[Preview] Wrap-R Video #2
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What more alarming to me is that you've only a single nerve! the rest of us suffer from having multiple nerves.
It's easier hit one nerve though.
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Yes... my nerve looks forward to this!
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see my latest thread for the newest additions....
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just one question:
when????
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Will we be able to add the critical UV Channel needed for Unreal Engine importing?
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@valerostudio said:
Will we be able to add the critical UV Channel needed for Unreal Engine importing?
Ditto for Unity. Having a separate channel for UV's would be great.
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UV channels are planned but not for the first release.
Everyone will get to play next month when we do an open beta
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This better be good. Or else!
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Oooh.
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hey hey hey
what about the open beta - will it be ready for xmas??
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Rich said 'next month', so no.
Edit: Also, 'next month' may not mean to software developers what it means to us.
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We could release it this month but Christmas time is not the best time to tackle any issues that may crop up.
I'm gonna commit to January for sure. January 2017.
I'm gonna add you to the test group this week if you've spare time to try it out.
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Wow!! I've been waiting for something like this for a long time
Awesome
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@rich o brien said:
I'm gonna add you to the test group this week if you've spare time to try it out.
Much obliged, Rich. Testing will have to wait, regrettably. We're renovating our house. Believe me: I'd rather try out new SU plugins than dig holes for septic tanks.
That being said, if the the eventual release of this plugin is solid, I'll happily buy it.
@rich o brien said:
I'm gonna commit to January for sure. January 2017.
Thanks. June it is!
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Tried Wrap-R (why isn't it called WrapUp?) for the first time today. Is it supposed to work properly with SU2017?
*Gotta watch Rich's vids before I start complaining. *
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Any new about this? I'm sure it will be a game changer!
Greetings! -
Hello Rich O Brien... any news? I'm impatient ... Wrap-R is the first in my shopping list
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This month we open up the beta to test as many OS as we can.
But here's a video I did for the current testers showing some of the new functionality...
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Do you mean will it export the UV layout?
You can export the UVs to SVG so you can scale them to any resolution without pixelation.
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