SketchUp 2017 Wishlist
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Well the enhanced arc/circle inference snaps in SU16 came a baby step closer to better snap control but is still not there so that is one of my wishes.
But my most fervent wish (still unfulfilled after more versions than I can count) is a fix to Boolean operations that turn Components into Groups. This is such egregious behaviour that I consider it a major bug. It destroys all the efficient and productive effects of using Components.
Please Trimble. Please fix this.
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Tag/Keyword system for organizing layers
say I assign tags 'wall' and '1F' to a layer named '1F_wall', then, on the layers panel, when I click the tag 'wall', the layer '1F_wall' will show up, together with other layers tagged with 'wall', like '2F_wall'. and when I click the tag '1F', layers like '1F_wall' and '1F_floor' will show.
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@greatoe said:
Tag/Keyword system for organizing layers
Great idea β would obviate the need for Layers Panel type hierarchy and would be more flexible / powerful. And maybe easier to execute? (compared to the complexity and related stability issues of the Layers Panel plugin)
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better AA
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incorporate a better solution for multiple transparent materials!
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ambient occlusion
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do whatever the plugin devs ask you
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Would be nice if you can set four camera views simultaneously(split the screen into 4 views)
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Wish list is shorter this year it seems.
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The most crucial I think for 2017 is to properly address and fix the clipping plane. It is such pain. even when you keep the model as clean as possible... also it would be nice to be able to zoom really close into an area without the whole model shaking and becoming inaccurate.
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@cellularautomata said:
The most crucial I think for 2017 is to properly address and fix the clipping plane. It is such pain. even when you keep the model as clean as possible... also it would be nice to be able to zoom really close into an area without the whole model shaking and becoming inaccurate.
Boy, do I agree - especially with the clipping. It keeps happening to me more and more and it gets really aggravating. I have tried all kinds of things and the clipping happens (even on some very small models - it even happened to me a couple of days ago and all I did was draw a cube that was about 20' on each side).
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I am really not getting on with the new trays in 16, I would like the option to revert to the 15 version.
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I think the obvious one for me right now is:
Ability to export 2D flattened skp models that represent our scenes, with faces and textures applied.
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This would basically remove half the workload on Layout viewports;
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This would allow us to 2D draft inside sketchup;
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This would go along very well with the first request in this thread (line styles)
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Both line styles and 2D flattened skp exports would kill CAD for good and make Layout very useful!
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@baz said:
I am really not getting on with the new trays in 16, I would like the option to revert to the 15 version.
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how about not worry about new wiz-bang stuff and just fix ongoing long term issues. Agree with several others clipping is worse in 2015pro than SU8 that i started with. How about fixing the 3D text tool that crashes my models so often I don't use it anymore. One more thing for us mac users, how about a real functional material editor on par with what the windows guys get ? not going to hold my breath.......
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@kaas said:
@baz said:
I am really not getting on with the new trays in 16, I would like the option to revert to the 15 version.
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Thank Kaas, from us here in the wilderness. I thought that the simple dialog box interface in SU15 was so easy, Especially liked that I could stick em all together and click on the ones I needed at the time.
Software designers have to justify their bucks I s'pose.
My bottom line advice is; If it ain't broke, don't fix it, please. (Or,another way of saying it: Don't add 'features' for the sake of it, please.
Me personally, I would prefer if SU stayed just as it is. My workflow can handle 'clipping' and 'UV' mapping and all the other 'things'.
My main ask would be more integration with LO. With similar, if not exact, commands.
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I'm sorry, but I personally am VERY fond of the new trays and really didn't like the old ones at all.
I agree though that the old ones should be an option instead of being discarded altogether.
For people who don't like having the trays on top of drawings all time, wich is most of us the only chance the new trays give us are:
- stick them to the viewport borders, wich is what I love about them, but that spends a part of total screen real estate;
- autohide, wich isn't practical as the info keeps vanishing;
- or to keep closing them with mouse and openning them with menu/shortcuts wich is really not that practical.
So even if I personally love them, I must agree with criticism...
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Context Menu Option: Open Selection in new SU-Session
Hi All
the larger and more complex a model will be, the more I prefer to edit details in a new separate SU-Session.
This option I would like to have as a right click Context Menu Option.just dreaming
imagine - if there even would be a provy-intelligence between that edited file-detail and the origin selection, that would be fantastic...
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You mean like this:
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Well, nice many/most people like the new trays. I prefer the old one that was sticky, auto-sizing etc.
Maybe I could have liked the new trays IF:
- you could customize/disable the auto-hide for the docked trays AND/OR
- a toggle was an actual toggle: close the rest and open the corresponding tray - and keep it open!
- if these options were available in Ruby that would be fine as well. That way, people could code the trays to their needs.
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I already mentioned this, but SketchUp is ideal for VR modeling. Something like this: http://www.dezeen.com/2016/05/25/virtual-reality-designing-architects-vrtisan-unreal-engine-htc-vive/?utm_medium=email%26amp;utm_campaign=Dezeen%20Mail%20307%26amp;utm_content=Dezeen%20Mail%20307+Version+A+CID_c0ee56bd7293591ff8b237110ded3ae4%26amp;utm_source=Dezeen%20Mail%26amp;utm_term=Read%20the%20story%20and%20comments
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I really would like to see full 64bit support so that model can be viewed in SketchUp the same way they can in some external programs like Lumion and LumentRt (among many others). A lot of my models lag (go into wireframe mode) when orbiting. This does not happen in those other programs.
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