    last edited by Mike Amos

                                    I can make the texture 'brighter' and give the illusion of light but that's all and depends on the quality of the transparencey. I believe the best bet would bethe image within a light which was posted on the Twilight forum but it's down now so I cannot actually reference it. Darn it.

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                                    • Mike AmosM Offline
                                      Mike Amos
                                      last edited by Mike Amos

                                      OK, flat plane with fire texture applied.

                                      Projector light 26" x 24" 12" behind the flat plane.

                                      Fire texture set to 'thin curtain'.

                                      The projector light set to project the 'flame texture, 400 x the efficacy of the light source of 100Watts.

                                      There needs to be a certain degree of adjustment which might work.

                                      Fed the Badgers and the cat and I am giving up for the time being, 00:30 in the AM.

                                      Thoughts.jpg

                                      Mike AmosM 1 Reply Last reply Reply Quote 0
                                      • Mike AmosM Offline
                                        Mike Amos @Mike Amos
                                        last edited by Mike Amos

                                        OK, I am fixated on the target, checking the idea about size of the projected image. 46" x 44". I think I am right, might also need to ramp up the power some more.

                                        Thoughts 2.jpg

                                        Mike AmosM 1 Reply Last reply Reply Quote 1
                                        • Mike AmosM Offline
                                          Mike Amos @Mike Amos
                                          last edited by

                                          56" x 54" and 200 watts, I have NOT messed with exposure and render time with the one light source was 32m which is on the long side but no doubt additional light sources will alter render times.

                                          Something I also mucked about with is distance from projector light source tp the target plane which in this instance is 12".

                                          Thoughts 3.jpg

                                          tuna1957T 1 Reply Last reply Reply Quote 0
                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator
                                            last edited by

                                            It's hard to decipher what going on as it is only a rendered image. There's no spotlight values or a raw SketchUp image showing the setup.

                                            Download the free D'oh Book for SketchUp πŸ“–

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