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SketchUp 2019 release

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  • O Offline
    optimaforever
    last edited by 11 Mar 2019, 11:18

    A bit late to the party but I agree with most here... SU isn't innovative anymore.
    I fondly remember the anticipation when AtLast software brought v3 with the introduction of curves and v4 with transparent materials, and then eventually, the ruby scripting allowing the writing of plugins. Direct mesh/imagery import from Google Earth was nice plus too.

    Nowadays I only use move, rotate, measure and pushpull (and sometimes section planes) as standard tools. All the rest is handled thanks to addon plugins.
    So, I think all the tools I use in Sketchup date from v4 or v5. Everything that Google and Trimble brought on the table after that was not really needed. Which is a shame because I feel basically I pay every year for compatibility issues (clients keep updating and send us latest ver Skp models, or latest DWG files for instance)...

    For several years now, SU's power is basically its plugins potential.

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    • S Offline
      sketch3d.de
      last edited by 11 Mar 2019, 15:50

      @masterpaul said:

      Is there something that is essentially stopping us from developing our own opensource SketchUp "clone"?

      lightyears of knowledge in highly complex development of a 3D kernel as well as an accelerated OpenGL display output, glueing a programming API and last but not least connecting/developing vector-based 2D/3D data exchange interfaces for multiple platforms... just to name the most difficult stuff.

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      • M Offline
        masterpaul
        last edited by 15 Mar 2019, 18:32

        @sketch3d.de said:

        @masterpaul said:

        Is there something that is essentially stopping us from developing our own opensource SketchUp "clone"?

        lightyears of knowledge in highly complex development of a 3D kernel as well as an accelerated OpenGL display output, glueing a programming API and last but not least connecting/developing vector-based 2D/3D data exchange interfaces for multiple platforms... just to name the most difficult stuff.

        I think I would rather pay developers to create an opensource alternative than to pay that yearly for pro every year that brings nothing new to the table.

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        • M Offline
          Mike Amos
          last edited by 16 Mar 2019, 10:20

          Thing is, there are already open source alternatives. Why Trimble are behaving as they are suggests they do not care about migration. I shall leave it to others to work out why.

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          • M Offline
            monsterzero
            last edited by 16 Mar 2019, 19:25

            I still miss the way I can build in Sketchup and have yet to really dive into modeling in Blender. There are some Skethup-like "tools" and plugins for Blender but I've yet to really get into those. It still might be that I have to use Sketchup for modeling quickly and then importing into Blender. Not a bad trade off given Blender is free. I've realized a lot of my work is still really embedded in the "walled-garden" of Sketchup for now.

            Nothing against Sketchup, but I need a little more power. Lighting, rendering and rigging. And now that I see Blender can really do some great edge outline looks, I can really stay in that platform for most of my work.

            If anyone wants to tackle Blender mods for instance, push and pull, and sketch modeling for 2.8, I'd love-love to see that.

            monsterzero
            My New Twitch Stream!
            https://www.twitch.tv/infinitestorylab
            infinitemachine.com

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            • topic:timeago-later,about a month
            • S Offline
              sketch3d.de
              last edited by 18 Apr 2019, 09:20

              yawn πŸ˜›

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              • P Offline
                Pixero
                last edited by 18 Apr 2019, 09:49

                I think that to have any success in convincing the Blender team to add SketchUp like features it needs to be done both in mass and in detail.
                It's easier to understand how to implement something if it is described in detail and broken down into digestable chunks.

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                • G Offline
                  GD3Design
                  last edited by 19 Apr 2019, 08:57

                  Two months in and they fixed a few bugs.... See folks, the subscription model really works for you! πŸ˜„
                  https://help.sketchup.com/en/release-notes-0

                  (I miss reading the daily rants on this thread...so felt I had to resurrect it) (also wanted to hear how all the new blender users were faring) πŸ˜‰ πŸ˜‰

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                  • topic:timeago-later,19 days
                  • R Offline
                    rempage
                    last edited by 8 May 2019, 10:38

                    Sorry if it's slightly off topic. Does anyone know who designed the SketchUp 2019 cover building?

                    https://www.cadpoint.co.uk/wp-content/uploads/2019/02/sketchup-pro-header2.jpg

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                    • S Offline
                      sketch3d.de
                      last edited by 8 May 2019, 10:43

                      better ask this in the offic. forum .

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                      • P Offline
                        Pixero
                        last edited by 8 May 2019, 11:48

                        I think I read it was Peter Guthrie and his company The Boundary.

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                        • R Offline
                          rempage
                          last edited by 9 May 2019, 08:24

                          Thanks. It's The Boundary indeed. Sadly you can't find it on their website.

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                          • R Offline
                            rv1974
                            last edited by 10 May 2019, 08:07

                            2019 DWG Import is disasterous- constantly skips geometry in multiple files. Blocks exploding is not a good option. The best workaround so far is to import into 2018 and re-open in 2019.

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                            • topic:timeago-later,about a month
                            • V Offline
                              valerostudio
                              last edited by 18 Jun 2019, 19:17

                              @rempage said:

                              Thanks. It's The Boundary indeed. Sadly you can't find it on their website.

                              Interesting thing is that on CG Architect, in their latest article, when the Boundary lists all he software tools they use, SketchUp is not on the list.

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                              • J Offline
                                juju
                                last edited by 19 Jun 2019, 07:12

                                @valerostudio said:

                                Interesting thing is that on CG Architect, in their latest article, when the Boundary lists all he software tools they use, SketchUp is not on the list.

                                Secret weapon much?

                                Save the Earth, it's the only planet with chocolate.

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                                • M Offline
                                  mozzie
                                  last edited by 25 Jun 2019, 00:22

                                  I'm still using Pro v8 - I gave up once the "trust us - it'll be great" licensing came in.

                                  The loss of Geolocation was a blow, but I am now able to work through using public/ Gov terrain information and imagery using QGIS, Spirix shapefile importer, the wonderful Toposhape and Superdrape (thanks TIG!).

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                                  • topic:timeago-later,3 months
                                  • J Offline
                                    john2
                                    last edited by 15 Sept 2019, 15:59

                                    @pixero said:

                                    I think I read it was Peter Guthrie and his company The Boundary.

                                    I got curious, googled and found this. Interesting videos of their work too.

                                    403 Forbidden

                                    favicon

                                    (blog.sketchup.com)

                                    Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                                    • C Offline
                                      chippwalters
                                      last edited by 19 Sept 2019, 05:00

                                      @masterpaul said:

                                      Edit:

                                      There's a destructive push pull in development:
                                      https://www.youtube.com/watch?v=beZau_wpR-U
                                      https://blenderartists.org/t/destructive-extrude-beta/678275

                                      That's not available in Blender 2.8 because of the new boolean engine they are using. It may make a comeback in 2.81 as they are working on an even better boolean engine which should be ready by then.

                                      Currently working with Cross-Reality technologies

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                                      • C Offline
                                        chippwalters
                                        last edited by 19 Sept 2019, 05:06

                                        @pbacot said:

                                        I think that it is metric units only.

                                        English units are supported.
                                        Here's one of the videos from my Definitely EEVEE series on rendering SketchUp scenes in Blender 2.8.

                                        Currently working with Cross-Reality technologies

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                                        • C Offline
                                          chippwalters
                                          last edited by 19 Sept 2019, 05:10

                                          @monsterzero said:

                                          If anyone wants to tackle Blender mods for instance, push and pull, and sketch modeling for 2.8, I'd love-love to see that.

                                          Here's a couple of videos which talk some about using modifiers to create models. Once you use modifiers, it's hard to think of modeling any other way πŸ˜„

                                          Currently working with Cross-Reality technologies

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