SubD examples and models
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@pilou said:
Maybe Sketchup is not the more easy and speedy tool for make a human face ?
If you want absolutly "modeling" that try the free Sculptris, and if you don't want modelize for win some time (life is too short) try the free Make Human.
Then free to you to import the result inside SketchUp with some tricky plugings by Tig!No, I can show you just how successfully I did make a human face using Thom Thom's Vertex Tools. I made half of the face and then "duplicated" or "flipped" to get the other side (following Rich O'Brien's Video that Thom Thom included in his Vertex Tools You Tube Videos). Of course, that part of the model was ages ago and doesn't reflect the many other additions, which I really did need SketchUp for, and the other parts of the "human face" that I have gone back and retouched up, like turning all the "faces" so they are in the correct order, and smoothing out the whole thing. My architect mentor pointed that out. Remember, I was trained in architecture, and though I have a model that doesn't use many straight lines at all, I'm still an architect at heart. So I will still go through that "human face" once more and get everything done exactly right.
I will say this was the first thing I did. I saw Rich O'Brien's video and that convinced me the person who suggested that I look into SketchUp was absolutely correct. Of course, the human face is surrounded by other parts of a helmet, which I took out of the image to show you. Like I said, this was a long time ago, it has gone through modifications since then.
Since I used Vertex Tools, I also had to dabble a bit in using Quadface Tools. So now, I'm excited with SubD coming out. My trifecta of what will end up being the main Tools for my model. Thank you, Thom Thom!
Also, when I talk about having a "model", I am really talking about a full-blown, honest-to-God like what I did in my upper level studio classes, model. One part all the way from the first day of class until the final jury presentation. Intricate pieces all put together to make one thing.
So, I'm not kidding when I have said I knew nothing when I started, and relied on you guys, and on videos, and on reading to figure these things out. It is hard, in one sense, because there are steps that you're expected to know how to do, yet no one tells you how to do them. If it hadn't been for the fellow architect, I would still be stuck on one particular area not knowing what to do next.
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@ntxdave said:
@FrellMeDead - this was a very interesting (and revealing) post. My education is in accounting.
I fully comprehend that not all things can, or necessarily should be, written or explained at an elementary level. However, I do think that particularly when people write tutorials there is an assumption that your are writing a tutorial to explain how something works or how it should be done. A tutorial means that the emphasis is on "teaching". I think that the author should spend a little more time in understanding who their audience is and at what level things should be explained.
Again, I appreciate and really admire your candor. Thanks for sharing.........
I think when someone like Thom Thom puts out a set of tools, he puts out the written forms, as well as making you tube videos, plus all the other you tube videos, you can get a good basic idea of how things work even if you are a beginner. When I made the human face, that was my first foray into any type of computer aided design (it's a bit ripped away in the shot of it because there are other parts that I just deleted before putting it up there).
But, literally, my next thought after the human face was, "Wow, what the heck do I do next (with SketchUp)?"
I had my design all worked out in my head, and scribbled out on a single sheet of paper (I actually did come across it, when I was looking for something else on my desk). Just a side view, with no measurements. But I did use that image because it showed everything in relation to the human face.
So, I ordered a book, which helped some, but was mostly useless. Because by the time I waited on it, I watched the videos and read the "Help" section. Of course, the videos and Help section are expanded now from then, especially the part on the Sandbox Tools, because like I mentioned earlier I turned them off in the "View>Toolbar" and forgot they were there. Dumb. Dumb. Dumb. I have no excuse. (When I looked in the part this time, Sandbox Tools was greatly expanded upon, and I could see sections where I could have used Sandbox Tools and be so far ahead). But, what can you do now?
Meanwhile, I forged ahead with what I had learned. Slowly, a model started to take shape. It would be almost done by now, except for 1/2 of it won't allow me to push/pull certain shapes. So, I've got to change it. But, I'm trained as an architect, and I don't know half the things that are mentioned here.
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comfy.....
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Rich, got to love the "comfy". Man your killing me with the stuff your posting.
now to bring the bar back down to the level of us mortals......
needed a swordfish model for a presentation today. Knocked this guy out yesterday afternoon. Decided to give subD a whirl instead of my usual approach. I'll admit I cheated a little , modeled the pec fins separate from the body and plugged them in place and left some small finlets back by the tail off. So beat me, I was in a hurry. Still not bad , impressed them in the meeting but hey their not hard to impress....
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Ahrend Revolt Chair
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Here's an example of how to make a very quick printable box.
There's not much point me giving you the incredibly complex proxy. -
Box, this is a great video. The right side is cut off a little and in a couple of places it is a little hard to see what you clicked but it really shows how to take advantage of SubD and Fredo's tools.
Thanks for sharing........
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Proxy on steroids...
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@box said:
Here's an example of how to make a very quick printable box.
There's not much point me giving you the incredibly complex proxy.Very clever approach
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@box said:
Here's an example of how to make a very quick printable box.
There's not much point me giving you the incredibly complex proxy.So you used joint push pull to create (skins) thickness to the object?
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garydorn, that's the JPP toolbar in the upper right corner of Box's giff. You can see him select right before the pull.
Hey Box, having some trouble I think I need the proxy Great tut.
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Box in the box!
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@tuna1957 said:
Nap Time........
Posting this for newer sketch-upper's like me just starting to wrap your brain around SubD. A nice size sofa type pillow. In the pic the proxies are in the back row. Pillow on left is "factory fresh". Pillow on right , I manipulated with the gizmo tool in Vertex tools to give it a more natural used look.
The subdivided mesh looked to have some odd curves and bulges in the mesh. I opened the file and used QuadFace Tool's Analyse tool to visualize quads vs triangles (green vs blue):
I turned on hidden geometry and found that the "quads" did not have the cast-shadow property turned off - so for a lot of it the mesh got treated as triangles.
I used the Sandbox Quads to QFT Quads function to clean them up:
Then you can see the subdivided result retain it's structure with less bulges:
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Thomas, thanks for the tips. still struggling with learning the proper functions of your various tools. QuadFace tools has been the most difficult for me for some reason. A lot of going back and forth, practicing and watching your various videos and tutorials. Still struggling along with figuring out "best practices". Thought I'd turned out a reasonably decent model.... egg on my face... well gonna keep plowing forward and I'll get there eventually.
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Yea, QFT need better documentation. It's on my list to create a dedicated site for that with examples, guides and videos.
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Thomas, not knocking your docs. at all. Got into the whole computer thing pretty late in life and have jumped into they deep end with no life jacket and I'm bound to sink to the bottom once and a while. I'm just really grateful you and others keep pushing to develop super tools for SU.
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Nap Time........
Posting this for newer sketch-upper's like me just starting to wrap your brain around SubD. A nice size sofa type pillow. In the pic the proxies are in the back row. Pillow on left is "factory fresh". Pillow on right , I manipulated with the gizmo tool in Vertex tools to give it a more natural used look.
I think these kind of objects are good learning exercises after playing around with super simple shapes at first and you end up with a nice model for your library.
Posted the .skp file. It just has the proxies to keep file size down. Creases are already set. Just make a copy and SubD it. In the pic I only ran one iteration of SubD and got a nice result.
A tip for newer users like me. If your going to deform a proxy with the gizmo, make an extra copy and stick to the side. When your learning to bend and twist with the gizmo you can wreck things sometimes. Don't ask how I know this ! It doesn't hurt to have a fresh copy off to the side. Last thing I'm not sure I"m building my corners the best but it seems to be working.
My fellow newb's, download , check em out and have a play...
Oh noooo... ThomThom pointed out some problems in my original model I posted. Shame on me , cleaned it up and reposting. Maybe now it's a nice pillow . Still think the unbent proxy would be a good sample to practice bending and squishing around on with the gizmo.
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@tuna1957 said:
Thomas, not knocking your docs.
I never read it as such either. I'm fully aware that they need improvements - its not the fault of the reader.
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Thomas, sometimes late at night the tech stuff can start looking a little like "greek" to this reader .
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@tuna1957 said:
Thomas, sometimes late at night the tech stuff can start looking a little like "greek" to this reader .
Or even in the middle of the day when terminology is used that you do not understand/know.
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