Vertex tools
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Quietly moving forward.
WrapR goes to open beta soon.
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The sooner it's on sale the sooner I'll get to brag again about multigroups, atlases and UDIM...
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Can't wait for VT2 and SubD2 (opensubdivs?)
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@rich o brien said:
Quietly moving forward.
WrapR goes to open beta soon.
Can we play with Wrap-R before Christmas?
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@jql said:
@rich o brien said:
That said VT is still the best extension ever made IMHO
That is clearly wrong, the best one is Edgetools2 splitface tool along with SectionCutFace
Why two together?
Split face tool should be in SU. Actually maybe both these should have been. However SFT does fail to take sometimes with inferences. Need multiples and repeat action to be overwhelmingly great... Should be standalone tool.
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I change my computer, do I need a new license?
Thanks -
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Does exist Function "Recall (Last) Selection" ?
Because after apply some deformations and click on the empty space
seems selection is losted being always inside Vertex tools!If not, very painful in case of numerous or/and complex selection!
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Some humble features requests:
- Is it possible to enable snapping on gizmo manipulating;
- Ability to lock (vertices) selection.
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I have some issues with scaling along local axes. It simply not 100% precise.
Please see attached. I tried to flatten to 0.00 but had no luck.
Another problem- I can't wind a way to input values (while scaling) with keyboard,
mouse(=pain) only. Do I miss something?
Edit: After a brief research I found that Fredo6 Scale and S4u scale can flatten to zero in any direction.
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@pilou said:
Because after apply some deformations and click on the empty space
seems selection is losted being always inside Vertex tools!
!Clicking in empty model space clears the selection as intended - mimicking native SketchUp selection.
@rv1974 said:
I have some issues with scaling along local axes. It simply not 100% precise.
Please see attached. I tried to flatten to 0.00 but had no luck.
Another problem- I can't wind a way to input values (while scaling) with keyboard,
mouse(=pain) only. Do I miss something?Next release will have snapping at origin. And other gizmo improvements.
@rv1974 said:
Some humble features requests:
- Is it possible to enable snapping on gizmo manipulating;
Not in the currently released version. But it's on my list for the new release.
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Vertex tools remain one of my most used plugin. It changed the way I looked at SU.
Iโd just like to bring up my request if I may the following features for vertex tools next release.- The ability to soft select โconnected verticesโ only and not all vertices within
the radius.
- To be able to offset or inset quad faces. Same as native offset but split to quads. I dot know if it should come thru QFT or other plugins. But this will be great addition
3.To be able to merge vertices with snapping. Should be able to select which
vertices move and which one stay. (Maybe locking a vertex will make it stay)- To be able to lock selected vertices. In this way well have better control of
Vertices that you want to edit . This could be an option if issue no1 is hard to do.
Well, as it is now is very useful. Just want to present this for the author's consideration..
- The ability to soft select โconnected verticesโ only and not all vertices within
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^^! to deselect softly pre-selected ones would be great indeed!
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@jql said:
@thomthom said:
@rv1974 said:
Some humble features requests:
- Is it possible to enable snapping on gizmo manipulating;
Not in the currently released version. But it's on my list for the new release.
And inferences? Like we discussed before?
I need to look through my notes on inferences with the gizmo. I recall having conversation about this.
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Great feature suggestions! I've logged them all for review.
Do keep them coming!
@cuttingedge said:
3.To be able to merge vertices with snapping. Should be able to select which
vertices move and which one stay. (Maybe locking a vertex will make it stay)How would this be different from the existing merge tool?
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@thomthom said:
How would this be different from the existing merge tool?
The current merge tool collapses the selection into a single point which is the average position of the selection.
When you want one vertex to be joined to one fixed vertex and snaps it into place. If we can do that, It will be great! (Snapping can be toggled on and off and radius be pre- set)
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@thomthom said:
Great feature suggestions! I've logged them all for review.
Do keep them coming!
You're talking about the gizmo inferences?
I hope so...
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@cuttingedge said:
The current merge tool collapses the selection into a single point which is the average position of the selection.
Doh! I'd forgotten that I have this tool in the dev-build of VT2... (Thought it was part of 1.2...)
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