Vertex tools
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@pilou said:
Because after apply some deformations and click on the empty space
seems selection is losted being always inside Vertex tools!
!Clicking in empty model space clears the selection as intended - mimicking native SketchUp selection.
@rv1974 said:
I have some issues with scaling along local axes. It simply not 100% precise.
Please see attached. I tried to flatten to 0.00 but had no luck.
Another problem- I can't wind a way to input values (while scaling) with keyboard,
mouse(=pain) only. Do I miss something?Next release will have snapping at origin. And other gizmo improvements.
@rv1974 said:
Some humble features requests:
- Is it possible to enable snapping on gizmo manipulating;
Not in the currently released version. But it's on my list for the new release.
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Vertex tools remain one of my most used plugin. It changed the way I looked at SU.
I’d just like to bring up my request if I may the following features for vertex tools next release.- The ability to soft select “connected vertices” only and not all vertices within
the radius.
- To be able to offset or inset quad faces. Same as native offset but split to quads. I dot know if it should come thru QFT or other plugins. But this will be great addition
3.To be able to merge vertices with snapping. Should be able to select which
vertices move and which one stay. (Maybe locking a vertex will make it stay)- To be able to lock selected vertices. In this way well have better control of
Vertices that you want to edit . This could be an option if issue no1 is hard to do.
Well, as it is now is very useful. Just want to present this for the author's consideration..
- The ability to soft select “connected vertices” only and not all vertices within
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^^! to deselect softly pre-selected ones would be great indeed!
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@jql said:
@thomthom said:
@rv1974 said:
Some humble features requests:
- Is it possible to enable snapping on gizmo manipulating;
Not in the currently released version. But it's on my list for the new release.
And inferences? Like we discussed before?
I need to look through my notes on inferences with the gizmo. I recall having conversation about this.
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Great feature suggestions! I've logged them all for review.
Do keep them coming!
@cuttingedge said:
3.To be able to merge vertices with snapping. Should be able to select which
vertices move and which one stay. (Maybe locking a vertex will make it stay)How would this be different from the existing merge tool?
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@thomthom said:
How would this be different from the existing merge tool?
The current merge tool collapses the selection into a single point which is the average position of the selection.
When you want one vertex to be joined to one fixed vertex and snaps it into place. If we can do that, It will be great! (Snapping can be toggled on and off and radius be pre- set)
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@thomthom said:
Great feature suggestions! I've logged them all for review.
Do keep them coming!
You're talking about the gizmo inferences?
I hope so...
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@cuttingedge said:
The current merge tool collapses the selection into a single point which is the average position of the selection.
Doh! I'd forgotten that I have this tool in the dev-build of VT2... (Thought it was part of 1.2...)
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So... you're activelly working on VT2 too and it might feature inferences! That's VERY cool!
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@thomthom said:
@cuttingedge said:
The current merge tool collapses the selection into a single point which is the average position of the selection.
Doh! I'd forgotten that I have this tool in the dev-build of VT2... (Thought it was part of 1.2...)
[attachment=0:kd7kbkk2]<!-- ia0 -->2017-03-22_15h31_46.gif<!-- ia0 -->[/attachment:kd7kbkk2]Those are cool powerful set of additions.. hope will be available soon..
Quick question, can we maintain the curve after moving vertices?. i noticed that curves are exploded (unwelded) after you move one or two of its vertices... have to reweld them back..
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I love Vertex tools, but I miss one function very much: The ability to "move normal". I'd like to be able to select a group of vertices (for example a loop) and move every single vertex in its own normal direction (and the same distance). One possible use could be to create a 'ridge'or 'groove' in an organic shaped mesh.
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