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[Plugin Beta] Animator - v4.3d - 17 Mar 25

Scheduled Pinned Locked Moved Animator Beta
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  • T Offline
    tomaszdrgas
    last edited by 7 Aug 2017, 06:52

    "Fog" doesn't change smoothly between cameras, like "shadows" and "field of view" does. It just jumps to next style's value.

    "date" for shadows. If I have to cameras based on sceens with two different dates (june and october), it causes jumping creasy shadows. not often people would use that but that little thing to fix.

    As well when adding camera based on sceen, using styles, layers visibility and shadows connected to camera could be by default turned on (seems good to me).

    When using camera captured from current view, options for using shadows, layers and styles attached to camera are not greyed out.. Is it becuse you can attach them? When I clicked shadows on, than it stopped the animation at the end of duration of previous camera.. so seems like it lucked of informations.. OOKK that was becouse I didn't turn on shadows on when capturing the camera.. When I chose the camera and recaptured with new shadows it worked.. though would be good it there was something in memory even if I don't turned it on..

    There is nice smoothing of the path between the possitions of ongoing cameras. So the path of camera is a nice curve. (with bezzier) But speed is stil interpolated only between two consecutive cameras so there is no smooth change of sppeed in the point of camera's placement.. this one could be "eased" too... I was hoping for that ..

    Tomasz

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    • T Offline
      tomaszdrgas
      last edited by 7 Aug 2017, 07:26

      To Fredo6 - Just very curious.. Are you a man or an institution.. Somehow can not fit it in my small head that someone having regular job, does all that work with plugins for free as a hobby in free time.. It seems not an easy thing to write it and you do a LOT..

      Big thanks... for all..

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      • F Offline
        fredo6
        last edited by 7 Aug 2017, 12:35

        @tomaszdrgas said:

        To Fredo6 - Just very curious.. Are you a man or an institution.. Somehow can not fit it in my small head that someone having regular job, does all that work with plugins for free as a hobby in free time.. It seems not an easy thing to write it and you do a LOT..

        Big thanks... for all..

        I am alone, and does not even have lot of free time. So progress is slow!..., considering I wrote my plugins over 10 years now.

        Fredo

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        • F Offline
          fredo6
          last edited by 7 Aug 2017, 12:38

          @tomaszdrgas said:

          "Fog" doesn't change smoothly between cameras, like "shadows" and "field of view" does. It just jumps to next style's value.

          Fog is not supported (yet) in Animator. So it does not do any interpolation

          @tomaszdrgas said:

          "date" for shadows. If I have to cameras based on sceens with two different dates (june and october), it causes jumping creasy shadows. not often people would use that but that little thing to fix.

          Animator interpolates between the two dates. So, between June and October, you'll get many nights and days! What I think should be a nice add-on is to keep the day-time of the first day specified, and shows how the shadow becomes on the other days. I'll introduce this in a next version.

          @tomaszdrgas said:

          As well when adding camera based on sceen, using styles, layers visibility and shadows connected to camera could be by default turned on (seems good to me).
          When using camera captured from current view, options for using shadows, layers and styles attached to camera are not greyed out.. Is it becuse you can attach them? When I clicked shadows on, than it stopped the animation at the end of duration of previous camera.. so seems like it lucked of informations.. OOKK that was becouse I didn't turn on shadows on when capturing the camera.. When I chose the camera and recaptured with new shadows it worked.. though would be good it there was something in memory even if I don't turned it on..

          Views (and Scene) sequencesare always captured with all style elements. However, the style can be enabled or disabled for the elementsin the timeline. I could not make my mind about the default (currrently style is Off). I guess some users would use views just for the camera positioning and treat styles independently, via visual effects.

          @tomaszdrgas said:

          There is nice smoothing of the path between the possitions of ongoing cameras. So the path of camera is a nice curve. (with bezzier) But speed is stil interpolated only between two consecutive cameras so there is no smooth change of sppeed in the point of camera's placement.. this one could be "eased" too... I was hoping for that ..

          I plan to introduce a Travelling camera, where there is a control over the speed of camera (constant or eased or dependent on curvature of the path).

          Fredo

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          • T Offline
            tomaszdrgas
            last edited by 8 Aug 2017, 03:07

            So I opened the same file today and animation again stopped on the end of duration of sceen camera before the "capture view" camera with attached shadow.. I thought maybe I haven't saved something yesterday. So I recaptured the view with changed shadow, saved inside animator and after going out of it.. Don't remember on which save I had notification " C file 5 exception ...bla bla bla" These are only worlds I remember. I didn't knew whats that about.. sKetchup was still working all looked fine..
            I opened new file to again reopen my test animation and then I found test.skp is gone.. I saved twice so I could just use skb without problems but that was strange.. And happened second time this week just before I didn't connect it with another test file missing.. I'll show you the message if it happens again..

            test2 MP4.skp

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            • F Offline
              fredo6
              last edited by 8 Aug 2017, 07:03

              Tomasz,

              There is a small bug in the interpolation of shadows. Something weird, since apparently a shadow may not have a time defined ( shadow["ShadowTime_time_t"] is nil).
              I fixed it and will republished.

              I doubt however that this can provoke a "C File5 exception", but it creates a problem in the animation of view.

              Also, Animator just saves the animation data in the model, but cannot erase the skp file itself.

              Fredo

              PS: I noticed that you also lost the spinning of the wheels. I re-established it in the attached skp.


              tomasz - test2 MP4.skp

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              • T Offline
                tomaszdrgas
                last edited by 9 Aug 2017, 00:48

                I was looking for a way to remove some objects from the movement and adding others without deleting and creating another movement.. though I was uneable to do so.. probably some luck of click somewhere.. I haven't noticed it in tutorial..
                I could go into edition of movement and select some but green arrow with dot for saving changes would stay greyed out.. When I deselected all (using arrow with x sign provided in animator) and selected what I wanted then green was green but all stopped spinning. I was going to look for that myself not to bother pros with such a littlies.. but I tried and no more ideas..
                And the wheels spin opposite way than the arrow shows even though angle is possitive. When I change to negative (-795) they spin opposite direction but arrow aswell changed to opposite so it is always pointing wrong..

                I'm actually childish proud of myself that I have actually foud a bag.. I mean you did, but... I helped..

                I don't know who did it, but the file did dissapear. And in place of it was another file 1.skb . With same (about) time of creation like the time of dissapearing. And with date for a day ealier when simillar thing happend I have 0.skb file. So deffiniatelly something strange.

                Tomasz

                For a guy with no much time you answer with a light speed.. hollidays?

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                • F Offline
                  fredo6
                  last edited by 9 Aug 2017, 08:01

                  Tomasz

                  Here is the model with all wheels spinning correctly.
                  I also enclosed the movement (Transalation and spinnings) into a clip, so you can reuse it in the animation, changing the distance and direction (via dimming factor).

                  tomasz - test2 MP4.skp

                  Film 1.mov

                  In a next version, I'll do something to make the cloning of elements and sequences easier to manage.

                  For the question of 1.skp, I guess this is not related directly to Animator. If you look at Forum, you'll see that this happens in various situations.

                  Fredo

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                  • T Offline
                    tomaszdrgas
                    last edited by 9 Aug 2017, 08:19

                    Sorry for trouble but I know how to meke the spin.. in corect speed.. What I ment was..

                    I have made rotate movement for 4 wheels. So 2 of them were moving opposite direction cos they were scaled *-1. I wanted without deliting movement itself remove two wheels from it.. Couldn't do it so..

                    Only way I know is deliting the movement for 4 wheels and meke new one for 2 wheels on one side and another for other side.
                    Editing values - Works. Editing selection - Don't know if possible.

                    Thanks again..

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                    • jgbJ Offline
                      jgb
                      last edited by 11 Aug 2017, 16:05

                      Fredo6, a favor please.

                      I just discovered your animation plugin, and went through this thread (quickly). It's installed but I have not yet played with it.

                      In the lead thread there is your usual documentation section and I well understand you have not (yet?) produced a .PDF guide. Instead you have references to 3 tutorials.

                      Could you please convert those references into clickable links?

                      Thanks
                      jgb


                      jgb

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                      • F Offline
                        fredo6
                        last edited by 11 Aug 2017, 20:35

                        @jgb said:

                        Could you please convert those references into clickable links?

                        Just fixed the link (polluted by an old bug in the forum, adding http: in URL).

                        Note that many videos are based on an older version of the GUI, but I guess you'll find your way with the updated GUI.

                        Fredo

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                        • jgbJ Offline
                          jgb
                          last edited by 11 Aug 2017, 21:07

                          Thank you.
                          This old dog has difficulty learning new tricks.
                          I've tried many SU based animators over the years starting with SketchyPhysics (almost got the hang of it). Others left me wanting, others way too complex or plain unusable. I need a simple animator without the physics complications, so I hope, based on the quality and functions of your stuff, most of which I use daily (Curviloft in particular), this rendition of an SU animator will do the trick.


                          jgb

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                          • F Offline
                            fredo6
                            last edited by 16 Aug 2017, 17:49

                            New Release: Animator - v1.7c - 16 Aug 17

                            Requirement: LibFredo6 v7.7c

                            Minor release

                            • bug fixing
                            • First support of VRay (v3.40.04) for rendering of animations

                            See main post for RBZ files

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                            • T Offline
                              tomaszdrgas
                              last edited by 21 Aug 2017, 05:30

                              I guess easiest would be interpolating date and hour seperately.

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                              • F Offline
                                fredo6
                                last edited by 21 Aug 2017, 09:36

                                @tomaszdrgas said:

                                I guess easiest would be interpolating date and hour seperately.

                                Definitely.

                                If the two dates are separated by less than 24 hours, then interpolate the dates

                                Otherwise, interpolate the days, but keeping the same hour.

                                Fredo

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                                • V Offline
                                  vailly
                                  last edited by 15 Oct 2017, 18:12

                                  Nice job again Fredo6.
                                  Is it possible to animate the "sun" to see the shadow of a building moving from early in the morning through the night?
                                  Thanks,
                                  François

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                                  • F Offline
                                    fredo6
                                    last edited by 18 Oct 2017, 07:09

                                    @vailly said:

                                    Is it possible to animate the "sun" to see the shadow of a building moving from early in the morning through the night?

                                    This is possible with the Visual Effect "Shadow"

                                    In the timeline,

                                    • put a first one with the date/time of early morning
                                    • put a second one with the date/time of late evening at the end (based on your video duration)

                                    Shadow is a visual effect. So it can be combined with object and camera movements and with other visual effects (zoom, etc...).

                                    Note that if the two date/time are separated with more than 24h, then you'll get a Season shadow animation. This is how you can simulate the shadow across several days, months or years.

                                    Fredo

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                                    • F Offline
                                      fredo6
                                      last edited by 2 Nov 2017, 10:46

                                      New Release: Animator - v1.8a - 02 Nov 17

                                      Requirement: LibFredo6 v7.9a

                                      Minor release

                                      • bug fixing
                                      • First batch of Performance improvement for large models

                                      See main post for RBZ files

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                                      • M Offline
                                        Mike598601
                                        last edited by 5 Nov 2017, 17:04

                                        Hey Fredo, you are genius 😄 I love animator
                                        I tried rendering a clip in Twilight V2 pro, only 2 second duration (51 frames) - 30 hours in it had rendered 14 clips, so I decided to purchase V-Ray and upgraded LibFredo6 to 7.9 and animator to 1.8 as it says Vray is supported. Tried to render the same animation and it only took 1.5 hours - an amazing improvement!! I saw every frame rendering, However, the resulting movie, both MP4 and MOV were both only 1 frame long 😞 - Have I missed something? Can you advise me please?

                                        Keep up the brilliant work!!!

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                                        • F Offline
                                          fredo6
                                          last edited by 5 Nov 2017, 20:41

                                          @mike598601 said:

                                          I tried rendering a clip in Twilight V2 pro, only 2 second duration (51 frames) - 30 hours in it had rendered 14 clips, so I decided to purchase V-Ray and upgraded LibFredo6 to 7.9 and animator to 1.8 as it says Vray is supported. Tried to render the same animation and it only took 1.5 hours - an amazing improvement!! I saw every frame rendering, However, the resulting movie, both MP4 and MOV were both only 1 frame long 😞 - Have I missed something? Can you advise me please?

                                          For animation, I don't think you need super-rendering. If you have only 51 frames, with a rendering of 10 s, you should keep it under 10 minutes, whether Twilight or VRay.

                                          Could you post or PM your model, so that I see how it renders with Vray and Twilight.

                                          Fredo

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