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    Rayscaper render Living room with a cold view.

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    • Bryan KB Offline
      Bryan K
      last edited by

      Very nice, Mike!

      See my portfolio at https://delphiscousin.blogspot.com/

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      • Mike AmosM Offline
        Mike Amos
        last edited by

        Ta Bryan.

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        • Mike AmosM Offline
          Mike Amos @tuna1957
          last edited by

          @tuna1957

          I tried the old give the taxture an illumiation quality, it failed. Used to work though but windoze updates screw most things that work. The small emitter units I never got working yet. Looking to 3d flames tbh. Painting is a pain though.

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          • tuna1957T Offline
            tuna1957 @Mike Amos
            last edited by tuna1957

            @Mike-Amos I’ve never had any luck either making the flames an emitter. Have done decent flames in the past but never in an open fireplace. Doing some testing on a model I threw together. If I get some decent results I’ll post them up. Maybe my setup might be helpful.

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            • Mike AmosM Offline
              Mike Amos
              last edited by Mike Amos

              I can make the texture 'brighter' and give the illusion of light but that's all and depends on the quality of the transparencey. I believe the best bet would bethe image within a light which was posted on the Twilight forum but it's down now so I cannot actually reference it. Darn it.

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              • Mike AmosM Offline
                Mike Amos
                last edited by Mike Amos

                OK, flat plane with fire texture applied.

                Projector light 26" x 24" 12" behind the flat plane.

                Fire texture set to 'thin curtain'.

                The projector light set to project the 'flame texture, 400 x the efficacy of the light source of 100Watts.

                There needs to be a certain degree of adjustment which might work.

                Fed the Badgers and the cat and I am giving up for the time being, 00:30 in the AM.

                Thoughts.jpg

                Mike AmosM 1 Reply Last reply Reply Quote 0
                • Mike AmosM Offline
                  Mike Amos @Mike Amos
                  last edited by Mike Amos

                  OK, I am fixated on the target, checking the idea about size of the projected image. 46" x 44". I think I am right, might also need to ramp up the power some more.

                  Thoughts 2.jpg

                  Mike AmosM 1 Reply Last reply Reply Quote 1
                  • Mike AmosM Offline
                    Mike Amos @Mike Amos
                    last edited by

                    56" x 54" and 200 watts, I have NOT messed with exposure and render time with the one light source was 32m which is on the long side but no doubt additional light sources will alter render times.

                    Something I also mucked about with is distance from projector light source tp the target plane which in this instance is 12".

                    Thoughts 3.jpg

                    tuna1957T 1 Reply Last reply Reply Quote 0
                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      It's hard to decipher what going on as it is only a rendered image. There's no spotlight values or a raw SketchUp image showing the setup.

                      Download the free D'oh Book for SketchUp 📖

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                      • Mike AmosM Offline
                        Mike Amos
                        last edited by

                        Not a scene, just playing with 'projector light' settings in Twilight render. I might try with a full scene to see where adjustment gets me. Not very far in previous attempts.

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                        • tuna1957T Offline
                          tuna1957 @Mike Amos
                          last edited by tuna1957

                          @Mike-Amos Couldn’t help myself. Experiments with Twilight. Very quick test of the whole scene. On the dark side, didn’t want to mess in post pro just for a test. Included images showing placement of flame .png image, point lights and their values.

                          mod fireplaceA.jpg mod fireplace room_Scene 3.jpg mod fireplaceB.jpg

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                          • tuna1957T Offline
                            tuna1957
                            last edited by

                            Mike, The testing is far from done. Need to mess about with light placement and power some more.

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                            • tuna1957T Offline
                              tuna1957
                              last edited by

                              Mike, here’s another flame .png image you might like.
                              image.png

                              Mike AmosM 1 Reply Last reply Reply Quote 1
                              • Mike AmosM Offline
                                Mike Amos @tuna1957
                                last edited by

                                @tuna1957

                                I like the render, under the weather a bit so not had the chance to chuck a proper go at this.

                                In this render, another image and it has three 'round' or area lights with three images turned about the centre point.

                                Emissions are very low, 0.1 of a watt.9 1000s 2196 X 1071 2m 38s GPU.png

                                tuna1957T 1 Reply Last reply Reply Quote 1
                                • tuna1957T Offline
                                  tuna1957 @Mike Amos
                                  last edited by

                                  @Mike-Amos Making good progress. Keep it up your heading forward. Hope you get feeling better. 👍

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                                  • Mike AmosM Offline
                                    Mike Amos
                                    last edited by

                                    Ta mate, base over apex when the cut got under my feet.........

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