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    [Preview] Wrap-R Video #2

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    • JQLJ Offline
      JQL
      last edited by

      @kaas said:

      Don't want to clutter Rich's topic. Send you a pm.

      You're right... though it also relates to the usefulness of Wrap-R...

      www.casca.pt
      Visit us on facebook!

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        This video shows how you can mark seams in SketchUp anf it will be unwrapped in Wrap-r when it imports....

        ...You can also see UV shells getting flipped.

        Next is live syncing in SU so you don't need to save-close-open-save-close-open... πŸ˜›

        Download the free D'oh Book for SketchUp πŸ“–

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        • JQLJ Offline
          JQL
          last edited by

          @rich o brien said:

          Saving multiple UV maps per mesh is on the roadmap.

          Whoaa... Hold on!

          Are you developing that prior to release or after release?

          www.casca.pt
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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            @jql said:

            Are you developing that prior to release or after release?

            prior to.... πŸ˜‰

            Download the free D'oh Book for SketchUp πŸ“–

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            • jujuJ Offline
              juju
              last edited by

              @rich o brien said:

              @jql said:

              Are you developing that prior to release or after release?

              prior to.... πŸ˜‰

              so, technically, would one then be able to save bump maps, etc. (all related to specfic textures) in the sketchup file?

              initially I thought this tool would only really benefit organic modeling, but it seems as though it may be of good use for all, especially if you want to contain all your texture info in one place... or am I understanding this wrong?

              Save the Earth, it's the only planet with chocolate.

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              • FrederikF Offline
                Frederik
                last edited by

                @rich o brien said:

                Next is live syncing in SU so you don't need to save-close-open-save-close-open...

                You're killing me...

                Cheers
                Kim Frederik

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  @juju said:

                  so, technically, would one then be able to save bump maps, etc

                  no, UV maps and texture maps are different beasts. By having multiple UV maps you could then assign different texture maps to different uv maps. This is typically done in game engines for performance gains.

                  @juju said:

                  I thought this tool would only really benefit organic modeling

                  it will benefit everyone that needs to UV map. Because SketchUp doesn't do it well and the extensions that try to tackle it can only get so far. Hence the standalone app of sorts.

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • JQLJ Offline
                    JQL
                    last edited by

                    @rich o brien said:

                    This video shows how you can mark seams in SketchUp anf it will be unwrapped in Wrap-r when it imports....

                    VIDEO WAS HERE

                    ...You can also see UV shells getting flipped.

                    Next is live syncing in SU so you don't need to save-close-open-save-close-open... πŸ˜›

                    You are really annoying... I want to play with it already!!!! I'm not calm anymore!

                    www.casca.pt
                    Visit us on facebook!

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                    • JQLJ Offline
                      JQL
                      last edited by

                      @rich o brien said:

                      @jql said:

                      Are you developing that prior to release or after release?

                      prior to.... πŸ˜‰

                      Are Tomasz and other render engines developers envolved with this? They could be interested in working together so we can better integrate materials in SU...

                      Hell I will poke folks at Substance too!

                      www.casca.pt
                      Visit us on facebook!

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                      • JQLJ Offline
                        JQL
                        last edited by

                        I just came up to the conclusion that you're developing Wrap-R with the single purpose of getting on my nerve!

                        www.casca.pt
                        Visit us on facebook!

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          What more alarming to me is that you've only a single nerve! the rest of us suffer from having multiple nerves.

                          It's easier hit one nerve though.

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • JQLJ Offline
                            JQL
                            last edited by

                            Yes... my nerve looks forward to this! πŸ˜„

                            www.casca.pt
                            Visit us on facebook!

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              see my latest thread for the newest additions....

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • S Offline
                                stebehan
                                last edited by

                                just one question:

                                when????

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                                • V Offline
                                  valerostudio
                                  last edited by

                                  Will we be able to add the critical UV Channel needed for Unreal Engine importing?

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                                  • P Offline
                                    Phil Rader AIA
                                    last edited by

                                    @valerostudio said:

                                    Will we be able to add the critical UV Channel needed for Unreal Engine importing?

                                    Ditto for Unity. Having a separate channel for UV's would be great.

                                    http://www.philrader.com

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      UV channels are planned but not for the first release.

                                      Everyone will get to play next month when we do an open beta

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • StinkieS Offline
                                        Stinkie
                                        last edited by

                                        This better be good. Or else!

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          @stinkie said:

                                          This better be good. Or else!

                                          It's as good as waffles and beer πŸ‘

                                          Download the free D'oh Book for SketchUp πŸ“–

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                                          • StinkieS Offline
                                            Stinkie
                                            last edited by

                                            Oooh. πŸ‘

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