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[Plugin Beta] Animator - v4.3d - 17 Mar 25

Scheduled Pinned Locked Moved Animator Beta
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  • T Offline
    tomaszdrgas
    last edited by 8 Aug 2017, 03:07

    So I opened the same file today and animation again stopped on the end of duration of sceen camera before the "capture view" camera with attached shadow.. I thought maybe I haven't saved something yesterday. So I recaptured the view with changed shadow, saved inside animator and after going out of it.. Don't remember on which save I had notification " C file 5 exception ...bla bla bla" These are only worlds I remember. I didn't knew whats that about.. sKetchup was still working all looked fine..
    I opened new file to again reopen my test animation and then I found test.skp is gone.. I saved twice so I could just use skb without problems but that was strange.. And happened second time this week just before I didn't connect it with another test file missing.. I'll show you the message if it happens again..

    test2 MP4.skp

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    • F Offline
      fredo6
      last edited by 8 Aug 2017, 07:03

      Tomasz,

      There is a small bug in the interpolation of shadows. Something weird, since apparently a shadow may not have a time defined ( shadow["ShadowTime_time_t"] is nil).
      I fixed it and will republished.

      I doubt however that this can provoke a "C File5 exception", but it creates a problem in the animation of view.

      Also, Animator just saves the animation data in the model, but cannot erase the skp file itself.

      Fredo

      PS: I noticed that you also lost the spinning of the wheels. I re-established it in the attached skp.


      tomasz - test2 MP4.skp

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      • T Offline
        tomaszdrgas
        last edited by 9 Aug 2017, 00:48

        I was looking for a way to remove some objects from the movement and adding others without deleting and creating another movement.. though I was uneable to do so.. probably some luck of click somewhere.. I haven't noticed it in tutorial..
        I could go into edition of movement and select some but green arrow with dot for saving changes would stay greyed out.. When I deselected all (using arrow with x sign provided in animator) and selected what I wanted then green was green but all stopped spinning. I was going to look for that myself not to bother pros with such a littlies.. but I tried and no more ideas..
        And the wheels spin opposite way than the arrow shows even though angle is possitive. When I change to negative (-795) they spin opposite direction but arrow aswell changed to opposite so it is always pointing wrong..

        I'm actually childish proud of myself that I have actually foud a bag.. I mean you did, but... I helped..

        I don't know who did it, but the file did dissapear. And in place of it was another file 1.skb . With same (about) time of creation like the time of dissapearing. And with date for a day ealier when simillar thing happend I have 0.skb file. So deffiniatelly something strange.

        Tomasz

        For a guy with no much time you answer with a light speed.. hollidays?

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        • F Offline
          fredo6
          last edited by 9 Aug 2017, 08:01

          Tomasz

          Here is the model with all wheels spinning correctly.
          I also enclosed the movement (Transalation and spinnings) into a clip, so you can reuse it in the animation, changing the distance and direction (via dimming factor).

          tomasz - test2 MP4.skp

          Film 1.mov

          In a next version, I'll do something to make the cloning of elements and sequences easier to manage.

          For the question of 1.skp, I guess this is not related directly to Animator. If you look at Forum, you'll see that this happens in various situations.

          Fredo

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          • T Offline
            tomaszdrgas
            last edited by 9 Aug 2017, 08:19

            Sorry for trouble but I know how to meke the spin.. in corect speed.. What I ment was..

            I have made rotate movement for 4 wheels. So 2 of them were moving opposite direction cos they were scaled *-1. I wanted without deliting movement itself remove two wheels from it.. Couldn't do it so..

            Only way I know is deliting the movement for 4 wheels and meke new one for 2 wheels on one side and another for other side.
            Editing values - Works. Editing selection - Don't know if possible.

            Thanks again..

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            • J Offline
              jgb
              last edited by 11 Aug 2017, 16:05

              Fredo6, a favor please.

              I just discovered your animation plugin, and went through this thread (quickly). It's installed but I have not yet played with it.

              In the lead thread there is your usual documentation section and I well understand you have not (yet?) produced a .PDF guide. Instead you have references to 3 tutorials.

              Could you please convert those references into clickable links?

              Thanks
              jgb


              jgb

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              • F Offline
                fredo6
                last edited by 11 Aug 2017, 20:35

                @jgb said:

                Could you please convert those references into clickable links?

                Just fixed the link (polluted by an old bug in the forum, adding http: in URL).

                Note that many videos are based on an older version of the GUI, but I guess you'll find your way with the updated GUI.

                Fredo

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                • J Offline
                  jgb
                  last edited by 11 Aug 2017, 21:07

                  Thank you.
                  This old dog has difficulty learning new tricks.
                  I've tried many SU based animators over the years starting with SketchyPhysics (almost got the hang of it). Others left me wanting, others way too complex or plain unusable. I need a simple animator without the physics complications, so I hope, based on the quality and functions of your stuff, most of which I use daily (Curviloft in particular), this rendition of an SU animator will do the trick.


                  jgb

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                  • F Offline
                    fredo6
                    last edited by 16 Aug 2017, 17:49

                    New Release: Animator - v1.7c - 16 Aug 17

                    Requirement: LibFredo6 v7.7c

                    Minor release

                    • bug fixing
                    • First support of VRay (v3.40.04) for rendering of animations

                    See main post for RBZ files

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                    • T Offline
                      tomaszdrgas
                      last edited by 21 Aug 2017, 05:30

                      I guess easiest would be interpolating date and hour seperately.

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                      • F Offline
                        fredo6
                        last edited by 21 Aug 2017, 09:36

                        @tomaszdrgas said:

                        I guess easiest would be interpolating date and hour seperately.

                        Definitely.

                        If the two dates are separated by less than 24 hours, then interpolate the dates

                        Otherwise, interpolate the days, but keeping the same hour.

                        Fredo

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                        • V Offline
                          vailly
                          last edited by 15 Oct 2017, 18:12

                          Nice job again Fredo6.
                          Is it possible to animate the "sun" to see the shadow of a building moving from early in the morning through the night?
                          Thanks,
                          François

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                          • F Offline
                            fredo6
                            last edited by 18 Oct 2017, 07:09

                            @vailly said:

                            Is it possible to animate the "sun" to see the shadow of a building moving from early in the morning through the night?

                            This is possible with the Visual Effect "Shadow"

                            In the timeline,

                            • put a first one with the date/time of early morning
                            • put a second one with the date/time of late evening at the end (based on your video duration)

                            Shadow is a visual effect. So it can be combined with object and camera movements and with other visual effects (zoom, etc...).

                            Note that if the two date/time are separated with more than 24h, then you'll get a Season shadow animation. This is how you can simulate the shadow across several days, months or years.

                            Fredo

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                            • F Offline
                              fredo6
                              last edited by 2 Nov 2017, 10:46

                              New Release: Animator - v1.8a - 02 Nov 17

                              Requirement: LibFredo6 v7.9a

                              Minor release

                              • bug fixing
                              • First batch of Performance improvement for large models

                              See main post for RBZ files

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                              • M Offline
                                Mike598601
                                last edited by 5 Nov 2017, 17:04

                                Hey Fredo, you are genius 😄 I love animator
                                I tried rendering a clip in Twilight V2 pro, only 2 second duration (51 frames) - 30 hours in it had rendered 14 clips, so I decided to purchase V-Ray and upgraded LibFredo6 to 7.9 and animator to 1.8 as it says Vray is supported. Tried to render the same animation and it only took 1.5 hours - an amazing improvement!! I saw every frame rendering, However, the resulting movie, both MP4 and MOV were both only 1 frame long 😞 - Have I missed something? Can you advise me please?

                                Keep up the brilliant work!!!

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                                • F Offline
                                  fredo6
                                  last edited by 5 Nov 2017, 20:41

                                  @mike598601 said:

                                  I tried rendering a clip in Twilight V2 pro, only 2 second duration (51 frames) - 30 hours in it had rendered 14 clips, so I decided to purchase V-Ray and upgraded LibFredo6 to 7.9 and animator to 1.8 as it says Vray is supported. Tried to render the same animation and it only took 1.5 hours - an amazing improvement!! I saw every frame rendering, However, the resulting movie, both MP4 and MOV were both only 1 frame long 😞 - Have I missed something? Can you advise me please?

                                  For animation, I don't think you need super-rendering. If you have only 51 frames, with a rendering of 10 s, you should keep it under 10 minutes, whether Twilight or VRay.

                                  Could you post or PM your model, so that I see how it renders with Vray and Twilight.

                                  Fredo

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                                  • M Offline
                                    mast1987
                                    last edited by 11 Nov 2017, 18:30

                                    First: Big Thanks to FREDO for this Genius plugin.

                                    Theres just 1 Thing I got a Problem with: Camera Fade out.

                                    If I use more than 2 views/cameras the Animation stops at the second view/camera and doesnt fade to the third one.

                                    what did I wrong?

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                                    • F Offline
                                      fredo6
                                      last edited by 11 Nov 2017, 23:33

                                      @mast1987 said:

                                      If I use more than 2 views/cameras the Animation stops at the second view/camera and doesnt fade to the third one.

                                      what did I wrong?

                                      Could you please post or PM your model so that I have a look.
                                      Maybe you simply disable fadeout for the second camera.

                                      Fredo

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                                      • M Offline
                                        mast1987
                                        last edited by 12 Nov 2017, 17:46

                                        ok I got a solution:

                                        when i set the camera Position with the eye tool it doesnt works.
                                        when I set it with the Orbit and Hand tool it works fine.....

                                        thanks for the quick answer btw

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                                        • F Offline
                                          fredo6
                                          last edited by 13 Nov 2017, 10:24

                                          Glad to see it works.

                                          Still, I don't see why you have a difference, since Animator does not really care HOW you set a view: it just capture the camera when it is set.

                                          Fredo

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